09-13-2014, 06:32 PM
(09-13-2014, 12:53 PM)Alwarren link Wrote: So my question is, what is everybody's view on distances in mission making? IS it true that you have to get right into the action? Because plainly, that is not how I feel about it.I don't view that I have to necessarily get right into the action, but if there's a lack of those kind of missions, there would be a problem for a quick warm up, diversity, or something I'm in the mood at the time for. You don't necessarily have to get right into the action, but there's a shortage of those mission.
(09-13-2014, 12:53 PM)Alwarren link Wrote: I agree that I do not want to jog three kilometers over empty, open fields like we had it once in a mission. But I do not feel like getting to a mission site is boring by itself. It can be made boring, for example, by staying in the same places for extended periods of time just looking around, or taking mile-long detours to avoid contact.If its empty fields of nothingness, it sucks. Getting to the mission site isn't boring if I'm constantly under fire, or the fear of being detected when trying to be sneaky. If I'm in the mood for it then its fine (I guess it depends on people's mood whether they want a long or quick mission as well). I sometimes get a bit pissy looking at my watch if I had to be somewhere sooner or later on a long mission or sometimes I'm not in the mood.
(09-13-2014, 12:53 PM)Alwarren link Wrote: Anyway, I'd like to hear your opinions about it. For example, does "Game of Drones" have too much walking in it? After all, you need to find what you are looking for first. Did "Greenback Mountain" have too much walking it it? Please share your thoughts, I'd be very interested to hear.I was fine with Greenback Mountain. I wanted to beat the mission and I had a few approaches on doing so. I take detours if things doesn't seem to go as plan. It does make it easier to lead if the other leader also takes more initiative on attacking on manuevering. It was fun, shooting everywhere we go.
Game of Drones, I'll say I wasn't in too much of a big mood for that one at the day (well leading it that is, but I just hop on the leader slot since no one took it). It was a fresh open approach on finding an AA then finding the drone in the sky and shoot it down. Its basically finding a needle in a haystack, but without the haystack and the needle glows brightly in the sky so you can see it. Sometimes or some days, I may have problem coordinating and have a hard time making a decision on the best course of action trying to give order to 2 squads at once. I like Game of Drones, but I'm not capable of leading it.
With all that said, mission with more distances is fine, but since they take longer than quick actions, for a more equilibrium level of missions and diversity, the quantity of quick action missions should be larger than longer missions. Longer missions can be fun, but playing 3 in a row can start to get frustrating, then people can lose the mood. It takes long so more exhausting on the energy. I think a good way to start would be an easy quick action for morale boost and warm up. Follow up with a longer mission for the second one. The third one can probably be decent range, long distance, or a difficulty fast action. Fourth can be a cool down fast action of varying difficulty.
Anyways, its not that I don't like longer missions, it is just sometimes on my schedule, I don't have the time for 2-3 in a row. Sometimes time gets limited. Longer missions can be fun, but the variety of shorter missions are just, low.