FHQ Task Tracker (Obsolete) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: FHQ Task Tracker (Obsolete) (/showthread.php?tid=2316) |
Re: FHQ Task Tracker - TonyMarony - 04-18-2013 Hola, your work is highly appreciated, but dont overestimate our noobish editor-skills ;-). The above mentioned demo mission does help a lot to understand how it is working. Once again Link: http://www.armaholic.com/page.php?id=19774 Greets  Tony Re: FHQ Task Tracker - Alwarren - 04-19-2013 (04-18-2013, 10:44 PM)Fat Tony link Wrote: dont overestimate our noobish editor-skills ;-). That's why you should listen to the Pro's Re: FHQ Task Tracker - Anthropoid - 04-19-2013 Awesome. All my enemies and target objects are set. Waypoints for enemies set. Objective markers and gear dump for players set. Triggers set (though not all working how I want yet). I've got to set the conditions for "Mission Accomplished" and also make sure my heli extraction is working. But otherwise I'd say it is 90% done. I need to play test it solo to make sure it is not completely imbalanced, but that is more play than work so . . . I just might have this thing done by Sunday. I realized in the course of some play testing today that, placing AI in the "best" locations to defend houses is not likely to create fun because of how awkward peeking around corners and grenade use is in the game. So I've put him in decent hiding places but tried to avoid making it too hard. I seem to have squashed all the errors that the script checker spotted (use of parentheses and brackets is a real no-no in your briefing isn't it?). However, when I Preview the mission, I don't get any briefing. I've got all the files Phantom included in his "test_mission_simple_west.Desert_E" template folder, plus the task tracker code and the HousePatrol code (which is working fine): briefing.html briefing.sqf description.ext fhqtt.sqf HousePatrol.sqf init.sqf mission.sqm overview.html However, when I preview the mission my briefing is not showing up for some reason. Probably a simple thing? Code: /* Briefing And yes! Varanon, your work is extremely appreciated! It is just that: when you are new to coding and new to editing, that FFQTT.sqf looks like DEATH by syntax! Having deciphered how the basic briefings work, I came to the realization that, all that complexity in the FFQTT.sqf is (evidently) irrelevant for me finishing a mission at this stage. Apparently all I gotta do is plug in the content and let your app do the hard work for me! = Happy and Appreciate Noob. -=-=-ADDIT-=-=- I think I might have an idea why the Briefing isn't showing up -> Briefings don't show up with this setCaptive true on the player. Re: FHQ Task Tracker - Varanon - 04-19-2013 (04-19-2013, 04:24 AM)Anthropoid link Wrote: I think I might have an idea why the Briefing isn't showing up -> Briefings don't show up with this setCaptive true on the player. Briefings do show on setCaptive players, however, they are no longer "west" but "civilian" (that's how setCaptive actually works). I would suggest using a global variable with the group of the players, and use that instead of the "west" filter. Alternatively, if you only have the players as playable characters, just omit the filter altogether and have the tasks assigned to every playable character. Re: FHQ Task Tracker - Anthropoid - 04-19-2013 Okey dokey -=-=-ADDIT-=-=- When I change west to global In my briefing, the briefing is visible when I load as a civilian player. But I get an error that there is an undefined variable. Re: FHQ Task Tracker - Varanon - 04-19-2013 (04-19-2013, 02:21 PM)Anthropoid link Wrote: In my briefing, the briefing is visible when I load as a civilian player. But I get an error that there is an undefined variable. global isn't a side... when I said "global variable" i meant a globally visible variable. For example, add "MyPlayerGroup = group this;" to the init fields of all playable units, and then use "MyPlayerGroup instead of "west" Re: FHQ Task Tracker - Outlawz7 - 04-21-2013 Never mind, that comma threw me off. :p Ok, I mastered this now. Re: FHQ Task Tracker - Anthropoid - 04-21-2013 (04-19-2013, 10:23 PM)Varanon link Wrote: global isn't a side... when I said "global variable" i meant a globally visible variable. Thank you Varanon. I'll use that as a good reason to learn more about variables Now that I understand what this is doing for me (saving me all those references to every player, etc., etc.) I'm really very thankful for it! First mission is in final "alpha" form. Trying with Variables help to get it uploaded to the server so I can test it in SP mode. Really appreciate all the help! Re: FHQ Task Tracker - Outlawz7 - 05-01-2013 I'm using this as condition in an end trigger. Quote:["task01","task02","task03"] call FHQ_TT_areTasksSuccessfuldoesn't work. Quote:["task01"] call FHQ_TT_isTaskSuccessful AND ["task02"] call FHQ_TT_isTaskSuccessful AND ["task03"] call FHQ_TT_isTaskSuccessfulworks. Quote:["task01","task02","task03"] call FHQ_TT_areTasksCompleted;also doesn't work. Re: FHQ Task Tracker - Varanon - 05-03-2013 Thanks, Outlaws, i'll check it Re: FHQ Task Tracker - Lightspeed - 05-20-2013 I think this is what you told me I needed during mission the other nite? When player died and used AI body, the tasks were no longer visible. I assume this gets around that problem? Re: FHQ Task Tracker - Variable - 05-20-2013 (05-20-2013, 02:19 AM)Lightspeed link Wrote: I think this is what you told me I needed during mission the other nite? When player died and used AI body, the tasks were no longer visible. I assume this gets around that problem?Yes, that's the tracker Alwarren suggested. It will fix the problem. Re: FHQ Task Tracker - Anthropoid - 05-21-2013 (05-20-2013, 02:19 AM)Lightspeed link Wrote: I think this is what you told me I needed during mission the other nite? When player died and used AI body, the tasks were no longer visible. I assume this gets around that problem? For a very easy to follow guide to how to implement this tool, (as well as handy templates) check out Phantom's mission site! http://phantommissionsite.weebly.com/ Re: FHQ Task Tracker - Lightspeed - 05-22-2013 Thanx to the great script from Varanon, the template from Phantom and the advice here, I've almost completed transition of Mission 1 to the new format. Will be easy to copy/paste and update into the next 3 missions and onwards. My splash screens are being updated now with Viper-1 in OperationowderBurn. Getting there.... Re: FHQ Task Tracker - Lightspeed - 05-24-2013 How do I create a new marker and put it in a certain position when I add a new task using this script? |