06-13-2014, 01:57 PM
I'll comment only the missions i took part in.
Operation Al Shadaa
As AL first time said... lazy scripting. Ammo boxes around spawn, not to many things to do in between objectives, which could make sense if you think of them as hideouts not as camps, but they were looking as well established small bases. Poor choice in choosing location and general settings, i'd imagine a hideout somewhere in mountains or woods, underground, underwater or somewhere deep in a deserted town or castle.
Maybe with a transport helicopter at our disposal and objectives more scattered and better locations this mission could work.
As it is, mission too long, poor scripting and editing, i wouldn't play it again.
Hackers
For me it was fun once we left the spawn area where Magic Boxes(as blackrose call them) read Virtual Boxes were at our disposal. I hate those as i hate having infinite lives, ammo or health in ARMA.
AL is right about big teams, maybe this was the main reason we were so undisciplined, was hard to tell which orders are for the whole team and which are for a single person or squad and when under fire or you have danger close is pretty hard to focus on what you hear... tunnel vision... tunnel attention.
One of the reasons the split in squads failed was the script error that made me leader at some point and i would've asked for command but i knew i can't stay until the end of the mission.
Giving the settings, the map, i'd say this map has potential, but as it is now i wouldn't play it again tho, is for beginners.
Anyways, i like playing with you guys, i'd play even ALTIS life with you if i had to , so i'm pretty happy about our last session. See you next time!
Operation Al Shadaa
As AL first time said... lazy scripting. Ammo boxes around spawn, not to many things to do in between objectives, which could make sense if you think of them as hideouts not as camps, but they were looking as well established small bases. Poor choice in choosing location and general settings, i'd imagine a hideout somewhere in mountains or woods, underground, underwater or somewhere deep in a deserted town or castle.
Maybe with a transport helicopter at our disposal and objectives more scattered and better locations this mission could work.
As it is, mission too long, poor scripting and editing, i wouldn't play it again.
Hackers
For me it was fun once we left the spawn area where Magic Boxes(as blackrose call them) read Virtual Boxes were at our disposal. I hate those as i hate having infinite lives, ammo or health in ARMA.
AL is right about big teams, maybe this was the main reason we were so undisciplined, was hard to tell which orders are for the whole team and which are for a single person or squad and when under fire or you have danger close is pretty hard to focus on what you hear... tunnel vision... tunnel attention.
One of the reasons the split in squads failed was the script error that made me leader at some point and i would've asked for command but i knew i can't stay until the end of the mission.
Giving the settings, the map, i'd say this map has potential, but as it is now i wouldn't play it again tho, is for beginners.
Anyways, i like playing with you guys, i'd play even ALTIS life with you if i had to , so i'm pretty happy about our last session. See you next time!