New mission by IronDuke - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: New mission by IronDuke (/showthread.php?tid=3085) |
New mission by IronDuke - Iron Duke - 08-06-2015 Hi guys Here's a copy of my new steam workshop mission "Anvil 2.7" co op 10. This version features alwarrens fixed version of psychos revive. I tried to figure out the use of FHQ tasktracker but failed miserably twice, if someone could help or add it in if you wish to use it thats fine. Currently set up with modules, that were working on the dedi test tool, but who knows? The mission features a spetsnaz raid at the dead of night on an enemy signal station at devils castle and onto ambushing a convoy, with an optional objective to take out a patrol station. You have 45 minutes until the convoy arrives near the castle. uses: Massi spetsnaz +weapons AiA terrain pack RHS I planned to play a little more but the summer hols [size=78%] started and not always around at the times! [/size] Thanks Iron Re: New mission by IronDuke - Phantom - 08-06-2015 Here's how I set up FHQTT, its quite simple. In init.sqf I have Code: call compile preProcessFileLineNumbers "fhqtt.sqf"; For briefing and tasks, I fill in what I need in that briefing.sqf Code: [ Replace west with whatever faction the player is. Make sure you don't add an extra comma at the end of each [] before call FHQ_TT_addBriefing or FHQ_TT_addTasks. Use commas to separate in betweens. [/code] From my experience with the task modules, it gets very buggy and sometimes update twice or some players will be able to see it and others won't which can be very problematic. Re: New mission by IronDuke - Varanon - 08-06-2015 (08-06-2015, 06:20 PM)Iron Duke link Wrote:I tried to figure out the use of FHQ tasktracker but failed miserably twice, if someone could help or add it in if you wish to use it thats fine. Since I wrote it I might be able to help you there Re: New mission by IronDuke - Variable - 08-11-2015 Damn, how I missed that thread! Thanks IronDuke, mission is hosted on the CiA server. Did you receive the help you required? Re: New mission by IronDuke - Stagwine - 08-13-2015 I too heartily condone using TaskTracker, even if it can be intimidating at first glance. It is worth going extra mile to get it working. Seriously. A3 modules brings bad voodoo to a mission. Most common TT errors for me are missing commas and quotation marks, but it gets easier when you get a template to work on (example provided by Phantom above) Just make sure you have fhqtt.sqf and briefing.sqf in your mission root, and then compile them like Phantom suggested. Re: New mission by IronDuke - Outlawz7 - 08-13-2015 Anvil was great Re: New mission by IronDuke - Alwarren - 08-13-2015 Cool mission, there should be more Spetznaz missions Re: New mission by IronDuke - Varanon - 08-13-2015 Very nice mission, although a bit too easy. If you want to, I can help you get the extraction chopper to come in and pick everyone up instead of the standing helicopter and radio trigger. Also, any questions on FHQ TaskTracker, I'll gladly help with- Re: New mission by IronDuke - Stagwine - 08-14-2015 Not to hijack the original, but I too would be very interested of robust extraction helo script ^^ Re: New mission by IronDuke - Varanon - 08-15-2015 I'll crwate a sample mission Re: New mission by IronDuke - Variable - 08-15-2015 Varanon, post it as a topic and we'll sticky it. Re: New mission by IronDuke - Varanon - 08-18-2015 Done: http://ciahome.net/forum/mission-making/scripting-creating-extractions/ |