End trigger - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: End trigger (/showthread.php?tid=2909) Pages:
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Re: End trigger - alias - 02-26-2015 I don't think there is CUP units issue, but i suspect there is something wrong with the mission.sqm, so i preferred to remove all west units and have fresh ones, i used vanilla just to keep it simple. Re: End trigger - JGaz-UK - 05-05-2015 Don't know if this will help but usually when making a mission with a lot of things going on I put the following in the mission unit; //---JIP Check (This code should be placed first line of init.sqf file) if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; // Wait until player is initialized if (!isDedicated) then {waitUntil {!isNull player && isPlayer player};}; //-=ALL YOUR OTHER STUFF HERE. It Seems to stop the mission starting long enough for things to kick in =- if (true) exitWith {}; |