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Error in Psycho first aid script - Printable Version

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Error in Psycho first aid script - alias - 12-18-2014

in Spy vs Spy i got an error which  occurred in some other missions too. Once i got that i had trouble picking guns and managing inventory.


http://i.imgur.com/5eJ5GqZ.jpg?1


Re: Error in Psycho first aid script - alias - 12-19-2014

another error from psycho's script


http://i.imgur.com/251Pj0E.jpg


Re: Error in Psycho first aid script - Variable - 12-23-2014

Unfortunately, Psycho's AIS is not supported anymore, we have nothing to do with this.


Re: Error in Psycho first aid script - Varanon - 12-23-2014

I really need to continue with our medic system. Might pick it up after new year.

I wonder if in the meantime, we would be allowed to port over the original first aid modules from Arma 2 (in the framework of CUP). I guess I'll ask one of the devs for clarification...


Re: Error in Psycho first aid script - Variable - 12-23-2014

Do you need access to new binaries for that? Or just permission?


Re: Error in Psycho first aid script - Varanon - 12-23-2014

(12-23-2014, 12:23 PM)Variable link Wrote:Do you need access to new binaries for that? Or just permission?

Basically, we need permission to use their scripts.

I asked Matt, he said he'll ask around once he's back after the new year


Re: Error in Psycho first aid script - alias - 12-29-2014

Sounds great Varanon, but i wonder if there is a way to avoid future patches to break the aid system? Otherwise will be an on-going fix process Sad


Re: Error in Psycho first aid script - Alwarren - 01-25-2015

This is the FAK-duplication fix for Psycho'S revive. Just delete the ais_injury folder in your mission and replace it with this one. Also does not give any coordinates anymore, just an "Aargh"


Re: Error in Psycho first aid script - Alwarren - 02-01-2015

There was a second instance of the FAK adding, this one should REALLY work now


Re: Error in Psycho first aid script - alias - 02-02-2015

Thanks AL!!!


Re: Error in Psycho first aid script - Alwarren - 03-02-2015

Okay, I *think* I have fixed both the FAK duplication issue for real this time, AND the fire damage thing. This would mean no more rambo factor, damage is no "real" damage.

I built the fix into two of my missions (Convoy and All Saints). Once we tested them, I will post the code here and send it to Psycho as well.