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The Debriefing Thread - Printable Version

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Re: The Debriefing Thread - UnNamedGER - 04-15-2015

generally I got to say it would be nice if more mod authors, would allow for special controls to be remapped. especially TFAR, I would love to map at least the LR PTT button to my joystick so I could always answer not matter what I'm doing at that moment.  I noticed that it seems to be quite irritating to the other teams if I dont answer rigth away while watching the "united sarani lost squad " and the "foehammer" video.


Re: The Debriefing Thread - Variable - 04-15-2015

(04-15-2015, 04:43 PM)McGregor link Wrote:snip
All, let's continue the radio configuration discussion here.


Re: The Debriefing Thread - Variable - 04-20-2015

Good games last night!

Cleen Sweep Infinity OPFOR
That was a nice firefight! It was great to move up on these Americans while team Blue was suppressing them, it was violent and intense. How was it for Bravo?

Core Advance
Last night's main course. I hope I managed to keep all teams in combat most of the time, please let me know if I succeeded in that, and what could be done better in this respect.
It was great to see how Manuel's BTR taking out with long range Titan launches enemy armor, good job Manuel and team! Doveman, what was the issue with your APC? At first you said you have only MG and then you had some missiles but didn't fire them at the tanks? I'm not sure I managed to follow your reports there...
I made a mistake and did not equipped my team with long range optics at the beginning of the mission to make sure they are are more invested in the observation role. Too bad we lost Etzu's tank so early... I suppose you guys waited for more than an hour until the mission was completed.
How was it for the infantry teams?

Blood Lines
I think we had bad luck, my teams position was not ideal and the men just looked aimlessly to the horizon. I controlled some remode LDs and managed to spot one convoy and call in fire missions but I suppose that I was the only one from my team that actually did something. Next time we will move into a more prominent area and put into use our long range missiles and optics. Cool mission!

Lost Squad
Fantastic flying Hellcat pilots! Every FIA team we reported was took out so fast it was amazing to watch, who were the pilots? My team - good work suppressing the enemy as we moved to the chopper. Manuel, sorry for having to kick you in order to get you into the chopper Smile

Operation Red Tiger
Thanks for fixing this for next time Outlawz. I know it's not a popular opinion but I like this mission. It's simple and demands the survival of both the Blackfoot (due to the strong resistance in the open) and the infantry (due to the strong resistance in the main building, such that the Blackfoot can't touch). McGregor, next time we will engage from the south east and take out that AA, either us or the infantry team, actually. Maybe send to the south east a hunter with two brave soldiers armed a Titan launcher?

PMC Versus mission 13: Operation Ultio Obtingens
Has the end trigger worked? Had we not used a monitor, could you have found the last survivors?


Re: The Debriefing Thread - McGregor - 04-20-2015

Core Advance

As the leader of Bravo I thought it was a good mission. We didn't see very much action though but I think all of us got to taste at least some blood. And no casualties.

Blood Lines

That damn MI-8 hunted me down. First I thought I was taking ground fire as I had just finished dropping of supplies with Variables team. I leaned out and looked back and saw the chopper following me and tracers going by. I dived down and circled a mountain to try and evade him. It was going quite good but then he got a lucky hit and took out my main rotor. By then I was almost back at base and tried to auto-hover and land but it was a tight fit in between the buildings of the village and I hit one of the roofs

Lost Squad

Good as always. Pilots were Outlawz7, Unnamed ....... and Etzu??

Operation Red Tiger

Outlawz7 said he cleaned it up and fixed it so I think we should have an other go at this. And yeah the south east probably is the key.... *cough* Like I suggested in the beginning *cough*  Wink



Re: The Debriefing Thread - SPhoenix - 04-20-2015

Unfortunately last night was plagued by a myriad of technical issues for me...

Core Advance is exactly what Arma is about. Large scale combined arms operations. I think missions like this are excellent training. We're mostly infantry specialists used to small unit tactics and a mechanized platoon mission is outside our usual envelope. You could tell given how quickly we got owned  in the T-100. The mission is pretty barebones in term of content but I think, at least for me, it drove home the point that we probably need to think a little harder about how to use armor.


Re: The Debriefing Thread - Variable - 04-20-2015

(04-20-2015, 11:26 AM)McGregor link Wrote:*cough* Like I suggested in the beginning *cough* Wink
oops...


Re: The Debriefing Thread - Outlawz7 - 04-20-2015

Cleen Sweep Infinity OPFOR
Bravo walked into the lower part of the town slowly, didn't meet any heavy resistance. I guess they did go after Alpha.

Core Advance
I think the AI on both sides killed each other off by the time the main assault team was on the road going north, the biggest opposition was the two AAF tanks that rolled down and took out freeman's T-100 and Etzu's BTR. Ran into an AAF squad at one of the gas station but otherwise single survivors all around. I blame me for mission design  Tongue

Blood Lines
I think we should split the teams 3-2 and cover more ground, somehow enough of them get past us every time. Not sure if anyone used Palantir to watch Edessa (far south route) but if they got past anywhere it must have been there.

PMC Versus mission 13: Operation Ultio Obtingens
Well I think we would've stumbled into the enemy but not before walking up and down the frontline. I really dislike locating the last guy hiding somewhere. Also what went on with Team Blue, you guys said you saw a  vehicle and nothing happened for minutes until it went alive and killed you all.


Re: The Debriefing Thread - doveman - 04-20-2015

Core Advance
Sorry for the confusion with my APC. When we spotted the tanks my gunner told me he didn't think his weapons (i.e MG) would be very effective against them, so I reported that but then I remembered he'd told me at the start of the mission that he had a couple of Titan missiles and when I checked and he confirmed this, I updated my report and told him to use them! He got a couple of hits on the tanks but didn't manage to destroy them unfortunately. We actually had a couple more Titans in the vehicle's inventory and whilst we obviously should be able to load those into the vehicle's weapon, as far as we were both aware that's not possible.

With the steep inclines and sudden drops down the other side, along with the driver's limited vision, it was quite tricky trying to navigate and follow Manuel (or even the red line) without a GPS. Although the driver can't use it whilst driving, I think I could have switched to the Commander's seat to do so, maybe after turning out, so it would have been handy to have but my gunner had a much better view of the terrain and was able to help guide me, so we managed to stay on course. Just got unlucky taking that hit to the side which destroyed us. It was rather annoying that you came to try and save us and reached us in time but we all still died. If we're going to die, just kill us already without wasting other people's time coming to try and save us! Ah well, hopefully we'll have a more nuanced medical/injury system one day.

Blood Lines
Different pilot, different LZ from last time but we were still unlucky and came under fire from something (BTR?) just as we came into land. I pulled everyone away from the threat and regrouped behind a nearby building to see if we could take it out with our AT but we couldn't get a good line of sight. So I instructed Den, our UAV operator, to see if he could target it but after 5 minutes of him trying to work it out, it turned out he didn't have the DLC so couldn't connect to the RDs! I asked Valhalian, who did have the DLC, to take the UAV stuff but Den disconnected before he could do that, so I gave my UAV terminal to Val but he found it a bit confusing as the names in the terminal didn't match those on the map and I don't think he managed to locate any targets. Someone else with the DLC managed to find Den's terminal but didn't have any better luck and I don't think he found the actual UAV bag, so we never got to launch that. Eventually we moved up to the ridge and spotted a couple of infantry and a single tank, which I lased with my LD but there were no more support missions available and shortly after, the mission ended in defeat.

It might be useful if someone could knock up a very basic SP mission with a single UAV operator with the Raven and terminal and a couple of RDs and maybe a target or two to lase, so that people can learn how to use them offline rather than having to try to work it out on co-op nights. Maybe they can just use Blood Lines for this though, if they can launch the UAV and connect to the RDs from the starting position, in which case they can just copy it from their Users/x/AppData/Local/Arma3/MPMissionsCache folder to the MPMissions folder in their Arma3 install folder.

Lost Squad
Always enjoy this mission, simple but still good fun. Good leading by Variable as always. I was a bit worried the helo was going to get hit by whatever was shooting at it whilst we were waiting for everyone to board but it turned out OK.

Operation Red Tiger
I guess we need to try and thin out the resistance a bit more before the infantry advance on the target, as there always seems to be a couple of enemy lurking round the corner that take half of us out. Obviously taking out the AA and keeping the Blackfoot alive are going to be key.

PMC Versus mission 13: Operation Ultio Obtingens
I doubt we would have found the last vehicle and infantry if we hadn't cheated, they were right near the edge of the map and we probably wouldn't have even looked there if we didn't know. We heard the vehicle first and then crept over the ridge to spot it. It's turret was facing west, so some of us tried to flank towards it from the east but I guess the infantry spotted them and suddenly the turret swung round and shot us all.

I found it impossible using the AA on this mission, as switching to the sights turned off the nightvision and I couldn't see a thing. Same with the AT most of the time, it was only after Alwarren shot those tanks and they blew up that I could actually see something to aim at! It wasn't great with NVG on either, as the fog tended to make everything blur into a green mush although it varied and sometimes it was OK.


Re: The Debriefing Thread - Variable - 04-20-2015

(04-20-2015, 07:02 PM)doveman link Wrote:I found it impossible using the AA on this mission, as switching to the sights turned off the nightvision and I couldn't see a thing. Same with the AT most of the time, it was only after Alwarren shot those tanks and they blew up that I could actually see something to aim at! It wasn't great with NVG on either, as the fog tended to make everything blur into a green mush although it varied and sometimes it was OK.
Most of the time something was burning nearby so I (until I died) didn't even turn on my NVGs. Turning off NVG while trying to aim and spot a target is not a good idea due to the pupil enlargement simulation, while your eyes adjust to the relative darkness, you can't see shit. I suggest everyone not to use NVGs unless you must, it's more immersive this way, you have a wider FOV and you can use color difference to identify your surroundings.


Re: The Debriefing Thread - doveman - 04-20-2015

(04-20-2015, 08:37 PM)Variable link Wrote:Most of the time something was burning nearby so I (until I died) didn't even turn on my NVGs. Turning off NVG while trying to aim and spot a target is not a good idea due to the pupil enlargement simulation, while your eyes adjust to the relative darkness, you can't see shit. I suggest everyone not to use NVGs unless you must, it's more immersive this way, you have a wider FOV and you can use color difference to identify your surroundings.

I doubt I would ever have seen any enemy infantry on this mission without NVG. I guess I could just put them on once they start shooting at me but that gives them the advantage. Apparently it was possible to fire the AA without using the sights and losing the night vision though and it still locked on to the target (do you have to press a key to do that or is it automatic with those weapons?) so I'll either try that next time or just remove the NVG when there are air targets around, so that I don't have to keep changing between night vision and normal when I go into the sights.


Re: The Debriefing Thread - Manuel - 04-20-2015

Core Advance
Great mission, I really enjoyed the combined arms style. I hope we will get more mission like that in the future.
Great leading by Variable. And also great job by my crew.


PMC Versus mission 13: Operation Ultio Obtingens
Quote:Also what went on with Team Blue, you guys said you saw a  vehicle and nothing happened for minutes until it went alive and killed you all.


We had troubles figuring out whether the vehicle was friendly or not (well, we found out eventually...). I can only speak for myself but I think at that point it was just a lack of concentration. Even with the partly obstructed view I had on it (I could only see the back of it through my Javelin's thermal optics) it shouldn't have been that hard to identify it...




Beginning with Blood Lines I was plagued by some major technical issues. Blood Lines itself was unplayable for me (1 or 2 seconds play, 1 or 2 seconds freeze frame...), so I eventually had to disconnect...
And after that it kinda continued in that manor, not as extreme but I still had short but regular freeze frames in the following mission.
As for lost squad, just before Variable kicked me I actually froze up multiple times for several seconds after we started running for the chopper. So good thing Variable did what he did, because even disconnecting (opening the menu screen) would have taken some time...time for the chopper to get shot.


Re: The Debriefing Thread - UnNamedGER - 04-21-2015

Core Advance

Great mission. even though I didn't get to see too much action it was a lot of fun. only thing is that a scope for the maschine gun would have been nice if not for engaging the enemys with it at least for spotting. But I was able to steal a RPG 42 for that purpose from one of the APCs ^^,  that also came handy when we engaged an enemy patrol at the end of the straight part of the road (I never had a more lucky shot than the HE rocket that landed in the middle of said squad)

(04-20-2015, 07:02 PM)doveman link Wrote:Blood Lines
Different pilot, different LZ from last time but we were still unlucky and came under fire from something (BTR?) just as we came into land.

I was a bit confused about where you wanted to go as I asked "southern line ?" and you answered "hill 170", so I looked up a hill 170 on the southern line which coincided with the crossing point witch the vertical hold line.
I got to say that generally the numbers on the hills are bad ways to designate one in a larger area as they are not unique but only tell you the altitude of the hilltop.( I love something definite marking my way or LZ on the GPS Smile )
When I was trying to land at the LZ we came under fire from a Russian mechanized squad but I decided to continue the landing as I thought a low ridge would cover us and also I would be able to take off again quickly when everybody was out of the chopper. Unfortunatelythe ridge was just low enough for the APC to shoot my head off while I was waiting for the last of you to disembark ( I should have been back in the air when only teck 9 was left as he had some pretty bad lags before). At least I could see that all of you seemed to have made it from the chopper safely.


Re: The Debriefing Thread - Alwarren - 04-21-2015

Core Advance

The HQ team would have been better off with a titan launcher than the RPG-42, although the range to the two tanks was very much on the edge of the Titan's launch window. I didn't get to shoot much in the beginning of the mission, but the later part was getting quite claws-and-teeth when we were taking that high tower outpost. In General the mission could have used more enemies, but as Outlawz already said, the allied AI was too efficient, but then, it's hard to make this work and it might look completely different on the next try.

The two Mora MBT's were bitches though. They pretty much took out our T-100 and two APC's even while they were immobilized. That should have gone more smoothly, especially with the ATGM's from the APC's.

Bloodlines

I have no idea why it was slow for some of you, it certainly wasn't for me. There are around 200 AI on the map, some in cities, but that shouldn't really make such a bit impact on performance, and for me it didn't. Most of them are in vehicles anyway. I can try to disableSimulation on them as long as they are not supposed to move, maybe that will improve performance.

The patrolling MI-8 needs to be taken out by the ground team, and I would really suggest the choppers fly NOE as far as they can since there are patrols and vanguard APC's in the area that might cause quite a bit of problems, as Bravo found out the hard ware. Also, a good overview position is needed, and security for the teams since there are patrols on the hills as well.

I think the ending was a fluke. I quickly checked when the "Task Failed" message came  up, and it was in fact a single BMP that got through, but the infantry had disembarked, and now I realize I should count not the units but the vehicles only that breached the wall, otherwise a single APC disembarking its troops is a problem.

I'll fix that ASAP.

Lost Squad

Fun fun fun as usual. I love the mission, also because it's pretty much a quickie.

Operation Red Tiger

The mission isn't terrible, but there are a few things that are amiss. Two pilots for the little bird is useless, as the infantry squad is too big to fit in the littlebird unless one pilot stays in base. Splitting up the team would work, but still, the copilot has little to nothing to do then. The enemy presence at the base is ridiculous, and nothing on the perimeter which feels a bit unnatural. Overall not a bad mission, it just lacks polish.

It's a hard nut to crack, especially with the Tigris. There is little to be done about it unless we go around to the southestern part. There is a hill there that might be good enough to engage the Tigris from range; once it is out, the chopper will be able to do a lot of damage.

PMC Versus mission 13: Operation Ultio Obtingens

I really liked the beginning of the mission, especially the first time we played it, with our crew shooting down the Frogfoots (Frogfeet?). The late part got a bit boring, as it usually gets when you are hunting down the last men standing. I think Varanon needs to post his script set he once did to make enemies retreat if they have dropped below a certain threshold.



Re: The Debriefing Thread - doveman - 04-21-2015

(04-21-2015, 07:34 AM)UnNamedGER link Wrote:I was a bit confused about where you wanted to go as I asked "southern line ?" and you answered "hill 170", so I looked up a hill 170 on the southern line which coincided with the crossing point witch the vertical hold line.
I got to say that generally the numbers on the hills are bad ways to designate one in a larger area as they are not unique but only tell you the altitude of the hilltop.( I love something definite marking my way or LZ on the GPS Smile )

Yeah sorry about the confusion, I forget that the hill numbers aren't unique. I'll make sure I mark the LZ for the squad in future.


Re: The Debriefing Thread - Alwarren - 04-24-2015

CSI: OPFOR

I was having trouble with my radio, in fact, I kept having trouble with my radio each mission, which I am not entirely sure whether it is CBA or TFAR.

Not much to say about this mission, we had a pretty good overview position over the town and killed quite a few guys on the crossroad. Bravo cleared the town from the other side.

Angry Birds

I have no idea what got us here, I am suspecting the rocket artillery because I registered multiple explosions around us before the tank blew up.

I also noticed that we have serious issues in communication and general behavior in tanks. It seems like we should either avoid tank missions, or play more of them. I think I post this video every time we play a tank mission, so for tradition alone, please watch this:

I find this video crucial because it sets a language for communication within the vehicle.

Finder's Keeper

My favorite mission of the evening, even though it took a long time, but I think that this was partially caused by how we approached this mission.

What we should have done better (pardon me if this comes across as too harsh. I am a German, we always sound angry):

1. In the beginning, the simple task of getting into the vehicles was a complete and utter clusterfuck. Team leaders, please drive yourself, or appoint someone directly and make sure you are in the same vehicle. As it was, McGregor was in the driver seat and Alias just hopped onto the back, saying "my team get into my car". This is no good. The squad leader should say "My team takes the left car, Bravo take the other". No confusion, no problems, and we won'T take five minutes alone to get moving in the first place. I ended up being alone in a car because of this. Not well coordinated.

2. Mixing teams. I don't understand why we had both a scout team AND Charlie go to the same hill. It doesn't really make sense. If the point was getting eyes on the base (which we did, the position was well chosen), a three men team would have been way enough.

3. We should not have gone around the base on the south. What should have been done (IMO) was to send the scout team to the position we were on (which was good), get eyes on the base, and then decide how to move the APC based on this. Since we could ascertain that the targets were all in the northern part of the base, another scout team (Charlie for example, there was no point in sending them along with the scout team) could have scouted for an appropriate position north to northwest of the base, and make sure the APC could engage from there. Then, once the shit was destroyed, bug out towards the north west.

4. Check your targets. I know that Variable was Friendly fired. I also saw the team on the hill towards the end of the mission (by the abandoned Strider/APC) engage Alias and Den with machine gun fire. I suppose there was also some communication issue here, but there was way too much Friendly fire in the mission.

5. Please, if you are not comfortable fulfilling a certain task, like gunner in the APC, do not take it. If your team leader orders you to take it, make him aware of the fact and ask him to pick someone else.

Lost Squad x2

Great as usual. The first go was too easy, we were pretty lucky. The second one was plagued by disconnection issues, otherwise we would have made it, plus apparently someone couldn't read the map Big Grin

Operation Red Tiger

I am still not particularly excited about the mission, I find it rather sloppy to just put a guy on every house position and say "here, attack this".

I think the idea of having the little bird drop us off in the valley was the right decision. I was just being a fucking moron on top of the hill, I should have ordered everyone behind the hill and only have the two AT guys engage the Tigris. In the end, we were successful in taking it out, but I got myself, TecK, Den and Doveman killed in the process. Oh well, lesson learned, I am sure next time I will do it the same again XD

Again, if you are not comfortable taking a specific role, don't do it. Point in case here was TecK 9 not knowing how to operate the AT. He learned it during the mission, which is fine, but if you do not know how to operate AT launchers, don't take the AT gunner slot. If that's the only one available on the role selection screen, ask if someone can switch places with you. There is no shame in doing that, you cannot know everything so it's fine to ask for someone else to take that slot. In any case, doveman and TecK 9 did a good job with the AT.

In any case, good games yesterday Smile