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Mission making questions - Printable Version

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Re: Mission making questions - Watchmen - 12-04-2015

You misunderstand, like i said, i don't understand what all of it means since i was never educated in programming only learning on online forums, when i say it was not what i was looking for i mean i dont have the knowledge to use it since i am looking for something i know how to use.

Edit: I don't mean that the wiki you posted is not the solution to my question, i just mean it is not useful to me. No offence


Re: Mission making questions - Stagwine - 12-04-2015

Watchmen, check these regarding data types and arrays

https://community.bistudio.com/wiki/Category:Data_Types
https://community.bistudio.com/wiki/Array
https://forums.bistudio.com/topic/96997-beginners-guide-arrays/
https://forums.bistudio.com/topic/145056-arma-3-scripting-tutorial-for-noobs/


It takes a bit to chew but just grab a big coffee, read it with thought and experiment with own scripts. 


Re: Mission making questions - Watchmen - 12-04-2015

I see, thanks Stagwine. I'll look them over if i have the time. Keep making awesome missions.


Re: Mission making questions - Watchmen - 12-05-2015

Hi everyone, just want to say thanks for all the help so far.


How many corpses does it take before a mission would start to loose frames? Thinking of implementing a body remove command.


To create a trigger area that counts playable units within the area is this right?
Code:
count playableunits


What is the difference between nocoreconversations and setSpeaker "NoVoice"


Re: Mission making questions - Outlawz7 - 12-05-2015

No idea what the body limit is but before you reinvent the wheel, body cleanup is already ingame
https://community.bistudio.com/wiki/Description.ext#corpseManagerMode

"count playableUnits" isn't a condition, conditions need to return a boolean, true or false. That would just return the number of playable units. Also for trigger areas you need to use thisList
https://community.bistudio.com/wiki/this#thisList

Code:
{alive _x} count  ( if (isMultiplayer) then {playableUnits} else {switchableUnits} )  == {alive _x} count thislist

Would count all living playable units in both MP and SP games and compare them to how many units are in the trigger area, but I think if there's a nonplayable AI in the trigger it would break as "thislist" would count the AI and return more units than there are playable units.


noCoreConversations only works in ArmA2.




Re: Mission making questions - Watchmen - 12-05-2015

You mean corpsemanager is already in a clean slate mission? I thought you had to add the command to the init or desc. then it would start deleting corpses once it crosses a certain number.




Regarding the trigger, sorry i meant a trigger that would only consider at least 1 unit that was alive and playable, not every alive player.


Re: Mission making questions - Outlawz7 - 12-05-2015

(12-05-2015, 01:45 PM)Watchmen link Wrote: I thought you had to add the command to the init or desc.


Yeah you do.


Re: Mission making questions - Watchmen - 02-02-2016

Hi i want to make a trigger where you have to disable a vehicle but cannot destroy it. I tried using !canmove, but it still triggers when the vehicle is blown up, should add a check for vehicle health to satisfy the second condition?


Re: Mission making questions - Alwarren - 02-02-2016

(02-02-2016, 07:28 AM)Watchmen link Wrote: Hi i want to make a trigger where you have to disable a vehicle but cannot destroy it. I tried using !canmove, but it still triggers when the vehicle is blown up, should add a check for vehicle health to satisfy the second condition?
!canmove vehicle && alive vehicle