FHQ Ghost Recon: Desert Siege - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: FHQ Ghost Recon: Desert Siege (/showthread.php?tid=2415) |
FHQ Ghost Recon: Desert Siege - Varanon - 08-14-2013 Recently, I played Ghost Recon again, and noticed that nobody has yet made a version of the Desert Siege campaign for Arma 2, so well, here we go. Will upload to the server too Mission 1: Burning Sand Re: FHQ Ghost Recon: Desert Siege - Alwarren - 08-14-2013 Nice ^^ Re: FHQ Ghost Recon: Desert Siege - Variable - 08-15-2013 Damn, should have played the original by now... SPOILER! Re: FHQ Ghost Recon: Desert Siege - Varanon - 08-15-2013 The first mission isn't much of an eye-opener anyway, Variable, so you can't spoil much. I'm not sure if I continue with the campaign, anyway. The problem in remaking missions is that you are bound to the original and can hardly bring in your own ideas. For this mission, I added a small twist (reinforcements coming in) that were not part of the original mission... a bit of artistic freedom, if you will. But in general, you're bound by what the original mission was... We'll see. I started with a CWR2 mission now. Re: FHQ Ghost Recon: Desert Siege - Varanon - 08-19-2013 Ok, after Sunday's feedback, made some fixes to the mission:
Updated on the server in case we ever want to replay it (I hear you finished it) Re: FHQ Ghost Recon: Desert Siege - Variable - 08-19-2013 Great mission! I enjoyed it very much. Looking forward to the next episodes. In most missions I tried thus far, when hovering the mouse over a task marker on the map, a tooltip appears with a text lable of the objective. It didn't work in your mission for some reason. You might want to look at it for the next missions. Re: FHQ Ghost Recon: Desert Siege - Varanon - 08-19-2013 (08-19-2013, 05:42 PM)Variable link Wrote: Great mission! I enjoyed it very much. Looking forward to the next episodes. Thanks. Don't really know why it wouldn't work with the popups, I didn't change anything, and the short text form is set correctly (which is what displayed usually). Anyway, I'll check it. Next mission already started Re: FHQ Ghost Recon: Desert Siege - Varanon - 08-20-2013 Regarding the popup hints on task markers: These hints are the same that also appear in the main view above the waypoint marker and are usually very short, like "MOVE", or "DESTROY". Not many missions actually set those. Anything using shk's tracker don't (it doesn't set them), and for FHQ TT, only missions that actually define them (which is rare) Re: FHQ Ghost Recon: Desert Siege - Variable - 08-20-2013 Maybe I'm used to them due to sander's missions. |