12-03-2009, 07:03 PM
Thanks, guys,
I had seen the techspot guide - the question still remains, though: what is a texture heap? a file heap? Is there any benefit to manually setting them to, say, 32 or 64, given larger amounts of video ram? I've seen a post in the official forums (I think I asked the above questions there, a while back) indicating that reducing them to 0 alleviates lag (?). Has the -nomap switch changed the use of the file and texture heaps?
I have total memory at 1024, but I'll bump it up to 2048. My geometry setting is above 54000, I think (slider all the way to the right) - I'll have to see what setting it lower looks like. I do run with terrain at high, VD @ 1200.
By the way, the benchmark I use is the Eastborder cutscene in FDF (frickin' Battlefields just reduces me to tears. . . This 8 year old game is unbelievable, sometimes. . .) w/ dxdll used solely for fps display (no pp, no reflections).
The things nagging at me to 'fix' are the tiny pauses that occur, even when things are running @ 75 fps (little, intermittent 2-3 fps dips during the scene). Like I said, above, "like an idiot". . .
Update: A Tale of Two Configs. . .
Autodetected config:
Older, adjusted config:
For whatever it's worth, the older, adjusted config provides roughly "the same as/better than" fps as in the autodetected config (looks better, too). High terrain detail, 1200 VD, FR@75 and VQ max in both. Intermittent lags still present.
Insane game.
I had seen the techspot guide - the question still remains, though: what is a texture heap? a file heap? Is there any benefit to manually setting them to, say, 32 or 64, given larger amounts of video ram? I've seen a post in the official forums (I think I asked the above questions there, a while back) indicating that reducing them to 0 alleviates lag (?). Has the -nomap switch changed the use of the file and texture heaps?
I have total memory at 1024, but I'll bump it up to 2048. My geometry setting is above 54000, I think (slider all the way to the right) - I'll have to see what setting it lower looks like. I do run with terrain at high, VD @ 1200.
By the way, the benchmark I use is the Eastborder cutscene in FDF (frickin' Battlefields just reduces me to tears. . . This 8 year old game is unbelievable, sometimes. . .) w/ dxdll used solely for fps display (no pp, no reflections).
The things nagging at me to 'fix' are the tiny pauses that occur, even when things are running @ 75 fps (little, intermittent 2-3 fps dips during the scene). Like I said, above, "like an idiot". . .
Update: A Tale of Two Configs. . .
Autodetected config:
Quote:Product="Resistance";
Language="English";
HW_Type="Direct3D HW T&L";
Adapter=0;
3D_Performance="6849";
CPU_Benchmark=6849;
Resolution_W="1024";
Resolution_H="768";
Resolution_Bpp="32";
LOD=7.500000;
Limit_LOD=0.019000;
Shadows_LOD=0.050000;
MaxObjects=256;
Cockpit_Textures=2048;
Landscape_Textures=2048;
Object_Textures=2048;
Animated_Textures=64;
Textures_Drop_Down=4;
Texture_Heap="16";
File_Heap="16";
Total_Memory="2048 MB";
MaxLights=32;
Light_Explo=1;
Light_Missile=1;
Light_Static=1;
Frame_Rate_Pref=500;
Quality_Pref=500;
refresh=75;
Older, adjusted config:
Quote:Product="Resistance";
Language="English";
HW_Type="Direct3D HW T&L";
Adapter=0;
3D_Performance="54308";
CPU_Benchmark=7389;
Resolution_W="1600";
Resolution_H="1200";
Resolution_Bpp="32";
LOD=0.005000;
Limit_LOD=0.005000;
Shadows_LOD=1.000000;
MaxObjects=256;
Cockpit_Textures=1024;
Landscape_Textures=2048;
Object_Textures=1024;
Animated_Textures=128;
Textures_Drop_Down=4;
Texture_Heap="16";
File_Heap="16";
Total_Memory="2048 MB";
MaxLights=32;
Light_Explo=1;
Light_Missile=1;
Light_Static=1;
Frame_Rate_Pref=500;
Quality_Pref=500;
refresh=75;
For whatever it's worth, the older, adjusted config provides roughly "the same as/better than" fps as in the autodetected config (looks better, too). High terrain detail, 1200 VD, FR@75 and VQ max in both. Intermittent lags still present.
Insane game.