Assault on Chapoi (co@16-20) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Assault on Chapoi (co@16-20) (/showthread.php?tid=3919) |
Assault on Chapoi (co@16-20) - Verstanden - 03-09-2020 Infantry attacks enemy Strongholds in the town of Chapoi [attachment=983] Mission: - US Army fighting Russian Armed Forces - Destroy 4 strongholds around and in Chapoi, Malden 2035 Orbat: - Mission Lead: SL and UAV Operator - Medic Team: 2xMedic - - 1 MMG Team Mod Dependencies: - CBA - Ace3 - Cup Weapons, Units, Vehicles, Terrains Core RE: Assault on Chapoi (co@16-20) - Variable - 03-09-2020 Uploaded! RE: Assault on Chapoi (co@16-20) - Alwarren - 03-11-2020 I'd like to re-iterate a few things that were mentioned yesterday about the mission. Solskipper's leading was very much what I would expect, and I did not envy his task. I would have "serialized" the objectives as well, therefore I would say that the briefing should mention that splitting up is an option, maybe by providing approximate enemy numbers via "recon" (Of course we could have done recon ourselves, but that generally takes too much time in the beginning of the mission where only the drone operator has work to do). I had two major gripes with the mission:
I would recommend to drop the first two objectives and just go for the town. It will make the mission shorter by at least half an hour, and less frustrating if you get killed early on. Also, as I said above, give binocs and scopes to everyone on the MG team. RE: Assault on Chapoi (co@16-20) - Verstanden - 03-15-2020 changelog: 2020/03/15 - now using FHQ Forcetracker for groupmarkers - added binocs & acogs to MMG Team - moved insertion point to Point Alpha - removed Point Alpha & Bravo as Objectives - now using FHQ TaskPatrol instead of BIS_fnc_taskPatrol - Supplies at Objectives Charlie & Delta - added this disableAI 'PATH'; for AI in elevated positions - adjusted Briefing - added some wreckages as cover to make a frontal attack a more viable option RE: Assault on Chapoi (co@16-20) - Variable - 03-15-2020 Uploaded. RE: Assault on Chapoi (co@16-20) - Verstanden - 04-13-2020 changelog: 2020/04/13 - changed orbat: 2 6-Man teams instead of 3 4-Man fireteams; MMG is the same - changed callsigns of inf teams to Alpha, Bravo, MMG Uploaded. |