03-25-2009, 04:18 AM
;D
I've also been writing some things down in a text file that I'm going to add to the BI Community wiki's hints & tips article. Maybe you guys will find them useful.
I've also been writing some things down in a text file that I'm going to add to the BI Community wiki's hints & tips article. Maybe you guys will find them useful.
Quote:* Y switches between primary and sidearm (I'm sure most of us know this, but for anyone who didn't, there you go. This is important because it's not really worth switching to your sidearm in the heat of battle if you have to do it through the action menu, because then it would just be quicker to reload)
* In coop missions involving helicopters, try to get an AI gunner whenever possible. While manual fire is fine for guided missiles and rockets, an AI gunner is needed to aim the 30mm cannon. An AI gunner is always better than a human gunner because they're more predictable and always know which target you're talking about when you give a target order. If you're not in control of the AI soldiers on your team, ask your squad leader to pair you with an AI gunner.
* As a helicopter pilot or vehicle commander, keep this in mind: when single fire weapons are equipped, like missiles or the tank's main cannon, one "fire" order equals one shot fired, whether something is targeted or not. But with weapons like machineguns (whether co-axial in tanks or mounted on other vehicles, it always works the same way), rockets or the 30mm cannon equipped, a "fire" order simply allows the gunner to fire at will at whatever he can see, whether a target is specified or not. So if you hover your gunship over a town full of enemy infantry, equip the 30mm cannon and give a "FIRE" order, the gunner will shoot at each target one after another, you don't have to actually target them.
* Hand grenades are underestimated as weapons. True, you don't often spend much time close enough to the enemy to use them, but when you are close enough they're devestatingly effective and allow you to destroy enemies without ever having to expose yourself to their fire. Throwing grenades over houses, over the crests of hills, or into clumps of foliage are great ways to clear those areas of enemies without putting yourself in danger. Just be sure you know where your squad members are before throwing them.
* On a similar note to the above, the 6G-30 and MM-1 grenade launchers are exceptionally powerful weapons in certain circumstances. The main problem is ammo capacity, you can only carry 12 grenades in total. Therefore, you have to resist the urge to fire all of your grenades at once. Aim carefully and fire one grenade at a time, holding your aim until the grenade you just fired hits its target, then adjusting your aim as necessary to fire the next one.
* When enemies are in the area, it's almost always better to walk than to drive. Loading your entire squad into a truck to drive the 800 meters to the next objective might sound appealing, but it has many drawbacks. At the very least you're more likely to be spotted. Your entire squad is also vulnerable and unable to fight back while riding in a vehicle, tanks and helicopters can spot you from a mile off and a single RPG will seriously mess up your day. If you're acting as part of a squad, don't go jumping in vehicles and driving around against your leader's orders.
Commanding AI:
* Want to prep your AI squad for a good defense? Put each man in a location suited to his specialty (soldiers and grenadiers on the line, AT soldiers to the back or sides, snipers and machinegunners in spots with good fields of view), and give the "DANGER" behaviour order so they'll lie down. If you want a soldier to watch a particular direction, select them, hold ALT and click on the landscape (or an object) in the direction you want them to watch.
* On the offense? Out in the open at longer ranges, you'll want to keep your squad together in formation. Wedge is fine for most applications, but to concentrate fire to the front, use line formation.
* When assaulting enemy positions up close or in built up areas, it's generally best to dispense with formations. Give the "DANGER" and "ENGAGE AT WILL" orders and your soldiers will break out of formation to act on their own inititive and seek cover. Depending on just how dangerous the situation is, you may want to keep a tight rein on your soldiers so they don't go too far. If your squad becomes overextended and runs into a significant force, you'll be at something of a disadvantage.
* Also, don't be afraid to break your squad into smaller teams. Say for example that you're assaulting the house on the hill in the Resistance mission War Cry. In addition to the danger of remaining enemies around the house, there are also enemies to the right in the town. To deal with both threats it's wise to get a few of your men (including a machinegunner) to break off and stay out front to watch the main road from the town, while the rest of you clear the house.
Flying planes:
* When taking off, put the flaps down all the way for a boost. They provide extra lift. Remember to put them (and the gear) up again once you've taken off.
* Most importantly, once in the air don't make too many sharp turns. If you lose too much speed you'll start to lose altitude.
* When flying ground attack missions, fly high and dive just before you make contact. This way you'll pick up speed and will have a bit more time to react to AA fire. As you approach the objective, if you know more or less where the enemy are but haven't got a visual on them yet, press TAB to cycle through available targets until you lock onto one. Fire a maverick at each target, but be careful not to waste two on the same target, one is always enough.
* To line up a shot with the 30mm cannon, try to lock onto a target as you're going over it. You shouldn't lose this lock unless you fly a long distance away, so once you've locked on to the target, go around for another pass and use the locked target indicator to line up the target. Fire a few bursts, then make sure you pull up before you get too low. It's surprisingly easy to get so focused on shooting at the target that you wait until it's too late to pull up and crash into the scenery, DO NOT LET THIS HAPPEN.
* If you're taking ground fire from tanks or machineguns as you pass over the target area, try to line up your passes on the target so that you can duck behind terrain elevation such as into a valley or behind a mountain after passing over. This will minimize the amount of time they have to line you up.
* Be careful with autopilot, it may take you straight through enemy territory.