06-20-2016, 12:14 AM
Castle Black
(Bravo Grenadier)
Set out with the team and waited outside the castle.
All hell broke loose and Varanon provided us with some unusual flares!
Unfortunately at that point my framerate dropped super low (might not have to do with the mission, my wife was watching something on Plex, transcoding from my PC, and I think it affected the gameplay).
I got shot trying to help someone down and died subsequently.
Downtown Train
Skipped.
Punitive Expedition
(Alpha Medic)
Amazing leadership by Stag. Let me put this in bold. Amazing leadership by Stag.
This is a mission where you're supposed to finish by the skin of your teeth with two players left. There were no casualties.
We approached the vantage point with all three teams taking different viewpoints to better cover the recon area then proceeded to assault the camp. Efficient approach, the assault went very well. Just a couple of incidents. Stragglers gave us a bit of trouble but were swiftly dealt with.
Following some stragglers to the pier turned out to be pretty easy, there weren't many left.
As we made our way to Atsalis Island, it got really dark.
Stag ordered Variable to proceed with recon using the UAV. This was the key to succeeding in the mission. We have the Darter and the Greyhawk in the game but no one ever uses it. This time, we did, and it got us through without a single casualty. This is the key takeaway from this mission as far as I am concerned.
Thanks to Variable's intel, Stag decided to take a careful approach and follow the coast to hit Sierra 3 from the West where a technical wasn't looking.
After setting up right outside the objective, Stag ordered some illumination while the grenadiers were leveling up the place using 40mm. This, suprisingly, killed our mark! (If you must know, in 3 out of 4 playthroughs he would be at Sierra 1 - so we were really, really lucky) Some reinforcements poured in from the east but we were well dug in and managed to fend them off long enough to get a selfie with our target.
Once that was done, we retreated to our boats to think up the next phase. Using the drone, we identified an LZ close to the radio tower and took the boats there.
The weather was much nicer then; I guess Misha thought it was so good, he could keep his sunglasses on.
We approached the radio tower and set up. Variable guided us through the patrols and let us know where the enemies were. That knowledge is incredibly valuable! Coordinating with grenadiers for flares, 10 enemies were dispatched within a few seconds without ever really putting ourselves in real danger!
Then the bombardment came...
The music didn't play but it doesn't really matter. It was scary enough!
Bonus pic
Note: What was the script error for the illumination?
(Bravo Grenadier)
Set out with the team and waited outside the castle.
All hell broke loose and Varanon provided us with some unusual flares!
Unfortunately at that point my framerate dropped super low (might not have to do with the mission, my wife was watching something on Plex, transcoding from my PC, and I think it affected the gameplay).
I got shot trying to help someone down and died subsequently.
Downtown Train
Skipped.
Punitive Expedition
(Alpha Medic)
Amazing leadership by Stag. Let me put this in bold. Amazing leadership by Stag.
This is a mission where you're supposed to finish by the skin of your teeth with two players left. There were no casualties.
We approached the vantage point with all three teams taking different viewpoints to better cover the recon area then proceeded to assault the camp. Efficient approach, the assault went very well. Just a couple of incidents. Stragglers gave us a bit of trouble but were swiftly dealt with.
Following some stragglers to the pier turned out to be pretty easy, there weren't many left.
As we made our way to Atsalis Island, it got really dark.
Stag ordered Variable to proceed with recon using the UAV. This was the key to succeeding in the mission. We have the Darter and the Greyhawk in the game but no one ever uses it. This time, we did, and it got us through without a single casualty. This is the key takeaway from this mission as far as I am concerned.
Thanks to Variable's intel, Stag decided to take a careful approach and follow the coast to hit Sierra 3 from the West where a technical wasn't looking.
After setting up right outside the objective, Stag ordered some illumination while the grenadiers were leveling up the place using 40mm. This, suprisingly, killed our mark! (If you must know, in 3 out of 4 playthroughs he would be at Sierra 1 - so we were really, really lucky) Some reinforcements poured in from the east but we were well dug in and managed to fend them off long enough to get a selfie with our target.
Once that was done, we retreated to our boats to think up the next phase. Using the drone, we identified an LZ close to the radio tower and took the boats there.
The weather was much nicer then; I guess Misha thought it was so good, he could keep his sunglasses on.
We approached the radio tower and set up. Variable guided us through the patrols and let us know where the enemies were. That knowledge is incredibly valuable! Coordinating with grenadiers for flares, 10 enemies were dispatched within a few seconds without ever really putting ourselves in real danger!
Then the bombardment came...
The music didn't play but it doesn't really matter. It was scary enough!
Bonus pic
Note: What was the script error for the illumination?