TRGM2 (COOP 02-26) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: TRGM2 (COOP 02-26) (/showthread.php?tid=3828) |
TRGM2 (COOP 02-26) - treendy - 02-12-2019 TRGM2 is a fully randomised mission, no need for mission setup, just press play and go (If you want to customise your settings, there is an easy menu at start where you can adjust mission types and advanced settings) You start the mission at the same base or a camp near the AO, from here you plan how to arrive at the AO, do you drive? fly? or get flown in by the AI transport team. Started development in late 2015, and still adding new features!! the list below is most of what to expect, however, more is being added often, so dont get too comfortable! I aim to make it feel like the enemy have a human command, and the details to look like they have been placed by hand!
New Events: http://www.youtube.com/watch?v=p_fB04ljjcg Bomb/IED events and missions: http://www.youtube.com/watch?v=bTzrJf9jFfk And, TRGM2 trailer: RE: TRGM2 (COOP 02-26) - Variable - 02-12-2019 Uploaded! |