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The Fall of Night (COOP 14) - Printable Version

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The Fall of Night (COOP 14) - Alwarren - 04-04-2018

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The Fall of Night
by
Alwarren
Idea by Variable and Post

Tanoa, 2035. In the wake of the disastrous tsunami, CSAT forces have taken up the UN mandate to protect the peace and render humanitarian aid on Tanoa. The drug dealing cartel, the Syndikat, is currently the biggest threat to this. 

Rumor has it that they are planning "disciplinary measures", which is their code for "mass murder". They randomly dispatch strike teams to villages and begin slaughtering the local civilians. 

CSAT's mandate is important to the government, therefore we will try to prevent these massacres. Since we have just arrived, we haven't a lot of troops stationed on the island yet. For the time being, your two six-men teams are the only forces we can expend, but since you are soldiers of the People's Liberation Army, we know that each of you is worth ten of the Syndikat thugs. 

Prevent the massacres from happening.

Features:
  • Dynamic mission - changes every time you play it
  • ACE compatible but not required
  • APEX and CBA required
  • Dedicated server tested
  • Zeus support, extra spectator slots.
  • Chinese takeaway not included



RE: The Fall of Night (COOP 14) - Alwarren - 04-15-2018

Updated on the server:
  • Increased internal clock, so reinforcements/new attack should come slower
  • Added two Xi'an as a transport option
  • Towns now color yellow if enemies are in the town, and green if they are cleared