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Trinity (COOP 14) - Printable Version

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Trinity (COOP 14) - Alwarren - 05-27-2018

Trinity
by
Alwarren

AAF Troops are invading Malden, and have established their beachhead at the northern airfield. The town of La Trinité is nearby and currently under AAF control. We would like to use it as a staging area for counterattacks on the airfield, however, we have to get the AAF out there first.

Mechanized infantry teams Rohan and Pelargir are going to attack La Trinité from the south and north, respectively. Parts of the Army Group North will hold the nearby village to block the reinforcements coming from the airfield. This should buy the infantry enough time to capture La Trinité.

A separate special operations team callsign "Gondor" will be inserted in the hills above La Trinité. Their task is to recon the town, and initiate the attack by blowing up the Nyx AA vehicle. This will signal the infantry to commence their attack. 

We don't have long range radio comms. It may be possible to contact Rohan and/or Pelargir on short range radio if they get into range, but until then, we will have to rely on our "beacon" to coordinate the attack. Gondor will stay on top of the hill and provide AT fire and Recon, or, at the team leader's discretion, go in for close range combat.

Features:
  • Dedicated server compatible
  • ACE compatible (nor required though)
  • Zeus/Spectator support
  • Zeus HIGHLY RECOMMENDED for this one.
  • HC support
  • Forth Eorlingas!



RE: Trinity (COOP 14) - Variable - 05-28-2018

Sounds great, looking forward to it!


RE: Trinity (COOP 14) - Alwarren - 05-28-2018

I hope the mission works, at the very least it will take a Zeus to make it work since clearing a town is something that the AI can hardly manage by itself :|