05-26-2009, 07:32 PM
http://files.filefront.com/13810127
Here is what seems to be the final version. It works in MP, the only way I could find to do it was to make it be added to the units eventhandlers in the main config. But Ive included a backup config just in case. Also, Ive added a way to track what casualties have been disposed of. All that is needed for this is for at some point during the start of the mission to add in MJO_bfclearance = []. The way I do it is to add it into an init line on one of the units. Then, units which are Triaged or buried are added into this array. It really needs some rigerous testing, but most of it is based upon Solus' work, so most of the credit should go to him.
Here is what seems to be the final version. It works in MP, the only way I could find to do it was to make it be added to the units eventhandlers in the main config. But Ive included a backup config just in case. Also, Ive added a way to track what casualties have been disposed of. All that is needed for this is for at some point during the start of the mission to add in MJO_bfclearance = []. The way I do it is to add it into an init line on one of the units. Then, units which are Triaged or buried are added into this array. It really needs some rigerous testing, but most of it is based upon Solus' work, so most of the credit should go to him.
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