Vehicles to stay on fire - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Vehicles to stay on fire (/showthread.php?tid=3233) |
Vehicles to stay on fire - treendy - 01-03-2016 Hello, Im working on a night time mission, and the burning vehicles look amazing, however I need them to stay burning for the whole mission.... I have seen the fire module and other methods online, but nothing seems to look as good as the default flames/smoke and embers that you get after destroying a vehicle. Any suggestions would be great... ideally a way to just keep the vehicles burning Thanks Re: Vehicles to stay on fire - Varanon - 01-03-2016 I think you can tweak the particle sizes and spread of the moduled fire ? There is no way really to make vehicles burn longer than they do. Re: Vehicles to stay on fire - Stagwine - 01-03-2016 Editor > F7 > Modules > Effects > Fire. Experiment but don't go overboard with them. Re: Vehicles to stay on fire - Watchmen - 01-03-2016 Im sure you've tried attaching Code: "test_EmptyObjectForFireBig" Re: Vehicles to stay on fire - alias - 01-04-2016 (01-03-2016, 04:11 PM)Watchmen link Wrote: Im sure you've tried attaching Ba careful when using this, after an ARMA update few months ago they became lag generator, you better make your own fire script, is what i do anyways. |