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Co@08 The back door -Arma 3 - Printable Version

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Co@08 The back door -Arma 3 - Persioan MO - 07-21-2014

Co@08 The back door v0.9

Situation:
10 July 2014, Iranian armed forces started a invasion at east side of the Altis island to capture more land at that area, specificity around the Sofia town.This operation will provide some free and safe space for Iranian forces to deploy more troops in the island.
To make sure successfully of main invasion, 65th NOHED Brigade , will landed at beach, near a power plant at south west of the sofia town.Main objective is cut enemy logistic line by seize and block the highway until our main forces are on invasion against NATO defend lines around of town.

Mods:
-CBA_A3
- NATO_Russian_SF_Weapons

** Mission still in progress...released this because need to get some feedback to make sure things work fine. Smile

Things:
- New revive script
- Voice actors radio voice quality
- Server/client cpu stress





Re: Co@08 The back door -Arma 3 - Variable - 07-21-2014

Thanks! Uploading. What kind of new revive script are you using?


Re: Co@08 The back door -Arma 3 - Persioan MO - 07-21-2014

(07-21-2014, 03:35 PM)Variable link Wrote:Thanks! Uploading. What kind of new revive script are you using?
=BTC=_revive


Re: Co@08 The back door -Arma 3 - Variable - 07-21-2014

Really? Why not Psycho's? It's much more realistic.


Re: Co@08 The back door -Arma 3 - Alwarren - 07-21-2014

(07-21-2014, 09:00 PM)Persian MO link Wrote:=BTC=_revive

ARGH! The Pain!

Er... I mean... why that, it means you cannot die anymore.


Re: Co@08 The back door -Arma 3 - Persioan MO - 07-22-2014

OK.here is updated version 0.9

- old revive script


Re: Co@08 The back door -Arma 3 - Alwarren - 07-22-2014

(07-22-2014, 01:35 AM)Persian MO link Wrote:OK.here is updated version 0.9

- old revive script

Thanks!

Really, with BTC revive you can only fail a mission if everybody is down. Other than that, even if the proverbial nuke goes off in your face, you only yell "medic". Psycho's is much better.
(Plus you can crawl away still, just like in Arma 2)


Re: Co@08 The back door -Arma 3 - 3lackrose - 07-22-2014

By the way, if you remove all first aid kits (FAK) from mission and set up Psycho in a certain way (can set to allow only medics to revive) you can make medics (through the medikit) the only ones able to heal and revive allies on field.

Using that method it can encompass on the importance of medics just like it was in Arma 2.


Re: Co@08 The back door -Arma 3 - Variable - 07-22-2014

(07-22-2014, 07:48 AM)3lackrose link Wrote:By the way, if you remove all first aid kits (FAK) from mission and set up Psycho in a certain way (can set to allow only medics to revive) you can make medics (through the medikit) the only ones able to heal and revive allies on field.

Using that method it can encompass on the importance of medics just like it was in Arma 2.
Just one correction, with this setup, everybody will be able to revive (and bring to 75% healt or so), but only medics could fully heal you.


Re: Co@08 The back door -Arma 3 - Den - 10-27-2014

Great mission and really fun. Terminator AI getting dead on shots at 600m with MG though but was still great fun. Would love to replay again.


Re: Co@08 The back door -Arma 3 - Alwarren - 10-27-2014

Great mission, although I have the impression the AI is simply too good... I am suspecting the weapon's AI fire modes TBH.

But hell, that was intense Smile


Re: Co@08 The back door -Arma 3 - Variable - 10-27-2014

Aweaome mission Persian! Loved it even though we were shot to shit next to the MSR. Please enable the AI, JIPers can't reconnect with them disabled.
Looking forward to playing it again.


Re: Co@08 The back door -Arma 3 - Etzu - 10-27-2014

Good mission, aggressive AI and kept us on our toes the entire fight. Two suggestions:

1.) Remove always revive
2.) Reduce AI accuracy

Cheers!


Re: Co@08 The back door -Arma 3 - Varanon - 12-12-2014

The mission has an inherent problem: The power plant is not checked with a trigger that basically checks for blufor not present, but checks for every member of the groups guarding the power plant. This means that if one of them escapes, you will need to chase him down to tick the task. WE followed one to the road, killed him, and suddenly the whole NATO spawned on top of us.

I suggest to use "BLUFOR/OPFOR not present" for "clear" tasks, that will ensure that even if one of the enemies escaped, you will still be able to finish the objective


Re: Co@08 The back door -Arma 3 - Outlawz7 - 12-12-2014

Can you enable AI, we had crashes/disconnects and lost slots.