Phantom Mission Script Loader/Generator - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Phantom Mission Script Loader/Generator (/showthread.php?tid=3788) |
Phantom Mission Script Loader/Generator - Phantom - 09-02-2018 Program that modifies your unbinarize mission.sqm weather, player count settings, mission description and generate scripts for you to use when making a mission so you can focus more on placing the units in game rather than copying and pasting over the template files you want to use and then modifying them. Practically, this is my mission template loaded up in a GUI and cuts out the step of editing all the files manually. I also included my mission composition in the release that contains 16 spectator slots, 3 zeus slots, and some triggers for mission end/success and Task completion which utilizes FHQ Task Tracker. Current features:
Full readme and documentations on how to use can be found here https://docs.google.com/document/d/1FjhSb7AGg13MLGcrkgTH2Od6zWSQQS6Frnpj7fNHNxI/edit?usp=sharing Download here https://github.com/bennpham/Arma3PhantomMissionEditorLoader/releases RE: Phantom Mission Script Loader/Generator - Variable - 09-02-2018 This is great Phantom, thanks. Might be the reason for me to get back to mission making... RE: Phantom Mission Script Loader/Generator - Phantom - 09-09-2018 Updated to version 0.9.1 - Fixed briefing task missing waypoint texts and task titles being labeled incorrectly - Mission.sqm fix messed up Mission section, Scenario Data Header, and duplicate Header when Header is already defined RE: Phantom Mission Script Loader/Generator - Phantom - 11-24-2018 Updated to version 1.0.0 - Added FHQ Force Tracker - Added color picker to Tasks & Briefing - Color button will automatically change color if you manually type the hexidecimal for marker colors RE: Phantom Mission Script Loader/Generator - Phantom - 12-26-2018 Updated to version 1.0.1 - Included latest updated FHQ TaskTracker from the forum RE: Phantom Mission Script Loader/Generator - Phantom - 02-24-2019 Updated to version 1.1.0 https://github.com/bennpham/Arma3PhantomMissionEditorLoader/releases/tag/v1.1.0 - Added FHQ Weather Script - Added FHQ Detection Script - Added TAW View Distance - Moved init and description generation until after script selection to enable the new scripts RE: Phantom Mission Script Loader/Generator - Phantom - 04-19-2019 Updated to version 1.1.1 https://github.com/bennpham/Arma3PhantomMissionEditorLoader/releases/tag/v1.1.1 Bugfix for an issue in the description checkboxes option where it only keeps the default checkboxes to pass through the state instead of allow you to pick which items to check. This prevented you from having briefing_loadout options or disabling the zeus init and low player count parameters options. RE: Phantom Mission Script Loader/Generator - Phantom - 04-12-2020 Updated to version 1.2.0 https://github.com/bennpham/Arma3PhantomMissionEditorLoader/releases/tag/v1.2.0 - Adds new description sections - description params (FHQ Difficulty) - init ACE Extra (for extra ace items) - Trimmed off day on infotext time of day - This was bleeding off the screen when the actual infotext was running ingame - Adds new Setup.md file to give users more information on various options - Prevents users from skipping debriefing, briefing, and tasks if they left it blank to avoid script errors in game Link to FHQ EdenTool that FHQ Difficulty options compliments with: http://ciahome.net/forum/showthread.php?tid=3875 |