Comrades in Arms Discussion Board
End trigger - Printable Version

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+--- Thread: End trigger (/showthread.php?tid=2909)

Pages: 1 2


Re: End trigger - alias - 02-26-2015

I don't think there is CUP units issue, but i suspect there is something wrong with the mission.sqm, so i preferred to remove all west units and have fresh ones, i used vanilla just to keep it simple.


Re: End trigger - JGaz-UK - 05-05-2015

Don't know if this will help but usually when making a mission with a lot of things going on
I put the following in the mission unit;


//---JIP Check (This code should be placed first line of init.sqf file)
if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;};

// Wait until player is initialized
if (!isDedicated) then {waitUntil {!isNull player && isPlayer player};};

//-=ALL YOUR OTHER STUFF HERE. It Seems to stop the mission starting long enough for things to kick in =-

if (true) exitWith {};