12-10-2011, 10:11 PM
Hola,
of course you can do this in the editor easily, like a 100 things more you can do easily. But did you ever try to do it on a whole mission on your own? The big hard thing is to decide for the mission maker, which "easy" things to implement and which not. Moreover to do them in a certain timeframe is just complex.
Seriously: Its all "simple". But please try to do it for just one single mission and post it to the server. We will judge then if it is good or not. You will see, that what seemed easy in the beginning will get complex in a second. To find the right balance is an art. And even if oyu found it right for your own, a leader will come and break your wole layout with just another style of approach than you thought of...
On my last mission i worked for several weeks. I tested it locally and it went fine. I tested it on the server with another guy and it was fine. We played it on the server with 14 guys and it was crap.
I´d suggest if you have requests, write it as requests, not as demands, because its already very demanding for the mission maker to set up things like this working like it did. I´d advice you not to explain Spinoza how triggers will work, he problably will be already aware of it ;-).
Good thing is to give back feedback in general like "It was a bit too less action in our part, we could have done more". But even then i would not be sure of the thing because a very big part of the direction of a mission is given by the way its executed. So if there was another way to approah, would it have been the same thing for you? And if its the same for you, how will think another guy of it?
I hope there will be a next event in January like the one you had already and i hope i can join you!
Thx in advance for all the work you will have to set it up!
Greets
 Tony
of course you can do this in the editor easily, like a 100 things more you can do easily. But did you ever try to do it on a whole mission on your own? The big hard thing is to decide for the mission maker, which "easy" things to implement and which not. Moreover to do them in a certain timeframe is just complex.
Seriously: Its all "simple". But please try to do it for just one single mission and post it to the server. We will judge then if it is good or not. You will see, that what seemed easy in the beginning will get complex in a second. To find the right balance is an art. And even if oyu found it right for your own, a leader will come and break your wole layout with just another style of approach than you thought of...
On my last mission i worked for several weeks. I tested it locally and it went fine. I tested it on the server with another guy and it was fine. We played it on the server with 14 guys and it was crap.
I´d suggest if you have requests, write it as requests, not as demands, because its already very demanding for the mission maker to set up things like this working like it did. I´d advice you not to explain Spinoza how triggers will work, he problably will be already aware of it ;-).
Good thing is to give back feedback in general like "It was a bit too less action in our part, we could have done more". But even then i would not be sure of the thing because a very big part of the direction of a mission is given by the way its executed. So if there was another way to approah, would it have been the same thing for you? And if its the same for you, how will think another guy of it?
I hope there will be a next event in January like the one you had already and i hope i can join you!
Thx in advance for all the work you will have to set it up!
Greets
 Tony
How come we play war and not peace? Too few role models...