Comrades in Arms Discussion Board
CUP Bloody Beasts of Olsha (SP/CO20) - Printable Version

+- Comrades in Arms Discussion Board (http://forum.ciahome.net)
+-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3)
+--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9)
+--- Thread: CUP Bloody Beasts of Olsha (SP/CO20) (/showthread.php?tid=3956)



CUP Bloody Beasts of Olsha (SP/CO20) - Phantom - 05-04-2020

After the events of Bloody Lake, local villagers oppressed by the Red Star movement brought their shotguns, snuck into Olsha which was now controlled by the Red Star movement after massacring the population there. The local villagers want to take back their land seize by communist regimes.

Features
- Spectator Slots
- Zeus Slots
- Side Respawn
- Dedicated Server compatible
- Single shot shotguns
- A bunch of damn peasants
- Convoy ambush with stolen DSHKM
- Adjustable difficulty

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2736356302

You'll have more guns in the ammobox (other than a single shot shotgun) if you switch to Easy mode and there'll be less enemies and less enemies in the convoy. You'll have more enemies and more vehicles to take out if you switch to Hard mode. 



RE: CUP Bloody Beasts of Olsha (SP/CO20) - Phantom - 05-25-2020

Updated mission: 

- Removes sentry at the trucks (since they detect you too quickly right at the spawn)
- Adds scaling for player count & singleplayer mode


RE: CUP Bloody Beasts of Olsha (SP/CO20) - Phantom - 06-01-2020

Updated mission:

- adds friendly reinforcements for objective in the woods for full house MP
- scale down enemies in the forest for SP & scaled player count mode


RE: CUP Bloody Beasts of Olsha (SP/CO20) - Phantom - 06-15-2020

Updated mission:

- reduced fog from 250m to 180m
- reduces enemy in the woods (should have deleted about 6 squads and 1 large patrol in the base)


RE: CUP Bloody Beasts of Olsha (SP/CO20) - Phantom - 01-30-2022

Updated mission:

- Clean up the mission after Chernarus 2.0 is complete (this broke this mission since the NE area was updated and a lot of units sunk to the ground
- Remove enemy fighting in the beginning of town in Olsha to avoid players dying in the beginning of the mission (you still have to assassinate one guy)