05-29-2014, 06:55 PM
Hi all.
We've talked about TFA Radio and HALO missions - I mentioned I have a script that can do a supply drop.
Here's the script I use.
How to use:
Place the box you want to paradrop. Give it a name.
Fill the box. I use the following for a mission, it adds the TFA radios IF they are installed
You can go with the default loadout as well.
You can either set the box's altitude by using the appropriate field in the editor, or using setpos. I have the following in my init field:
supplyDrop.sqf:
We've talked about TFA Radio and HALO missions - I mentioned I have a script that can do a supply drop.
Here's the script I use.
How to use:
Place the box you want to paradrop. Give it a name.
Fill the box. I use the following for a mission, it adds the TFA radios IF they are installed
Code:
_box = _this;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
_box addMagazineCargoGlobal ["30Rnd_mas_556x45_Stanag", 30];
_box addMagazineCargoGlobal ["30Rnd_mas_556x45_T_Stanag", 30];
_box addMagazineCargoGlobal ["20Rnd_mas_762x51_Stanag", 30];
_box addMagazineCargoGlobal ["mas_MAAWS", 3];
_box addBackpackCargoGlobal ["B_mas_Kitbag_black", 4];
// Check for TFA Radio
if (isClass (configFile >> "CfgVehicles" >> "tf_rt1523g")) then {
  _box addBackpackCargoGLobal ["tf_rt1523g", 3];
};
You can go with the default loadout as well.
You can either set the box's altitude by using the appropriate field in the editor, or using setpos. I have the following in my init field:
Code:
this setPos [(getpos this) select 0, (setpos this) select 1, 2800];
this call compile preprocessFileLineNumbers "scripts\ammobox.sqf";
_null = [this, 300] spawn compile preprocessFileLineNumbers "library\supplyDrop.sqf";
supplyDrop.sqf:
Code:
/*
* Parameters:
*
* _this select 0: Crate to drop. Move to the desired position before calling
* Â this script
* _this select 1: Height at which the chute should open. Default 100
*/
if (!isserver) exitWith {};
_crate = [_this, 0, objNull, [objNull]] call BIS_fnc_param;
_openHeight = [_this, 1, 200, [0]] call BIS_fnc_param;
if (isnull _crate) exitWith{};
_signal = "SmokeShellYellow";
/*if (sunOrMoon == 0) then {
_signal = "B_IRStrobe";
};*/
waitUntil {((getPos _crate) select 2) < _openHeight};
_chute = createVehicle ["B_Parachute_02_F", [100, 100, 200], [], 0, 'FLY'];
_chute setPos [(position _crate) select 0, (position _crate) select 1,
((position _crate) select 2) + 1.5];
_crate attachTo [_chute, [0, 0, -1.3]];
_signalItem = _signal createVehicle [100, 100, 200];
_signalItem setPos [(position _crate) select 0, (position _crate) select 1,
((position _crate) select 2) + 1.5];
_signalItem attachTo [_chute, [0,0,-1.3]];
waitUntil {position _crate select 2 < 0.5 || isNull _chute};
detach _crate;
_crate setPos [position _crate select 0, position _crate select 1, 0];
_signalItem = _signal createVehicle [100, 100, 200];
_signalItem setPos [(position _crate) select 0, (position _crate) select 1,
((position _crate) select 2) + 1.3];
//_signalItem attachto [_crate,[0,0,1.2]];
_marker = createMarker ["supplyDrop" + str time, getpos _crate];
_marker setMarkerType "waypoint";
_marker setMarkerShape "ICON";
_marker setMarkerText "Supplies";
I don't need luck, I have ammo.