Arma II missions - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: CiA Coop Nights (http://forum.ciahome.net/forumdisplay.php?fid=6) +--- Thread: Arma II missions (/showthread.php?tid=1891) |
Arma II missions - Zandhaas - 05-30-2010 Version 2.8 contains 103 coops, 53 playable with an addon and another 50 variants playable with default Arma II content: http://www.xs4all.nl/~svdorst/rcir_coop_pack.rar Regards, Sander Re: Arma II missions - Overlord - 05-30-2010 Thank You again will upload just now Re: Arma II missions - Zandhaas - 06-27-2010 There has been an update, with some new missions and some missions fixed to correct a side effect of applying patch 1.07. This brings the total to 117 coops, 57 playable with default Arma II, 60 requiring an addon. Regards, Sander Re: Arma II missions - Overlord - 06-28-2010 You then miss 3 for 60 for default ArmaII.... : Re: Arma II missions - Zandhaas - 06-28-2010  I do not miss them, it is rather the rest of the world that remains short changed. There are more missions on my hard drive than have been released into the wild.The eventual total of default Arma II missions will reach 65 by the time I have finished the WIP ones on Chernarus. After that I start on Arrowhead and CWR2 missions. Regards, Sander Re: Arma II missions - Zwobot - 09-12-2010 I uploaded "Hell patrol" (co_1-18_hell_patrol.takistan) to the server. It's basically a remake of what I described in the PvP thread some time ago. It can be played as team vs team or all players on one side as true coop (leave AI on for the other side then). In either case there are independent units patrolling the area who are hostile to both Blufor and Redfor. Re: Arma II missions - TonyMarony - 09-13-2010 hey, sounds cool! Looking forward to give them a try on tuesday (tomorrow)! Cheers for the mssion-makers! Tony Re: Arma II missions - Overlord - 09-18-2010 Nice mission Zwobot, good to see you haven't falled in that "respawn-trap" Re: Arma II missions - Zwobot - 09-18-2010 What do you mean respawn trap? Re: Arma II missions - Overlord - 09-19-2010 (09-18-2010, 10:49 PM)Zwobot link Wrote:What do you mean respawn trap?That's there's NO respawn Lot of guys make nice missions but add respawn to it that, in my point of view, destroy the whole mission. So, again, thank you for not adding respawn to your mission. Re: Arma II missions - Zandhaas - 10-25-2010 Group respawn makes it a lot easier to define conditions for ending a mission than no respawn at all. It also cuts down on the time spent as a bird, so I have no intention of disabling it. The workaround is simple: have enough players to fill all available slots in a mission. --- Version 2.1 adds two new missions and contains changes to some existing coops to mitigate the effects of patch V1.54. The total of missions included is now 24. New missions: co08_spot_cache.Takistan.pbo co09_pass_orders.Takistan.pbo Spot Cache features an infantry patrol tasked with locating and destroying three enemy caches. Pass Orders has an infantry squad securing a road by eliminatin enemy personnel and heavy weapons in the area. Download current version Regards, Sander Re: Arma II missions - Overlord - 10-26-2010 Will be on server tonight Sander, thanks again Re: Arma II missions - Zwobot - 11-06-2010 Another remake of one of my not quite finished Ofp missions: Spähtrupp (part 1) Slots: 8 (Russian infantry) Time of day: Dawn Parameters: Weather (clear / rain) Briefing: Situation: a) Enemy Is retreating to the east since yesterday. Contact was lost at dusk. Enemy is wearing digital woodland camo. b) Friendly Able Company on point of the 1337th CiA Brigade is camping near Stary Sobor. Unteroffizier Marto's hMG squad is setup on the edge of the forest. The company will move out in two hours. Mission: The company commander wants to know: Is hill 491 (Altar) occupied by enemy forces? Your squad is sent out on a recon patrol. Execution: ou advance with your squad through the depression towards hill 391. From there move on through the wood to hill 491 (Altar) and find out if it is occupied by the enemy. If you make contact with the enemy you are to stay in contact. If the hill is free of enemies you are to stay there until the company links up. Report from hill 391 (use Radio trigger). hMG squad Marto is covering your advance to hill 391. Map: Re: Arma II missions - Overlord - 11-06-2010 Plauing... Re: Arma II missions - Zwobot - 11-06-2010 Errr... what? |