Random_Adjust.fsm - a simple way to adjust the enemy force in MP - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Random_Adjust.fsm - a simple way to adjust the enemy force in MP (/showthread.php?tid=2119) |
Random_Adjust.fsm - a simple way to adjust the enemy force in MP - Wiggum - 11-20-2011 Hi ! Actually i created this small .fsm script for personal use but think it may be useful for other people too. I wanted a simple way to adjust the enemy force depending on the number of players in a MP mission and also add some randomness to the whole thing. With this script you can just enter some names of enemys and then tell the script how many of them it should randomly delete...or just let the script delete all of them. Quote:Call with: This time i created a DEMO-mission and a readme.txt so i think there is no need to explain everything here in the forum. But if you have questions or have spotted a bug then please post it here ! DOWNLOAD Script + DEMO Mission: http://www.file-upload.net/download-3889595/Random_Adjust_DEMO.zip.html Re: Random_Adjust.fsm - a simple way to adjust the enemy force in MP - Overlord - 11-21-2011 This is something I have been wondering about. As e.g a 16 player mission will have enemy according to the amount of playable slots, it's almost senseless to play with 3 or 4 players. Is there a way to automatically reduce the amount of AIs according to players connected? I guess it would be a JIP nightmare, but that's another issue. Re: Random_Adjust.fsm - a simple way to adjust the enemy force in MP - zeufman - 03-09-2012 same, unable to dld the demo file :'( Random_Adjust.fsm - a simple way to adjust the enemy force in MP - Variable - 03-09-2012 (03-09-2012, 03:10 PM)zeufman link Wrote: same, unable to dld the demo fileZeufman, I'll try to get Wiggum to update his post with a working link. |