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CO@12 PFLP: El Chapo - Printable Version

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+--- Thread: CO@12 PFLP: El Chapo (/showthread.php?tid=3013)



CO@12 PFLP: El Chapo - Etzu - 05-30-2015

Summary:


US Drug Enforcement agency has been searching for an International drug smugger known only as 'El Chapo' for years. You've been hired by to safeguard him to a safe house in Fata while US military is closing in on his location.

NOTE: As we're Insurgents, revive scripts have been disabled.

Terrain: Fata
Mods: AiATP, RHS
Filename: co@12_pflp_el_chapo.fata

Mission uploaded and added to list.


Re: CO@12 PFLP: El Chapo - Outlawz7 - 06-04-2015

Could you replace the UAZs with something else, like vanilla Offroads? They're loud and incredibly slow, I have to hold Q+W to get them to go 50km/h, otherwise they go 10.


Re: CO@12 PFLP: El Chapo - Etzu - 06-06-2015

I rather like the UAZ's, but they are slow. Updated with Offroads.


Re: CO@12 PFLP: El Chapo - Etzu - 06-13-2015

Updated:


- El Chapo spawns randomly throughout the city
- Improved setcaptive for dedicated server


Re: CO@12 PFLP: El Chapo - Alwarren - 03-10-2016

We replayed the mission, and we aren't sure how we are supposed to control the AI. He ran away when we got close.


Re: CO@12 PFLP: El Chapo - Etzu - 03-11-2016

Sometimes it seems easier to send a shuttle to space than dealing with BI's AI. Will look to fix shortly.


Re: CO@12 PFLP: El Chapo - Etzu - 03-12-2016

Updated:

  • AI should handle correctly (correctly for BI standards)
  • Reduced El Chapo spawn locations
  • Moved items causing RHS errors



CO@12 PFLP: El Chapo - Variable - 03-12-2016

  • (03-12-2016, 02:18 AM)Etzu link Wrote: Updated:
    • Reduced El Chapo spawn locations
    Does the briefing reflect his possible locations now?
    Looking forward to playing it again.



Re: CO@12 PFLP: El Chapo - Etzu - 03-12-2016

Yes, it's within a marker zone -- so any houses within.