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Help Me Plz - Printable Version

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Help Me Plz - Killer_The2 - 08-26-2003

wen i build mission haw to do that the time movs { from day to night }.
and.
haw to do a MOVE wed intro.sqs { like in the campains }
Sad :mad: Sad :mad:


Re: Help Me Plz - Lobanak - 08-27-2003

time moves done with 'skiptime +1' or something like that. Look in the command reference for the right use of the command.


Re: Help Me Plz - RED - 08-29-2003

Use this script:

Quote: _timeSkip = _this select 0;
_timeSkip = _timeSkip * 60
#init
_counter = 0
_oneMinute = 0.016667
#start
skiptime _oneMinute
~1
_counter = _counter + 1
? _counter < _timeSkip : goto "start"

Make a trigger on the map (anywhere) in the triggers condition field 'this' will be written in it, change 'this' to 'true'. Setting the trigger to true will make sure the trigger is activated just after the briefing.

In the triggers on activation field put this:

Quote: [time in hours] exec "timeskip.sqs"

You will want to change the time in hours depending on what time the mission starts, also take into account that the season will make a difference as it gets darker earlier at different times of the year.

Anyway this is my first post, so hi all of CiA Big Grin

RED



Re: Help Me Plz - Killer_The2 - 08-29-2003

cool.
Thanks Man.
Big Grin Big Grin Cool Cool Tongue Tongue


Re: Help Me Plz - NZXSHADOWS - 06-08-2004

thats always been fun to do even for a scene where time passes by,