(01-16-2015, 12:55 PM)alias link Wrote: Would be nice if we can simulate locally how mission behaves on dedicated. We'd waste less time and avoid a lot of hassle and double guessing. This is ARMA 3 editing.
I dunno how editing was in ARMA 2 but in A3 is a bitch if you want to make something out of ordinary, most of the time i try to find a way around of a problem than making the actual mission. Being a beginner editor myself doesn't help either
Yeah I guess we all have a love-hate relationship with Arma. One of the reasons my missions are so simple (no fancy scripting) is because I find everything so goddamn difficult with Arma. And when I finally get something working, you guys tell me that it doesn't work on dedicated server
Anyway, this might be a good time for me to revamp the equipments from init field to somewhere else since I've only released a couple of missions in the pack. I wouldn't welcome the job if I had 20 missions out
Edit: I've done the loadouts this way since Arma 2 and I don't think you've had similar problems before this. Go figure :o
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