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Psycho revive parameters - Printable Version

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Psycho revive parameters - Alwarren - 06-27-2014

Hey guys...

I have checked how Psycho's script handles healing and injuries. Here's what I found out:

- First of all, the variable tcb_ais_medical_education determines who is allowed to start the healing process. If 0, everybody can. If 1, you need a FAK or MedKit. if 2, you need to be a medic. This is just about who is allowed to start healing. It has no impact on what happens when you first aid someone.

- Unless healing is interrupted, after the meter reaches 100%, it depends on the following circumstances how the healing works:

1. If you are a medic and have a Medikit, you heal the patient to 95%
2. If you are a medic and have no medikit, but a FAK, you heal him to 75%. FAK is used up
3. if you are NOT a medic, but have a FAK, you heal the patient to 60%, but he remains shaken (he will get 10% damage to hands). FAK is used up.
4. if you are NOT a medic and do not have a FAK, the patient is 40% healed, receives the penalty of 10% hand damage plus another 40% leg damage.

So, it really makes a difference whether you are a medic or not Smile


Re: Psycho revive parameters - Variable - 06-27-2014

Thanks, that was really necessary!


Re: Psycho revive parameters - Phantom - 06-27-2014

So in that case, if medic has a medkit, then medic won't need the FAKs?


Re: Psycho revive parameters - Alwarren - 06-27-2014

(06-27-2014, 09:47 PM)Phantom link Wrote: So in that case, if medic has a medkit, then medic won't need the FAKs?

No. Only if he doesn't have a medikit will he use a FAK.


Re: Psycho revive parameters - Phantom - 06-27-2014

I might as well distribute all my FAKs to everyone else if I'm a medic in that case (unless I'll need that to full heal people after they're up)


Re: Psycho revive parameters - Alwarren - 06-28-2014

(06-27-2014, 11:42 PM)Phantom link Wrote: I might as well distribute all my FAKs to everyone else if I'm a medic in that case (unless I'll need that to full heal people after they're up)

You still need FAK's when a player is hit without going into agony.


Re: Psycho revive parameters - Phantom - 07-06-2014

So I wonder what is the most optimal settings for Psycho's revive script that suits us best. I see if you revive someone, they get shitton of FAKs and added weight.


Re: Psycho revive parameters - alias - 08-02-2014

bump

I'd like to know too how to avoid inventory problems after revive or JIP. Any tips for good practice?
Thanks.