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Breakthrough
I wish it was more interesting for the infantry team... Enemies inside buildings would have been great as the Kajman, Armor, and Sniper team can't do much against. In retrospect, I should have recommended to let our infantry engage the enemy infantry and only use the Kajman gun as support if the need arise :-\ trigger happiness is bad for joint ops. Great flying Etzu, we really nailed them!
Clean Sweep Infinity
I have one, but very important conclusion from this mission - we don't know how to assault an enemy position. By assault I mean the action of the element that moves fast towards the enemy, usually in a flank maneuver, in order to kill from close range. This is how I was taught to do it and I think it applies in Arma as well:
When assaulting, never stop advancing until you reach kill range or to cover by the enemy position.
If someone is hit and goes down leave him behind and keep advancing. Get back to him after the enemy position is destroyed or let the rear element take care of him.
If the leader is hit, keep on moving while assuming command and urging others to complete the assault.
If a grenade is thrown - keep advancing. well, you get the picture: don't stop at anything.
A bad example is what happened last night when Alpah's team red assaulted under team's blue covering fire. I got head shotted after the first two meters in the open. The rest of the assaulting element dropped to the ground and returned fire and also got hit, and the worst of all - the maneuver was not completed and the enemy remained intact for too long.
Foehammer
Another good attempt at this cool mission. Another reminder for the Apache pilot - don't fly above the enemy, it puts you in their RPG fire range, and limits your survivability to zero. Hover 500 meters away from the enemy, or better yet circle in wide, 500 meters radius away from the enemy (not complete circles necessarily) and use the gun to take them out.
Bloodlines
My element (Alpha's team blue) had good action. Unfortunately we didn't manage to lase even a single target but we put our Javelins to good use and took about 5 enemy vehicles. Good job Etzu on supplying us with Jav ammo.
The mission has an awesome potential, pure coop! I'll put some suggestions on the mission thread.
Didymos Pass
Too bad we lost all the armor on this, but it unfolded nicely once we moved on foot on the hill overlooking the enemy force after the pass. The AI was great in this mission, they were highly mobile and surprised us from multiple directions. We managed to complete the mission by using all our (highly unreliable) fire missions and a captured Strider GMG. Good job everyone, I think all of us performed exemplary! Comes to think of it, we could have repair and capture the enemy T-72(?) we disabled by RPG fire and use it as well.
"Toggle View" button (rightmost)Â before you start writing.
Breakthrough
I wish it was more interesting for the infantry team... Enemies inside buildings would have been great as the Kajman, Armor, and Sniper team can't do much against. In retrospect, I should have recommended to let our infantry engage the enemy infantry and only use the Kajman gun as support if the need arise :-\ trigger happiness is bad for joint ops. Great flying Etzu, we really nailed them!
Clean Sweep Infinity
I have one, but very important conclusion from this mission - we don't know how to assault an enemy position. By assault I mean the action of the element that moves fast towards the enemy, usually in a flank maneuver, in order to kill from close range. This is how I was taught to do it and I think it applies in Arma as well:
When assaulting, never stop advancing until you reach kill range or to cover by the enemy position.
If someone is hit and goes down leave him behind and keep advancing. Get back to him after the enemy position is destroyed or let the rear element take care of him.
If the leader is hit, keep on moving while assuming command and urging others to complete the assault.
If a grenade is thrown - keep advancing. well, you get the picture: don't stop at anything.
A bad example is what happened last night when Alpah's team red assaulted under team's blue covering fire. I got head shotted after the first two meters in the open. The rest of the assaulting element dropped to the ground and returned fire and also got hit, and the worst of all - the maneuver was not completed and the enemy remained intact for too long.
Foehammer
Another good attempt at this cool mission. Another reminder for the Apache pilot - don't fly above the enemy, it puts you in their RPG fire range, and limits your survivability to zero. Hover 500 meters away from the enemy, or better yet circle in wide, 500 meters radius away from the enemy (not complete circles necessarily) and use the gun to take them out.
Bloodlines
My element (Alpha's team blue) had good action. Unfortunately we didn't manage to lase even a single target but we put our Javelins to good use and took about 5 enemy vehicles. Good job Etzu on supplying us with Jav ammo.
The mission has an awesome potential, pure coop! I'll put some suggestions on the mission thread.
Didymos Pass
Too bad we lost all the armor on this, but it unfolded nicely once we moved on foot on the hill overlooking the enemy force after the pass. The AI was great in this mission, they were highly mobile and surprised us from multiple directions. We managed to complete the mission by using all our (highly unreliable) fire missions and a captured Strider GMG. Good job everyone, I think all of us performed exemplary! Comes to think of it, we could have repair and capture the enemy T-72(?) we disabled by RPG fire and use it as well.
The fewer men, the greater share of honor