Panthera Island - Scorched Earth.
Addons I used, @CBA;@RHSAFRF;@RHSUSAF;@CUP_Units;@CUP_Weapons;@CUP_Vehicles;
@FHQ_Weapons;@FHQ_Accessories;@ASDG_JR;@CUP_Terrains;@Panthera;
Was derping around in Eden trying to come up with something and made a small prototype with single player tasks.
Story. RHS Russians (Players) + ai hold Arnoldstein airfield. American Motorized forces are attacking from south of airfield and German infrantry from north and east of Arnoldstein. RHS USAF destroy nearby antenna cutting contact with HQ. HQ presumes infantry KIA. HQ wants to blow up (RHS Nuke/Mortar/Artillery/Air Strikes) that part of the island (Airfield and Arnoldstein) not to allow it to fall into RHS American/CUP Germans hands. Russian AI remain to defend airfield and players are sent to Arnoldstein.
Players are 3x 5 man assorted RHS groups.
Objective. Deploy purple smoke simultanously on 5 big buildings (Town Hall, Firestation, Offices, Construction, Apartment Complex) to allow friendly russian air assets to 'spot' it before Timer (E.G 10 minutes) runs out, showing that you're still alive/cancel bombing. (Enemies are German Infantry that is throughout the city and more coming from beaches).
Success. Smokes deployed, friendly Air instead start targeting US Mechanized forces. Players watch the fireworks from rooftops. Mission success.
Failure. <5 players alive or Timer runs out which leads to area getting destroyed.
I've attached the single player thing from the Profile>mpmissions folder (not sure if it's the one that's correct) if you want to gain an idea of units positions/tasks.
Addons I used, @CBA;@RHSAFRF;@RHSUSAF;@CUP_Units;@CUP_Weapons;@CUP_Vehicles;
@FHQ_Weapons;@FHQ_Accessories;@ASDG_JR;@CUP_Terrains;@Panthera;
Was derping around in Eden trying to come up with something and made a small prototype with single player tasks.
Story. RHS Russians (Players) + ai hold Arnoldstein airfield. American Motorized forces are attacking from south of airfield and German infrantry from north and east of Arnoldstein. RHS USAF destroy nearby antenna cutting contact with HQ. HQ presumes infantry KIA. HQ wants to blow up (RHS Nuke/Mortar/Artillery/Air Strikes) that part of the island (Airfield and Arnoldstein) not to allow it to fall into RHS American/CUP Germans hands. Russian AI remain to defend airfield and players are sent to Arnoldstein.
Players are 3x 5 man assorted RHS groups.
Objective. Deploy purple smoke simultanously on 5 big buildings (Town Hall, Firestation, Offices, Construction, Apartment Complex) to allow friendly russian air assets to 'spot' it before Timer (E.G 10 minutes) runs out, showing that you're still alive/cancel bombing. (Enemies are German Infantry that is throughout the city and more coming from beaches).
Success. Smokes deployed, friendly Air instead start targeting US Mechanized forces. Players watch the fireworks from rooftops. Mission success.
Failure. <5 players alive or Timer runs out which leads to area getting destroyed.
I've attached the single player thing from the Profile>mpmissions folder (not sure if it's the one that's correct) if you want to gain an idea of units positions/tasks.