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The Debriefing Thread - Printable Version

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Re: The Debriefing Thread - doveman - 08-01-2014

FHQ Stop The Train

Nice mission. Didn't have any problems with lag until the two or three enemy at the crossroads starting engaging me and unfortunately I died pretty quickly then (the lag didn't help). The rest of my squad went down soon after as well sadly. Great fun until then though.

Operation Aspis Part 2

Was rather boring for Bravo for most of the mission, as we were sitting around waiting for ages and then when we eventually moved into town and were assigned to clear sectors, we didn't really encounter any enemies. Later on, moving down the road covering the minesweepers was fun, being engaged from the sides as well as down the road and we had some nice challenging engagements sweeping the surrounding area after that but it was a bit too little, too late.

Hit an Run

Always nice to see an SAS mission Smile The long walk from the chopper wasn't so nice though. I don't actually recall what happened with this one and SWEC shows it only ran for 14mins and I think it took us that long just walking!

Operation Overscore

After the SAS, time for the SBS to do their stuff. I enjoyed this one, except for when I got stuck running in circles for 5mins after being revived but I managed to get out of that eventually somehow. Was a nice touch/surprise to have the extra choppers come in after the General's one to keep us busy. Good job taking out the AA McGregor. I'm not sure how advisable it was to send a chopper to take out AA but it worked out OK and that's what matters Smile

Contact Person

I enjoyed the different atmosphere/setting for this mission, made a nice change. We managed to take out a couple of contacts before assaulting the shack but unfortunately red team, who were holding back and providing cover on the first assault, didn't have a great view of the camp due to all the trees. Although we moved to better positions once the assault team told us there were more contacts in the camp, Varanon unfortunately got shot before we could do so.

Moving on to the next position, I spotted a couple of contacts on our right and went prone and engaged them but a lot more contacts came streaming out of the buildings and one of them killed me pretty quickly. It was hard to tell if we were hearing vehicles or just the wind but I found that quite atmospheric and challenging. Luckily the vehicles seemed to keep their distance, even after we engaged the enemy but without a full squad it was a bit too much, although Alwarren and Variable put up a good fight and almost managed to clear the area.


Re: The Debriefing Thread - Alwarren - 08-01-2014

(08-01-2014, 09:49 AM)alias link Wrote:Nice mission again FHQ.

Thanks XD

Quote:The mission started in a slow pace, like  warming up for the real deal ... and it was great until we start having bad fps. I like the atmosphere and that i felt cornered. I wasn't paying attention at the end due the lag, and me splitting up, getting on the roof to get a better view didn't help the frames issue and freeman died in his attempt to help me. Sorry Sad

I really need to find out what is causing the lag.

Quote:I came to the conclusion that what differentiate a good mission from the rest is the atmosphere and not the tasks, amount of briefing or how nice you draw on map like in "place as many colored markers contest".

I always firmly believed that the main point for a good mission is user experience. I'll write my thoughts on that on a different thread, don't want to globber this one with it Smile EDIT: here is the post.

Quote:Something that interest me... if you have an answer for the lag let me know AL, in Flycatcher we had more enemies and most of us didn't lag. Could be a map issue? I want to try my hand with mission editing and will be nice to know in advance what to do to avoid problems like that. Thanks

I don't think it is the map. Most likely, I have too many scripts running. I suspect that one of the repeated scripts doesn't terminate, clogging up the performance. A lot of this mission is dynamically generated.


Re: The Debriefing Thread - Variable - 08-02-2014

FHQ Stop The Train

Loved that attempt although we failed. Meeting all those CSAT in the streets of that urban area was mortifying...
Friendly fire incident - When splitting teams it is the responsibility of the team leaders to keep track of other friendly teams' positions and make sure all your subordinates are aware of other friendly positions! Tell them where they are and demand every single one of them to confirm. In addition, try to spot the other friendlies as they move or in position and make sure all your subordinates see them. It's unacceptable that fearing from friendly fire incidents mission leaders will avoid cool flank maneuvers.

Another request - If you have placed explosives and have to disconnect, please make sure to detonate them before disconnecting because we won't be able to order your AI to detonate them after you leave.


Operation Aspis
Sorry guys, shouldn't have selected such an old mission. I think a lot of the resistance we had on the first attempt was not there. Too bad Bravo was just left behind for such a long time, but it was avoidable. Leaders - your first priority is to keep all teams in action. In this mission Bravo could have been ordered to advance on the first town with Alpha. We could have used the hunters to fetch them, they could have walked, but just letting them dry up on the starting point was a bad call. Team leaders - if you see your team is being left to dry somewhere, message the mission commander in steam and tell him that your team is getting bored. Don't wait to the end of the mission. People's time is precious.

Hit and Run
The assault team got hit and was wiped out shortly after we reached the town. Next time we should let the snipers thin out the enemy force before moving on the town. This is a tough mission.


Re: The Debriefing Thread - Alwarren - 08-02-2014

(08-02-2014, 10:23 AM)Variable link Wrote:Operation Aspis
Sorry guys, shouldn't have selected such an old mission. I think a lot of the resistance we had on the first attempt was not there. Too bad Bravo was just left behind for such a long time, but it was avoidable. Leaders - your first priority is to keep all teams in action. In this mission Bravo could have been ordered to advance on the first town with Alpha. We could have used the hunters to fetch them, they could have walked, but just letting them dry up on the starting point was a bad call. Team leaders - if you see your team is being left to dry somewhere, message the mission commander in steam and tell him that your team is getting bored. Don't wait to the end of the mission. People's time is precious.

That leader would have been me in this case. Let me elaborate why I did what I did.

First of all, I didn't know what would happen. Bravo getting into the APC was a task, so I expected something to happen once they did. Actually, what I expected was that Bravo and the whole column would start to advance onto the town as soon as they got in. I wouldn't have guessed that any mission would expect a small recon team to clear a whole town just so that a larger team with a full contingent of troops could sit around on their asses waiting. I just didn't expect a mission to pull that one.

So I kept Bravo back until we had at least cleared the road up until the town, then ordered them in, fully expecting something would, you know, happen. It didn't. As it seems, it seriously expected us to clear the town first then call in the US Army. It's either that broken by design, or the briefing is so shitty (in spite of being repeated five times for me) that it doesn't make anything clear.

So, I will not take responsibility for Bravo's boredom. The initial wait they had to endure wasn't that long, and as I said, I expected something to happen when they entered the APC. I couldn't know, nor expect, that NOTHING would happen, so I still hold that the mission itself is to blame for this, not me. As I said after the mission, I can't understand why there are two tanks and two APC's full of troops and the recon team has to clear out the town, which included the usual shitty "find the last guy that is hiding in a pantry in a side room in a lonely abandoned house in the back yard of a house somewhere in this city" type of  search. Seriously, how difficult can it be to insert a "count thisList < 10" type of trigger that says "Town is secure, we're sending in more troops to mop up" kind of thing?

It's a shame, since the mission idea wasn't bad. It's just the execution that was lacking.


Re: The Debriefing Thread - Variable - 08-02-2014

Of course the mission was badly designed, that was only a reason to go against that design and send Bravo forward, and not have them sit on their asses like the mission author intended.


Re: The Debriefing Thread - Alwarren - 08-02-2014

(08-02-2014, 05:51 PM)Variable link Wrote:Of course the mission was badly designed, that was only a reason to go against that design and send Bravo forward, and not have them sit on their asses like the mission author intended.

Yeah, like I said, I expected something to actually happen once they get into the APC; had I known that nothing would happen, things would have gone differently.


Re: The Debriefing Thread - Phantom - 08-04-2014

Operation Kinetic

- Fun mission, that pinned down moment at the wind mill was intense, seeing shots circling from all over. We lost Variable and Etzu there but seems Bravo did pretty well sweeping up the rest of the town, very nice missions and coop session today


HQ Diazero

- Great quick mission. Nice cutscenes and beach head assault on the side. Seems like explosive specialists, even though you may have one, sometimes there isn't always a blow up something as an objective, so I see sometimes to put their explosives to use, the best thing to do would be blow a hole in the wall for breachings (hopefully killing some guys on the other side and then spray lead once it goes). Nice holdoff at the first objective and the two team splits.


Re: The Debriefing Thread - Alwarren - 08-04-2014

Operation Kinetic

Really liked that mission, even though that Tigris bitch got me shredded, but at least it ate my missile.

What I noticed again in this mission is that if the leader dies, that is generally followed by a time of confusing and dont-look-at-me type of stares, with nobody taking command. I really think that is something we need to work on. I have a suspicion that most players do not read the briefing, or just glance over it, and hence don't really have an idea what's to be done, which makes them not want to take the lead afterwards.

HQ Diazero

In spite of some Spanish titles, this was a great mission, pretty action packed and very enjoyable. Goes will with the rest of the evening, because I can genuinely say I enjoyed all of the missions tonight (except of course face-planting out of the chopper without a chute Big Grin)

Ping Pong

Loved that one. My first underwater fight. Seeing that wreckage loom out of the darkness all of a sudden was rather creepy, as was the whole mission - pretty tense most of the time since I expected enemy divers everywhere, and in fact we only barely evaded an enemy submarine. Great mission, although I can imagine that some people didn't have a lot to do.

Operation Pitchfork

Outlawz, I think you should take the leader slot more often (saying this without any irony). Very good job at leading. Getting bombarded by these APC's on the rooftop was pretty cool. I managed to take out two of them, but there was at least one more. But mission complete, so, we showed them Smile

As I said before, good evening, lots of fun missions. Looking forward to the next.


Re: The Debriefing Thread - HKFlash - 08-04-2014

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Re: The Debriefing Thread - MavericK96 - 08-04-2014

Very fun co-op today.  I will say that the diving mission (Ping Pong) felt a bit slow when we were messing around with UAVs or whatnot, and we were just kind of sitting there for however long.  The parts where we were moving around were very fun, though, and overall it was a good mission.  I am not sure what was going on with the mines, since no one (even me as an Explosives Specialist) was able to disarm them.  I would have liked to have seen more divers/subs patrolling as well.

+1 to Outlawz doing a great job leading.  Very good communication throughout and good execution.


Re: The Debriefing Thread - Alwarren - 08-04-2014

(08-04-2014, 06:46 AM)MavericK link Wrote:I would have liked to have seen more divers/subs patrolling as well.

There were more divers in the original version of the mission, but Varanon took them out because they were just too damn deadly. I did check when we cleared the minefield, we actually missed a diver patrol by an inch there... but in the murky waters, you only see them at the very last moment, as we noticed when we got attacked by that four man patrol.


Re: The Debriefing Thread - Variable - 08-04-2014

Operation Kinetic
That was a great mission. In so many moments I thought we are doomed - even on the way to the objective. I think Alpha encountered about 4 or five patrols that have put up a very good fight and considerably slowed our small team (Stick, SPlice, Phantom Etzu and myself). We tried to evade some of them and that proved to be wrong because they chased us up to the windmills, so we had to fight from three sides. Got to say some good words for CSAT - they really tried to flank us and hit us from close range, one of them shot me dead.
Good job SPlice for striving to get the LR radio from my body and get in touch with Bravo. I guess there was some technical problem there. That lead to an interesting situation - Alwarren had killed the Tigris AA so Outlawz, who piloted the Littlebird, could come and provide CAS, but Freeman didn't know I died so he didn't order Outlawz to takeoff. Spectating all that, I have to admit I couldn't resist cheating and told Freeman I died so he should call in the CAS.

Too bad we lost Maverick so early in the mission...

Mission highlights - Stick and SPlice suppressing the enemy while Phantom and Etzu flanking the enemy and shooting them while they were suppressed and trying to take cover. Hearing and seeing the Tigris firing and being taken out by Alwarren's rocket. The desperate knife fight we had in the windmills. Outlawz' rockets blasting that damn Ifrit on the main road.

Great mission, thanks Etzu!

HQ Diazero
Always a great surprise to find a good and working mission on the Workshop Smile I'm going to follow that guy from now on. Phantom - great idea utilizing those explosive to make a hole in the compound walls!
Nice firefights we had there. I ran out of ammo twice Big Grin

Ping Pong
That was such a cool and special mission... Too bad it was uneventful for Bravo. I think I had the most fun in this mission since I was flying the UAV, the triangulation was awesome! Got me back to my teaching of coastal navigation for skippers... I almost got the ship's position perfectly accurate.

Pitch Fork
I fell asleep in the APC... Can someone post an AAR of what happened in the mission?


Re: The Debriefing Thread - MavericK96 - 08-04-2014

(08-04-2014, 12:48 PM)Variable link Wrote:Operation Kinetic
That was a great mission.

Too bad we lost Maverick so early in the mission...

Yeah, no big deal, though with the low visibility (even with NVGs everything was sort of foggy...I can see why Alwarren missed seeing those power lines the first attempt) I barely had time to identify the threat as AAA before being blown out of the sky.  I don't think there was much I could have done differently there, as the AAA was relatively close to the drop point.

(08-04-2014, 12:48 PM)Variable link Wrote:Pitch Fork
I fell asleep in the APC... Can someone post an AAR of what happened in the mission?

Basically, after we cleared the compound, we went to clear the enemy HQ (3 buildings surrounding a plaza) inside the main town.  One APC was disabled by a mine just before reaching the plaza, while the other one stayed a bit outside and survived.  After clearing those, we were tasked with holding the HQ.  Most of us were on the rooftops, and 3 enemy APCs rolled into the plaza and started unloading MG and GMG fire on us.  The APCs were destroyed with AT and we mopped up the rest of the infantry.  Around the same time, a friendly attack helicopter came in for support, though I never actually noticed it doing too much (maybe it took out an APC, not sure).  After that we had to evac, so we all hopped in the remaining APC and raced to the evac point, completing the mission.  No resistance encountered on the way to evac.  All in all, a fun mission.


Re: The Debriefing Thread - alias - 08-08-2014

Airport Assault

It is an Ok mission, something missed tho, i can't put my finger on it. BTW nice leading Outlaw, very focused and precise.

Skiptro

I was surprised by AI flanking our position when we tried to assault the hill from E. We were pinned down and with all the rain was pretty difficult to spot enemies. If i'm going to play this again i'll try engage from distance and provide suppressing fire with one squad and have the other squad assaulting from the same direction.
Anyways with Alpha provoking the enemy Bravo had the chance to go in and engage from close range.
Nice and rainy mission as usual Outlw Smile

Lache de Molos

Basic mission, not bad but not enough for us. What i liked tho is that i was taken by surprise with the convoy appearing from behind the bushes when i spotted first vehicle was like 50m away and i start shooting like crazy. Very good job done by our ATs they reacted fast and efficient.

Assault from the deep

With some changes this mission can be good, i hate using under water radio, my CAPS doesn't work properly and i can't communicate, i might have to change key binding again in the TFAR key file.
When i was clearing the house i died in i killed first guy on the hallway, i start firing at him first and he didn't flinch, he was able to fire back at me. The second guy in the room got me, i shot him from behind and while i was laying fire on him he turned in a split of a second and he head shot me. Again he didn't respond to suppressing fire like he was in GOD mode, i'm not even sure i killed him. I think they were made immortals for few seconds for the sake of strong sensations, they didn't flinch, move, they were facing same direction even with me shooting at them, that could work with respawn but not with one life missions.

Question - Can mission skill settings override server AI skill settings? 


Re: The Debriefing Thread - Variable - 08-11-2014

(08-08-2014, 12:01 PM)alias link Wrote:Question - Can mission skill settings override server AI skill settings? 
I'm pretty sure the skill is a calculation of both.

Fear the Reaper
Well what can I say, a mission that make you empty 17 mags when you are the medic must be a good one! Good leading Outlawz and SPlice! Could have been a bit more proactive at some points but overall the flow of information and execution was great.

Sub Raid
Finally completed! Whatever script you were using there Outlawz, bookmark it and make it your homepage. They really wanted to keep that hostage and it felt like they are fighting with their teeth! Good job everybody and nice shot with that AT on the Helicopter Outlawz, I'll make a video for that mission Smile

Negotiations Failed
Now that was a professional mission. And as Alwarren said, really polished. It was the first time I entered the abandoned hotel and I have to say this is a lovely spot! When the mission is so cool, it's good to fail it once just to admire the all the delicate mechanisms and designs (we actually got spotted and the hostage was executed, but we proceeded and extracted safely). Looking forward to playing it again!

Operation Blackjack
I had to configure my joystick on the fly (no pun intended), sorry for not being too responsive at the start. It was the first time for me in the Wipeout in a long time, and hearing the new sound effects was a nice surprise.
I like flying from time to time, we could use some Joint op missions with air support, next time we play such a mission, I'd like to have a go as the pilot. Sorry in advance for crashing.

Spies Like Us
Interesting mission, we should try it again and use the APERS against the patrolling Ifrit. Enough of those could take out its wheels.

Fog Men
Do you guys think that it would it be possible without respawn? If so I'll remove it.

Red Dead
The fight on the mortar positions was awesome, whoever did not remove his NVGs missed out big time... Smile


IMPORTANT MESSAGE
I just want to add one thing - Please, after every mission we play, unless it was complete crap, we all go and post a comment on the author's page, and thumb it up (the 'Like' button). Many times not all of us do that. I fail to understand why is it so hard on some people, but seriously, if it's that hard for you to say thank you, maybe you shouldn't play missions that were made by people that all they want is acknowledgement. Just spare us the time and headache and just post even a little "Nice mission, thank you", even if you think it wasn't perfect. This is the fuel that drives this community, without the mission makers we would have played stupid game modes or DayZ, and it's the little, oh so little, we can do in return.

If anyone has a problem with that let's discuss it, but if all agree, the next time we finish a mission, the comments should count as the number of participating players.