Mission making questions - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Mission making questions (/showthread.php?tid=2956) |
Re: Mission maker questions - Watchmen - 05-17-2015 (05-17-2015, 08:21 AM)Outlawz7 link Wrote: Write one then use those functions to display it.And thanks again outlaws, this was exactly what i wanted. Re: Mission making questions - Lightspeed - 06-01-2015 6. This is a question about arranging the order of tasks. I have Task A and Task B. A has to be completed before B can. But if you fail A you cannot complete B, even if you meet the conditions for B to succeed after failing A. My way of doing this is deleting the taskb module with deletevehicle. Is there a "neater" way of doing this, also maybe to make it fit more suitably into a seperate and more complex framework. I use triggeractivated task_A Re: Mission making questions - Alwarren - 06-01-2015 (06-01-2015, 09:33 AM)Lightspeed link Wrote: 6. This is a question about arranging the order of tasks. Ugh, first of all I would not recommend using the modules since they are known to have issues on dedicated. Use a Task tracker instead, either FHQ or Shuko's The way I would do it is to automatically fail both tasks when one fails. Re: Mission making questions - Variable - 06-01-2015 Lightspeed, please say you are going to use the FHQ task tracker and not the buggy BIS tasks module... Re: Mission making questions - Lightspeed - 06-01-2015 I use the fhq task tracker to tick off tasks as objectives are completed. But I'm slightly confused, i place triggers inside the editor and they have never failed to fire in any of my coop missions....never ever! Re: Mission making questions - Alwarren - 06-01-2015 (06-01-2015, 12:35 PM)Lightspeed link Wrote: I use the fhq task tracker to tick off tasks as objectives are completed. Okay, you mentioned tasks so I was assuming you were talking about the task modules while you were referencing triggers. Just add the relevant conditions to the Conditions field of the trigger then. Re: Mission making questions - Watchmen - 06-05-2015 I'm trying to create an event handler script that ignores damage dealt when unit is hit and instead delivers the damage that i want like. If i decide on damage 0.1 it should take 10 hits regardless of damage to kill him, will this work? Code: p1 addEventHandler ["HandleDamage", {false}]; Re: Mission making questions - Outlawz7 - 06-05-2015 Quote:this addEventHandler ["HandleDamage",{damage (_this select 0)+((_this select 2)/8)}] The '8' being the value that lowers received damage by dividing it. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleDamage Not sure what exactly you want, but read up on event handlers: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Hit Quote:Does not fire when a unit is set to allowDamage false. Quote:_object allowDamage falsehttps://community.bistudio.com/wiki/allowDamage Re: Mission making questions - Watchmen - 06-06-2015 Ill need some time to digest all the links ;D Re: Mission making questions - Watchmen - 06-11-2015 9. How does one rig a firing target to call a trigger like in the BI firing drill challenges. Re: Mission making questions - Watchmen - 12-04-2015 Hi i have a question about headgear. Say i want to make a custom class loadout by calling from init and i want the headgear to be random out of a specific set of classnames. How is this done Re: Mission making questions - Outlawz7 - 12-04-2015 Code: _randomHeadgear = ["H_Bandanna_khk","H_Bandanna_cbr","H_Bandanna_sgg","H_Bandanna_gry","H_Bandanna_camo","H_Shemag_olive","H_ShemagOpen_khk","H_ShemagOpen_tan","H_Watchcap_blk","H_Watchcap_khk","H_Cap_oli","H_Booniehat_grn","H_Booniehat_tan"] call bis_fnc_selectRandom; Re: Mission making questions - Alwarren - 12-04-2015 Also, this. Re: Mission making questions - Watchmen - 12-04-2015 Thanks Outlawz. Alwarrn i saw that on the changelog but it wasnt what i was looking for. I dont understand everything on that article too, no idea what is a string, bool or array. Re: Mission making questions - Alwarren - 12-04-2015 (12-04-2015, 03:02 PM)Watchmen link Wrote: Thanks Outlawz.What do you mean, it's not what you are looking for? It's exactly what you are looking for. |