CO@12 PFLP: El Chapo - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: CO@12 PFLP: El Chapo (/showthread.php?tid=3013) |
CO@12 PFLP: El Chapo - Etzu - 05-30-2015 Summary: US Drug Enforcement agency has been searching for an International drug smugger known only as 'El Chapo' for years. You've been hired by to safeguard him to a safe house in Fata while US military is closing in on his location. NOTE: As we're Insurgents, revive scripts have been disabled. Terrain: Fata Mods: AiATP, RHS Filename: co@12_pflp_el_chapo.fata Mission uploaded and added to list. Re: CO@12 PFLP: El Chapo - Outlawz7 - 06-04-2015 Could you replace the UAZs with something else, like vanilla Offroads? They're loud and incredibly slow, I have to hold Q+W to get them to go 50km/h, otherwise they go 10. Re: CO@12 PFLP: El Chapo - Etzu - 06-06-2015 I rather like the UAZ's, but they are slow. Updated with Offroads. Re: CO@12 PFLP: El Chapo - Etzu - 06-13-2015 Updated: - El Chapo spawns randomly throughout the city - Improved setcaptive for dedicated server Re: CO@12 PFLP: El Chapo - Alwarren - 03-10-2016 We replayed the mission, and we aren't sure how we are supposed to control the AI. He ran away when we got close. Re: CO@12 PFLP: El Chapo - Etzu - 03-11-2016 Sometimes it seems easier to send a shuttle to space than dealing with BI's AI. Will look to fix shortly. Re: CO@12 PFLP: El Chapo - Etzu - 03-12-2016 Updated:
CO@12 PFLP: El Chapo - Variable - 03-12-2016
Re: CO@12 PFLP: El Chapo - Etzu - 03-12-2016 Yes, it's within a marker zone -- so any houses within. |