Mission making questions - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Mission making questions (/showthread.php?tid=2956) |
Re: Mission making questions - Watchmen - 12-04-2015 You misunderstand, like i said, i don't understand what all of it means since i was never educated in programming only learning on online forums, when i say it was not what i was looking for i mean i dont have the knowledge to use it since i am looking for something i know how to use. Edit: I don't mean that the wiki you posted is not the solution to my question, i just mean it is not useful to me. No offence Re: Mission making questions - Stagwine - 12-04-2015 Watchmen, check these regarding data types and arrays https://community.bistudio.com/wiki/Category:Data_Types https://community.bistudio.com/wiki/Array https://forums.bistudio.com/topic/96997-beginners-guide-arrays/ https://forums.bistudio.com/topic/145056-arma-3-scripting-tutorial-for-noobs/ It takes a bit to chew but just grab a big coffee, read it with thought and experiment with own scripts. Re: Mission making questions - Watchmen - 12-04-2015 I see, thanks Stagwine. I'll look them over if i have the time. Keep making awesome missions. Re: Mission making questions - Watchmen - 12-05-2015 Hi everyone, just want to say thanks for all the help so far. How many corpses does it take before a mission would start to loose frames? Thinking of implementing a body remove command. To create a trigger area that counts playable units within the area is this right? Code: count playableunits What is the difference between nocoreconversations and setSpeaker "NoVoice" Re: Mission making questions - Outlawz7 - 12-05-2015 No idea what the body limit is but before you reinvent the wheel, body cleanup is already ingame https://community.bistudio.com/wiki/Description.ext#corpseManagerMode "count playableUnits" isn't a condition, conditions need to return a boolean, true or false. That would just return the number of playable units. Also for trigger areas you need to use thisList https://community.bistudio.com/wiki/this#thisList Code: {alive _x} count ( if (isMultiplayer) then {playableUnits} else {switchableUnits} ) == {alive _x} count thislist Would count all living playable units in both MP and SP games and compare them to how many units are in the trigger area, but I think if there's a nonplayable AI in the trigger it would break as "thislist" would count the AI and return more units than there are playable units. noCoreConversations only works in ArmA2. Re: Mission making questions - Watchmen - 12-05-2015 You mean corpsemanager is already in a clean slate mission? I thought you had to add the command to the init or desc. then it would start deleting corpses once it crosses a certain number. Regarding the trigger, sorry i meant a trigger that would only consider at least 1 unit that was alive and playable, not every alive player. Re: Mission making questions - Outlawz7 - 12-05-2015 (12-05-2015, 01:45 PM)Watchmen link Wrote: I thought you had to add the command to the init or desc. Yeah you do. Re: Mission making questions - Watchmen - 02-02-2016 Hi i want to make a trigger where you have to disable a vehicle but cannot destroy it. I tried using !canmove, but it still triggers when the vehicle is blown up, should add a check for vehicle health to satisfy the second condition? Re: Mission making questions - Alwarren - 02-02-2016 (02-02-2016, 07:28 AM)Watchmen link Wrote: Hi i want to make a trigger where you have to disable a vehicle but cannot destroy it. I tried using !canmove, but it still triggers when the vehicle is blown up, should add a check for vehicle health to satisfy the second condition?!canmove vehicle && alive vehicle |