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Arma II missions - Printable Version

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Re: Arma II missions - Zwobot - 02-04-2011

Minesweep

Filename: co08_cia_minesweep.takistan
Mission name: co08_cia_minesweep
Slots: 8 infantry
Island: Takistan
Time of day: Day
Parameters: none

Briefing:
Situation:
a) Enemy
Intel gathered by conversations with civilian population indicate that the towns of Karachinar and Zavarak are of increased interest for insurgent forces in the province. Road obstacles discovered by a recon drone are reinforcing those reports.
There hasn't been intercepted any enemy radio traffic in the AO which means the insurgents are well experienced and disciplined. The insurgents' obstacles are likely to be observed and secured by squad sized elements.

b) Friendly
You are parts of Golf platoon / 1337th CiA Brigade tasked with road clearing operations in the area of Karachinar - Zavarak.
Alpha platoon (Mechanised) is in reserve and can be called in as reinforcements by radio trigger.

Mission:
Golf platoon (you) are tasked with sweeping the roads east of Zavarak and north of Karachinar of mines in order to enable future operations of the brigade in the area.
Furthermore reconnoiter the road to Karachinar and Ravanay and destroy any enemy obstacles denying usage of both roads.

Execution:

Instructions to clear the minefields:
Move the engineer unit close to a mine to defuse it, it will take up to 10 seconds to defuse a mine. All mines have to be cleared in order to complete the objective.

Clear road obstacles with satchels.

Map:
[Image: ee87e4118129499.jpg]


Re: Arma II missions - Zandhaas - 02-18-2011

There have been additions and updates to my coop packs.

BAF: two new missions

Download current version of the BAF coop pack

Takistan: three new missions and updates to various existing ones

Download current version of the Takistan coop pack

Regards,

Sander


Re: Arma II missions - TonyMarony - 10-07-2011

Hola,

reworked bootsy´s mission Ruins of zargabad. (co08_ruins_of_zargabad_v51.zargabad.pbo.)

Removed all respawns, additional weapons and a bit of MP incompatible code. We have tested it yesterday and it works, although it looks like a hard nut due to close combat action. (Checked the AI skills, they are all at standard ;-) )

Cheers

  Tony


Re: Arma II missions - Variable - 10-07-2011

Sounds cool!
Just make sure to update the mission list so I will not forget selecting it on coop nights, ok? Also highlight it in yellow so it will stand up over the rest of the missions...
Looking forward to playing this!