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The Debriefing Thread - Printable Version

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Re: The Debriefing Thread - Phantom - 09-12-2014

(09-12-2014, 02:06 AM)Alwarren link Wrote:Someone opened fire prematurely and it went downhill  pretty quickly. When I saw the Iffrit, I had the choice of getting shot in the back by it or try to make it to the machine gun nest.
I thought it was the AI who open fire prematurely.


Re: The Debriefing Thread - alias - 09-12-2014

Game of drones

Nice mission, is one of the rare missions where you have to be on the move all the time. I'd like to try it again with a different strategy, and Chernarus map is just lovely. I like the fact you just cannot wipe out all enemies and then deal with the objectives which reflects the fact you are on enemy territory and you have to act like a commando rather than an assault force.

Mad Minotaur

I like the underdog approach, there are some JIP related problems, everytime someone joined i ended up with several Tool kits in my inventory, one medic for 2 teams is not so good unless both squads stick together and the medic is protected which is pretty hard since he is a priority target for AI far as i know. Giving the fact is a night mission is pretty hard to deal with AI camping in bushes and foliage, i would make them come out next time.


Re: The Debriefing Thread - Alwarren - 09-12-2014

(09-12-2014, 03:26 AM)Phantom link Wrote:I thought it was the AI who open fire prematurely.

Yeah, I don't know, that is why I said "someone" Smile


Re: The Debriefing Thread - UnNamedGER - 09-14-2014

Avengence Needle

Nice mission, a shame the convoy seems to have gone missing.

Game of drones

great misson, but we really need to stay mobile, also i got my team fucked up when I didn't realise  that everyone was trying to get a look at the ifrt when the AT fired and thous bunched up around him, I should have had everyone else get to cover or at least spread out and away from the AT a an AT is sure to draw fire if there are enemy around.

Mad Minotaur

I liked the mission, but at least one medic per team would be great. otherwise the "only medic can revive" is not too bad I think.


Re: The Debriefing Thread - Variable - 09-14-2014

(09-14-2014, 08:43 AM)UnNamedGER link Wrote:Avengence Needle

Nice mission, a shame the convoy seems to have gone missing.
This mission has a lot of potential, just needs some tweaking. Finally we get the chance to use SMGs.

(09-14-2014, 08:43 AM)UnNamedGER link Wrote:Game of drones

great mission, but we really need to stay mobile, also i got my team fucked up when I didn't realise  that everyone was trying to get a look at the ifrt when the AT fired and thous bunched up around him, I should have had everyone else get to cover or at least spread out and away from the AT a an AT is sure to draw fire if there are enemy around.
Don't blame yourself, at that point we were attacked from so many directions and overran by CSAT special forces there was nothing we you could do.

Note to mission leaders. To my opinion - In attack missions, all leaders, all the time, need to have their team doing one of the following (unless in special occasions, like waiting in an ambush for the enemy to arrive):


1a. Advancing
1b. Attacking


2a. Disengaging
2b. Retreating

If your team is not doing any of the above, you are doing it wrong. Note that the list doesn't mention defending. Since more often than not, we are in enemy territory and outnumbered, trying to defend an area will always lead to your demise.
Always ask yourself what your team is doing, if it's nothing proactive, then take the initiative and haul-ass even if it means ordering several times to people to disengage (in heavy engagements one "disengage!" order will never be enough...)

(09-14-2014, 08:43 AM)UnNamedGER link Wrote:Mad Minotaur

I liked the mission, but at least one medic per team would be great. otherwise the "only medic can revive" is not too bad I think.
I don't like the only medic revive setup. It makes the medic so valuable that the reasonable thing is to keep him out of the fight all the time. Maybe two per team will allow more flexibility in operating them for purposes other than reviving.
We wrote extensive review in the mission's page, but the author has yet to respond. If he won't, I think we better edit it ourselves, I think it's good enough for us to invest the effort.



Re: The Debriefing Thread - Outlawz7 - 09-15-2014

co09_otl7_route_105

As the guy who made the mission, I thought it would be harder with ASR AI, but I guess the tank can take out the whole column by itself with little trouble (or was it the repair specialist keeping you alive?).

I didn't understand why Alpha went on foot to the ambush killzone, was there something amiss in the briefing? I intended both teams to ambush the tank column from the hill, where you had ammo and sandbags and we could have saved some time if we had Bravo's tank transport us to the next objective (it could carry all of Alpha) instead of sending it ahead and keeping it waiting for us to catch up.

co10_heavy_rain_with_ai

As I mentioned on TS, not sure how you can fly all over Altis and locate targets in such bad weather and low visibility (and can you even take off with jets from AAC airstrip?)

co10_strike_back
Which one was this? I completely blanked out.

co08_sigma03_pull_britannia
Here's how I screwed up:

1. thinking we can be somehow stealthy ninjas and not alert the AI, just because the mission says so :Smile

2. not shooting the guy that covered the approach of Team White while it could have been done safely

3. getting distracted by the game hint suggesting I send the explosive specialist to set charges on the boats and just walk away and see point 1.

4. not paying attention to how we moved - only after I died, I saw in spectator mode that two other guys got killed right next to me. One piece of cover = one guy, please.

Next time we just blow up that house up with the Titan.  >Sad

co@08_supports_gone

Went well, liked the G3/AK74 loadouts, I think the Rambo factor in Psycho revive was set too high, I absorbed several bullets without a scratch before I needed healing.


Re: The Debriefing Thread - Etzu - 09-16-2014

(09-15-2014, 03:18 PM)Outlawz7 link Wrote:co09_otl7_route_105

As the guy who made the mission, I thought it would be harder with ASR AI, but I guess the tank can take out the whole column by itself with little trouble (or was it the repair specialist keeping you alive?).

I didn't understand why Alpha went on foot to the ambush killzone, was there something amiss in the briefing? I intended both teams to ambush the tank column from the hill, where you had ammo and sandbags and we could have saved some time if we had Bravo's tank transport us to the next objective (it could carry all of Alpha) instead of sending it ahead and keeping it waiting for us to catch up.

That was my decision. Given the small distance to the next area I thought it best to separate the groups in case we were engaged by more heavy armor and all die in one glorious explosion Smile



Re: The Debriefing Thread - Variable - 09-16-2014

(09-15-2014, 03:18 PM)Outlawz7 link Wrote:co09_otl7_route_105
As the guy who made the mission, I thought it would be harder with ASR AI, but I guess the tank can take out the whole column by itself with little trouble (or was it the repair specialist keeping you alive?).

I didn't understand why Alpha went on foot to the ambush killzone, was there something amiss in the briefing? I intended both teams to ambush the tank column from the hill, where you had ammo and sandbags and we could have saved some time if we had Bravo's tank transport us to the next objective (it could carry all of Alpha) instead of sending it ahead and keeping it waiting for us to catch up.
Good mission. I'd recommend to limit tank ammo and wrap it with a story that would justify that. Tanks in joint operations with infantry are usually overpowered gameplay wise. Bravo was engaged only at one point and we didn't need to repair even once.
Wait - can we transport troops in this tank? Or was there an APC?

(09-15-2014, 03:18 PM)Outlawz7 link Wrote:co10_heavy_rain_with_ai
As I mentioned on TS, not sure how you can fly all over Altis and locate targets in such bad weather and low visibility (and can you even take off with jets from AAC airstrip?)
Yeah, quite crazy. I guess we can call that completed since we took the airfield. Heavy casualties were caused because I thought we would be able to drive and cross the runway like cowboys. That didn't turn up to be a very good idea... I liked the part when we got in as gunners in the parked Kajmans and gunned down the remaining infantry.

(09-15-2014, 03:18 PM)Outlawz7 link Wrote:co10_strike_back
Which one was this? I completely blanked out.
That's the crazy one with doveman taking us in with a helicopter and all the AI attacking us from all sides, and me desperately calling in supportive fire missions. We should have not engaged and remain undetected but I doubt even that would work given the amount of patrolling enemies. If there's something I hate is so many AI patrols in an open field. That's a prime example of a bad mission design. See Alwarren's thread for related discussion.

(09-15-2014, 03:18 PM)Outlawz7 link Wrote:co08_sigma03_pull_britannia
Here's how I screwed up:

1. thinking we can be somehow stealthy ninjas and not alert the AI, just because the mission says so :Smile

2. not shooting the guy that covered the approach of Team White while it could have been done safely

3. getting distracted by the game hint suggesting I send the explosive specialist to set charges on the boats and just walk away and see point 1.

4. not paying attention to how we moved - only after I died, I saw in spectator mode that two other guys got killed right next to me. One piece of cover = one guy, please.

Next time we just blow up that house up with the Titan.  >Sad
These two British Specops will get the Victoria Cross for killing 5 of us before getting shot Smile
At that point we were split into two teams and advancing towards the building (good call). Team Yellow was the other team. The instinct at that point for team Yellow should have been to immediately storm the building once hearing that Team White was under fire. We did that eventually, but we were too late (AND got shot by a guy clipping through the wall, but that's a different issue).

(09-15-2014, 03:18 PM)Outlawz7 link Wrote:co@08_supports_gone

Went well, liked the G3/AK74 loadouts, I think the Rambo factor in Psycho revive was set too high, I absorbed several bullets without a scratch before I needed healing.
The jewel of the evening! I simply love such missions that put you right into the phase of planning an attack. I think we did well. Team red was positioned on a hill at a rather safe distance that didn't made them too accurate but allowed them to draw the enemy fire and suppress the infantry in the research station. Team blue was taking advantage of the confusion and fought its way into the base, fighting and placing charges on all the trucks, moving from dome to dome. I guess at that point we should have split to two teams and finish the job in half the time.

I do not share your concern about how many times you got hit and survived, considering how much the AI can absorb before dropping and considering that we carry (keramic?) body armor. This thing can absolutely protect the torso from multiple hits.


Re: The Debriefing Thread - Outlawz7 - 09-16-2014

(09-16-2014, 01:06 PM)Variable link Wrote:Wait - can we transport troops in this tank? Or was there an APC?

Yes, 6 passenger seats, for both variants
http://armedassault.wikia.com/wiki/M2A4_Slammer_UP
http://armedassault.wikia.com/wiki/M2A1_Slammer

(09-16-2014, 01:06 PM)Variable link Wrote:The instinct at that point for team Yellow should have been to immediately storm the building once hearing that Team White was under fire. We did that eventually, but we were too late

Well, I died before I got a coherent word out and they had silencers so I don't hold it against anyone if they didn't realize we got shot.


Re: The Debriefing Thread - Alwarren - 09-16-2014

(09-16-2014, 01:06 PM)Variable link Wrote:The instinct at that point for team Yellow should have been to immediately storm the building once hearing that Team White was under fire. We did that eventually, but we were too late (AND got shot by a guy clipping through the wall, but that's a different issue).

The reason why I didn't do that was because I thought the area was mined, and I remember what happened last time we approached a building that was mined. I didn't know where the boats were, I just heard from team white that they found them so I had assumed they were drawn up near the house, which is the reason I was reluctant to storm the house.


Re: The Debriefing Thread - Variable - 09-16-2014

(09-16-2014, 02:57 PM)Outlawz7 link Wrote:Yes, 6 passenger seats, for both variants
http://armedassault.wikia.com/wiki/M2A4_Slammer_UP
http://armedassault.wikia.com/wiki/M2A1_Slammer
Damn... for some reason, the whole mission I was sure I was commanding the Kuma AAF tank...


Re: The Debriefing Thread - doveman - 09-19-2014

Operation Foobar

As Group leader and leading Alpha, we loaded up into the two vehicles at our starting point on the East of the island, in order to advance towards the helicopter, which we had to steal so that our pilot, Outlawz, could fly us towards the airfield in the West and assist Bravo with the objectives.

Advancing up the road, the gunner in the lead vehicle spotted some infantry targets but soon took care of them. We parked in the forest, dismounted and used the cover of the trees to move towards the base where the chopper was. As we climbed the hill to the rocks, a couple of enemy vehicles opened fire but luckily they had only spotted and were firing on our parked vehicles (I think I left the AI in them!). We weren't going to need them again, so we left them to it and carried on.

Approaching the base, we spotted a vehicle, probably one of those that destroyed ours, driving around in the distance but it wasn't a threat so I decided to leave it until we had secured the base. It was only lightly defended, so didn't take long to clear and then we returned our attention to the enemy vehicles, that might pose a threat to the chopper. Once the vehicle to the South was taken out, giving us a clear route to fly out of the base, we took off and proceeded West, spotting a few enemies on the radar but not much the gunners could shoot at, as the visibility was very poor.

We landed on the West coast, to avoid getting shot down whilst we waited for Bravo to take care of the Marids and had barely disembarked when an enemy vehicle was on top of us. Some quick reflexes from my team took out the gunner and then Varanon destroyed the vehicle with his AT. I radioed Bravo to inform them we were safe, only to learn that they were all down and in urgent need of assistance.

So we jumped back in the chopper and Outlawz flew us to the Southern end of the airfield, hoping to be able to thin out some of the enemy with our gunners but once again, poor visibility hampered us. We were coming under fire, so we quickly landed, disembarked and started moving towards Bravo. There was still 3-4 infantry about 30m away from them but they remained unaware of us until we got to Bravo and started patching them up. Once we'd killed the infantry and Bravo was back on their feet, they wired up the Marids and we moved to safety before detonating. At this point, we split up again to take care of the remaining objectives quicker, with Bravo going North and Alpha moving East to clear the harbour. Before we'd gone far however, we got a request from Bravo to assist them by suppressing a patrol to the North. It was hard for us to spot them through the fog and mindful of the risk of friendly fire, we had to wait for the patrol to move before we could safely engage but eventually the NE area seemed clear, so we left Bravo to proceed with their objective whilst we returned to ours.

We only encountered light resistance at the harbour, so soon cleared that and then moved towards the runway to destroy the mortars. This was easy as each mortar only had the one guy on it and we didn't see any sign of them firing. We had a bit of trouble getting the task to tick for some reason but it came up eventually. In the meantime Bravo had been clearing the centre of the airfield and that was soon done as well. Mission complete Smile

God job everyone. The only issue I had was when the two teams split up and we set each other's freq as an alternate channel. This results in both squad leaders hearing all the other squad's radio traffic, so what we should do in future is just pick a random, unused freq, say 200 and both set that as our alternate. Then we'll only transmit to the other team when we press T to use the alternate channel.

I actually forgot that Bravo only had four people in it, whilst Alpha had eight including Outlawz, so it's all the more impressive that they managed to clear the centre of the base on their own. I should probably have moved both teams together but I was mindful of not dragging the mission out and thought it would be quicker to split up. Had I known that the harbour and mortar objectives were going to be so easy though, I would have kept us together.

If the visibility had been better, it might have been an idea to use the chopper to cover Bravo whilst they dealt with the Marid objective but as it was, I don't think we would have been able to help without getting so close that we risked getting shot down.

FHQ Blackwater Zeus

I thought this was very nicely done and enjoyed the briefing coming from the tannoy at the start. I didn't last long on this one and got killed by the chopper I think. Our squad could have done with an AT guy but we were short and got stuck with the AI in that slot. I don't think we could have done without the MG (my slot) as there were quite a few infantry to deal with and it probably would have been a bad idea to go without the medic, so there wasn't really much we could do about it.


Re: The Debriefing Thread - Alwarren - 09-19-2014

(09-19-2014, 11:39 AM)doveman link Wrote:Our squad could have done with an AT guy

There was one, just that nobody took it.

Operation Foobar

From the very beginning, we have been showered with Sperm so at one point I injected some code into everyone's clients to keep the rain off (yeah I have this type of power mwhahahah... ahem). Night was pitch black, and we were short one NVG (Variable didn't have one) and no GPS or Radios. We had attachments and ammunition for gurns that we didn't have. Weird start.

Things went a bit sticky when we tried to get into the sub, since Yakir got hit but Unnamed revived him.
I think i got shot an insane amount of times, my impression was that the AI's skill levels were artificially ramped up for this mission because they rarely needed more than two shots to get me. Uncanny.

The rest was mostly dodging bullets and placing charges. At least our team didn't see much else than this. Pretty dramatic at times, but I was missing a bit of variety.

Still the mission was okay; definitely a good challenge, albeit I suspect it was made with respawn in mind.

Blackwater

No idea how it was for you. Zeusing was definitely fun, although for my next session I am going to pick something more interesting. I kept it very simple because I had to struggle with the controls. Still, most of it worked out as planned. The downtime between attacks was probably too long, and I wish Zeus would allow me to have my own groups setup, since the default groups define "Motorized Infantry" as "Dudes in Iffrits". There is no group that has a truck full of infantry, so in theory, I would have had to build those myself. Wish I could customize my Zeus interface more.

Death Zone

With me in command, at least you can always count on painful death. I suppose splitting the team wasn't a good idea, but I thought that attacking from two sides would split their attention.
One thing, though. If a teamleader tells a machinegunner to suppress, there are a few simple rules:

- Empty your mag. I mean it.
- It doesn't matter if you can see them or not. Suppression works without direct line of fire.
- Keep suppressing until your teamleader says otherwise.

I am not saying that the lack of suppression was responsible for my failure, but it certainly contributed. Since I played the AR in the second attempt, I know that the AR had around 1000 rounds with him.

Of course, on the second playthrough, we knew about the patrol that would sneak up on the support team, so the mines helped. When I played the machinegunner, I heard one of the mines go off and immediately started to engage them. There was a whole team of them, I think I killed some 8 or so guys coming up the hill.

Operation_Planceholder

A nice, short mission that put you right into the action. Not much to say about this one, it worked out fine, and I liked the setting.


Re: The Debriefing Thread - Outlawz7 - 09-19-2014

Foobar
(09-19-2014, 12:22 PM)Alwarren link Wrote:I think i got shot an insane amount of times, my impression was that the AI's skill levels were artificially ramped up for this mission because they rarely needed more than two shots to get me. Uncanny.

I don't think I ever got shot on that mission (wounded yes, but not in need of revive) so I doubt that. It is true that for most of the mission the practical view distance was around 100m, so it's probably just that.

The Ifrit chasing us down when we flew over to the west side of Stratis was interesting.

Blackwater

Was fun, wished there was more CSAT infantry and not just tanks, I got the AI killed when I put him in the empty Kuma and the Kajmans took it out and I got myself killed firing the Titan from inside the guard post.

After hearing about paratroopers behind our lines, we eliminated a diver team just standing in the open field while a regular infantry squad was swimming out of the water to the south and got mowed down by Charlie's tank. I somehow feel those two teams were supposed to be the other way around.  Tongue

I'm definitely for playing more Zeus missions and seeing what sneaky tricks can the Zeus come up with for us to deal with.


Re: The Debriefing Thread - Variable - 09-20-2014

Operation Foobar
Yet another great AAR Doveman, it was interesting to read what were you guys doing while wewere busy stealing the sub.
Damn, it looked like us four in Bravo faced most of the resistance at the airbase! Should have been the other way around, but we couldn't really predict what would happen.


Blackwater
That was a great start for a Zeus mission on a CiA coop night, I'd say much more than expected. The speech at the start was awesome and did a good job at setting the tone for the rest of the mission. It's amazing how aspects like that contribute so much for the mission. The mission was thrilling and yeah, I guess a bit more infantry action was a bit missing. I loved how the tanks got on Valhalian's AT mines! and our escape using the smoke screen fire mission was cool as well.
Great job Alwarren! Misah, will you Zeus us on Sunday?


Death Zone
Loved it. I was thrilled when I heard Alwarren's reoprt that he heard one of his AP mines went off! Gotta love such traps...