CUP Snowblind Blizeye (CO10/SP) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: CUP Snowblind Blizeye (CO10/SP) (/showthread.php?tid=3821) |
CUP Snowblind Blizeye (CO10/SP) - Phantom - 01-01-2019 Chedaki forces are hunkering down in Devil's Castle and are gathering up explosives to terrorize the local towns before Christmas. The snow are too rough for CDF forces to track the Chedaki terrorists before they attack and US forces are flaking due to the recent government shutdown. Due to budget cuts and the need to eliminate the Chedakis as soon as possible, CDF gather their emergency funds to hire a budget mercenary group to deal with the situation. PMC Snowblind are hired to track down and eliminate the Chedaki forces in Devil's Castle as well as confiscating their weapon cache. If CDF forces can arrive in time, they'll secure Devil's Castle, otherwise keep it secure from incoming Chedaki forces until CDF arrives. PMC Snowblind do not have the most top notch optics, night vision, and weaponry, but they have proper winter camo, high experience with working in harsh winter terrains, and are highly skill with weapons without all the fancy attachments. We'll only have MP5SD for the most part in this mission. Features - Spectator Slots - Zeus Slots - Side Respawn - Dedicated Server compatible - If started in singleplayer, you will have more friendly AI reinforcements & less enemies - If optional low player count mode is on, there will be more friendly reinforcements (only if players do not occupy other teams) Requires CUP https://steamcommunity.com/sharedfiles/filedetails/?id=1610213811 RE: CUP Snowblind Blizeye - Phantom - 01-02-2019 Updated mission: - Included FHQ Weather Effect for snow and fog RE: CUP Snowblind Blizeye - Phantom - 01-08-2019 Updated mission - Delayed reinforcement to 15 minutes - Added APERS to ammobox - Removed extra weapons that shouldn't have been there that couldn't be removed without a script from ammobox - Fixed "Contractor Medic" name RE: CUP Snowblind Blizeye - Variable - 01-08-2019 Good update, looking forward to playing it again. RE: CUP Snowblind Blizeye - Variable - 01-08-2019 The only crate is the one at the top of the tower, right? It was empty... Also, please make sure the guards are on Safe and not on Alert, they seem too perceptive for people on guard duty. RE: CUP Snowblind Blizeye - Phantom - 01-11-2019 Dammit, sorry about the crates :/ hard to check being home late. I thought the script went through and populate them :/ RE: CUP Snowblind Blizeye - Phantom - 01-11-2019 Looks like a few other missions of mine that uses ammo scripts are broken as well. Wtf, I thought it use to work in the past when I've done it... Code: if (isServer) then { Code: null = this execVM "scripts\ammobox\ammo.sqf"; RE: CUP Snowblind Blizeye - Phantom - 01-13-2019 I think most of the waypoints have SAFE for the first one and the rest are no change, I'll see that the waypoints for the guards inside are all on SAFE. RE: CUP Snowblind Blizeye - Phantom - 01-13-2019 Updated mission: I changed the addWeaponCargo to addWeaponCargoGlobal so hopefully not empty this time. EDIT: Just checked on the server and weapons and stuff should be there. RE: CUP Snowblind Blizeye - Phantom - 01-18-2019 Updated mission: - Set enemy inside castle composition mode to SAFE - Added TAW view distance RE: CUP Snowblind Blizeye (CO10/SP) - Phantom - 11-27-2020 - Fixes UAZ sinking in the ground RE: CUP Snowblind Blizeye (CO10/SP) - Phantom - 03-08-2021 - Added ACE Medical equipments and flashbangs if ACE is loaded |