Removing vehicle explosions - WGL? - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Removing vehicle explosions - WGL? (/showthread.php?tid=1715) |
Removing vehicle explosions - WGL? - Marto - 10-31-2009 Anyone know how to remove the vehicle explosion effect in WGL? I want to place two destroyed BMP's (this setdammage 1) but I don't want them to be exploding at the start of the mission - just black and knocked out. ??? Re: Removing vehicle explosions - WGL? - Zwobot - 10-31-2009 Can you use a BIS BMP instead? Re: Removing vehicle explosions - WGL? - Marto - 10-31-2009 For one I can, the other is a BMP-3.... I've set dammage to 0.9 and locked the empty vehicle - best I can do for now... It's for Rye times Pt 2 so same vehicles need to be present for continuaty... Re: Removing vehicle explosions - WGL? - Marto - 10-31-2009 Just tried a BIS vehicle - blows up with same effects.... :-[ Re: Removing vehicle explosions - WGL? - Overlord - 10-31-2009 What if you use the wrecks? They should be damaged at start. Re: Removing vehicle explosions - WGL? - Marto - 11-01-2009 (10-31-2009, 03:17 PM)Overlord link Wrote: What if you use the wrecks? They should be damaged at start. Only one I could find was MTLB wreck - are there others? ie BMP etc Re: Removing vehicle explosions - WGL? - Overlord - 11-01-2009 Guess not, if you want to use WGL wrecks. I think it's only BIS wrecks (jeep, M113 etc) available. Re: Removing vehicle explosions - WGL? - Marto - 11-01-2009 Yeah couldnt find any bmp's... Re: Removing vehicle explosions - WGL? - Overlord - 11-01-2009 Could be dangerous if the mission start among those wrecks |