FDF boat engines - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: FDF boat engines (/showthread.php?tid=1580) |
FDF boat engines - Ferenczi - 06-06-2009 can't find a way to turn it off. and i don't need it to be brrrrrrrrrr-ing all the time for my silent night mission Re: FDF boat engines - Chris Johnson - 06-06-2009 Lower your volume Re: FDF boat engines - lenin - 06-06-2009 boat setfuel 0 ??? Re: FDF boat engines - Ferenczi - 06-06-2009 (06-06-2009, 02:34 PM)Lenin link Wrote: boat setfuel 0 ??? already tried Re: FDF boat engines - Chris Johnson - 06-06-2009 There might be a mod here : http://operationflashpoint.filefront.com/ Re: FDF boat engines - Make - 06-06-2009 Soldier action ["ENGINE OFF",Boat] Remember that you must replace ''soldier'' with the unit name you placed in editor, do this also to ''boat'' Re: FDF boat engines - Ferenczi - 06-06-2009 forgot to say that the boat is empty Re: FDF boat engines - Make - 06-06-2009 Engine isnt supposed to be on if nopody has drived it :o Re: FDF boat engines - Ferenczi - 06-06-2009 yeah shouldn't be.. :-\ Re: FDF boat engines - Make - 06-06-2009 Try to create the boat again ??? Re: FDF boat engines - Ferenczi - 06-06-2009 checked even in other missions - can't make it shut up, but as far as i remember from yesterday, those boats in the a&d mission were silent.. gonna unpbo and check if there's some trick for this edit: those are brrrrrr-ing too, guess it's an fdf bug Re: FDF boat engines - Chris Johnson - 06-06-2009 But the boats we saw yesterday were locked, maybe that is the reason they weren't "brrrrrrrr-ing" Re: FDF boat engines - Ferenczi - 06-06-2009 as i said (06-06-2009, 04:22 PM)Ferenczi link Wrote: edit: those are brrrrrr-ing too i just checked it Re: FDF boat engines - Post - 06-06-2009 Have you checked it in MP too? I think I can remember something about engines acting differently in mission editor and MP (might even matter if player is equal to server) |