Comrades in Arms Discussion Board
Frosty Night (SP/COOP 14) - Printable Version

+- Comrades in Arms Discussion Board (http://forum.ciahome.net)
+-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3)
+--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9)
+--- Thread: Frosty Night (SP/COOP 14) (/showthread.php?tid=3693)



Frosty Night (SP/COOP 14) - Alwarren - 01-10-2018

[Image: ?interpolation=lanczos-none&output-forma...olor=black]

Frosty Night
by
Alwarren

Russian troops have occupied the island of Thirsk in the Baltic Sea. International diplomacy is on the verge of breaking down, and a peaceful solution seems to be slipping away. Yet, the United States does not want to risk an open conflict just yet. Instead, a CIA Ground Branch team is inserted in Thirsk, with the task of disrupting Russian operations on the island.

This is a sandbox mission. There are a number of objectives to choose from, but strictly speaking, they are all optional, except one - leave the island after you are done. You can go for a quick game and just tackle one or two objectives, or you can try and tackle all 10 of them, at your discretion.

Features:
  • Player Faction: CIA
  • Enemy: Russia
  • Thirsk Winter by night
  • Hardcore, no respawn. Revive optional.
  • ACE Compatible
  • Compatible with dedicated servers and headless clients
  • Extra Zeus slots and Spectators for those pesky latecomers.
  • No furry feet.



RE: Frosty Night (SP/COOP 14) - Alwarren - 01-14-2018

Updated on the server:
  • Fixed: Explosive Specialists now have actual Explosives
  • Fixed: Moved the starting point into the center of the island to make objectives more accessible