Home Unlimited 2 Suggestions - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Home Unlimited 2 Suggestions (/showthread.php?tid=4104) |
Home Unlimited 2 Suggestions - Phantom - 06-15-2021 So Home Unlimited 1 is pretty old. If it still works I'm pretty surprise (I guess there are areas that work and areas that might be broken). I'll have this post out for any feedback and suggestion before I get around to Home Unlimited 2 (I'm planning probably towards the fall/winter since work is pretty busy at the moment and I'll be out of town at the end of the month. Please leave some feedbacks on what'd you like to see or any ideas. I'm thinking of changing up all of the other parameters options although at the same time, I do like the randomized gun porn so then all guns are equally represented. Reference for parameter option from version 1: https://github.com/bennpham/Arma3-Home-Unlimited/blob/master/Parameter%20Guide.pdf Things I'm keeping:
Things I'm changing/adding:
Things I need suggestions on Loot boxes (just kidding). Random weapon cache around some buildings with weapons. I'd have to randomize what goes in the box here and there so curious on how to handle this. I was wondering if I have some gun porn for find a gun, instead of give the player, maybe have them search some houses for more guns and ammo after some wave of enemies go through. This one might be quite a lot of work depending on how I go about with it. Since I'm thinking of having players spawn at a central location in town instead, I think it'd be nicer to give some more incentive to check out a house rather than go to the closet location. I don't think I'd want to set a parameter for how many minutes before the final wave. I'm thinking maybe hard code it as last wave of enemies spawn at maybe after 10, 15, or 20 minutes? I'm not sure. I'd definitely not want someone to have this mission set to 1 hour for spawn because it's brutal and you slaughter a lot of AI fast and they slaughter you fast. I do want to represent all the guns if possible. I think having several factions for players or enemies can help with that. Another option for even more I think is some sort of loot box around houses for extra weapons and ammo. I'm wondering how I should limit that. Should I have a group of certain weapons that a specific group, army, faction, crazy people use, or the old fashion put should we have rifles in parameters. Should we have shotgun in parameters. Should we have pistols in parameters, etc. Mission Making Approach Because representing guns and factions can drag and become a pain to maintain (because it's getting tricky to maintain Home Unlimited 1 and no one really uses Massi anymore, I'm just going to stick with CUP and vanilla for factions & weapons. I'm thinking having specific faction set weapon caches with something like (CUP required), might be easier to maintain. I'm thinking of making all the scripts and whatnot first, then making a mission on VR map first (and then have randomized compositions from various authors around) as a test run, and we get a chance to try people's random compositions too. Once those seems good, I'm probably going to expand to Stratis and Altis and keep updating the mission as I add more towns/buildings/cities or compositions for VR stuff. If the scripts update (new factions, weapon set, etc, then I'll update all the missions). |