Blue Stripes (coop 14) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Blue Stripes (coop 14) (/showthread.php?tid=3712) |
Blue Stripes (coop 14) - Mjolnir - 02-16-2018 An understrength VDV platoon defends Galati. This was put together over the course of a few hours, and is more of a proof of concept than anything. I'm pretty sure it has so many rough edges, and the balancing may be well off, but it should only last half an hour or so. It's been uploaded to the server already. RE: Blue Stripes (coop 14) - Alwarren - 02-16-2018 Sounds good, looking forward to that! RE: Blue Stripes (coop 14) - Variable - 02-18-2018 We have a very good experience with missions that have been hastily put together. Looking forward to it! RE: Blue Stripes (coop 14) - Varanon - 02-19-2018 Following up on the problem I reported yesterday, here's the error messages I got On the server, we got this: Code: Error in expression <0) < time && {VCOM_BasicCheckCurrent <= VCOM_BasicCheckLimit}> My client logged some error messages too: Code: while {true} do The log file grew from a usual 500 KB on a normal session to 64 MB RE: Blue Stripes (coop 14) - Variable - 02-19-2018 I suggest to add some more enemy vehicles, armored and not, and maybe some air assets? I think it's best to add some more time to place mines around. RE: Blue Stripes (coop 14) - Mjolnir - 02-19-2018 Varanon Wrote:Following up on the problem I reported yesterday, here's the error messages I got I have no idea what these are so I've just pulled VCOM from it. Variable Wrote:I suggest to add some more enemy vehicles, armored and not, and maybe some air assets? It should have been darker and less visible than that, so being able to plink the AI at range with impunity should have been impossible, I've updated it now so that that won't happen. RE: Blue Stripes (coop 14) - Mjolnir - 02-24-2018 Updated again, end trigger fixed, enemy strengthened. File updated in first post. |