aceloadout.sqf ,^
^L briefing.sqf r
^ description.ext T
^V hide.sqf N
^ image.jpg hd
^1 init.sqf M
^% initServer.sqf n
^} mission.sqm Ɍ
^-K taw_vd\CfgFunctions.hpp ] taw_vd\defines.h ]7 taw_vd\dialog.hpp ]; taw_vd\fn_onChar.sqf ] taw_vd\fn_onSavePressed.sqf ] taw_vd\fn_onSaveSelectionChanged.sqf ] taw_vd\fn_onSliderChange.sqf ]4 taw_vd\fn_onSliderChanged.sqf ] taw_vd\fn_onTerrainChange.sqf ] taw_vd\fn_onTerrainChanged.sqf ] taw_vd\fn_openMenu.sqf ] taw_vd\fn_openSaveManager.sqf ]D taw_vd\fn_openTAWVD.sqf ]| taw_vd\fn_stateTracker.fsm ] taw_vd\fn_tawvdInit.sqf ] taw_vd\fn_trackViewDistance.sqf ]b taw_vd\fn_updateViewDistance.sqf ] taw_vd\GUI.h ]GO
if (!isClass (configFile >> "CfgMods" >> "ace")) exitWith {};
_parr=[];
_parr=(units pg1)+(units pg2);
ammocrate additemcargoglobal ["ACE_Flashlight_MX991Item",12];
ammocrate additemcargoglobal ["ACE_Maptools",5];
sniperammo additemcargoglobal ["ACE_Rangecard",5];
ammocrate additemcargoglobal ["ACE_Clacker",10];
player createDiaryRecord ["Diary", ["Additional info","
To load the truck on top of the PTS-M, first lower the PTS-M rear ramp, then drive the truck on top of it and finally close the ramp. The truck should then be 'attached' to the PTS-M.
The RSP-30 flare works like a single shot pistol.
Mission uses Tonics action menu viewdistance setting script.
Join the CiA coop nights! www.ciahome.net"]
];
player createDiaryRecord ["Diary", ["Force Overview", "
'Blue' Overview:
8 man infantry team
GAZ-66 R-142N Radio truck
UAZ
In the crate:
Flares
Explosives
Mines
2 x LAW
Ammo
'Red' Overview:
Infantry with various small arms
Light armored vehicles
"]];
player createDiaryRecord ["Diary", ["Mission Overview", "You are part of a US special forces team located deep in enemy territory.
You have stolen a Soviet GAZ-66 R-142N radio truck for technical analysis.
The team and the truck are currently located at the safehouse. The safehouse has a small stockpile of equipment and weapons.
The plan is to keep moving south towards NATO controlled territory. To do that, the river Biela must be crossed.
Originally, you were supposed to cross the river over the bridge near Grabin. Unfortunately, the bridge has been destroyed.
A local contact has offered an alternate route: the Soviets have set up a temporary crossing point east of the bridge,
using PTS-M amphibious transports.
Your mission is to steal one of the PTS-M transports and use it to ferry the radio truck across the river.
Once across the river, leave the area along the southern path.
The contact reports that at night the Soviets usually keep their PTS-M on the southern side of the river. The crossing point is defended only by a few sentries and a squad of infatry.
Nearest possible enemy QRF is the Soviet mechanized infantry unit located in Grabin.
"]];
// Tonics view distance script.
#include "taw_vd\GUI.h"
author="Siil";
OnLoadName = "Steal the truck";
OnLoadMission = "SF team must get a truck across the river";
loadscreen = "image.jpg";
respawnButton = 0;
class Header
{
gameType = Coop;
minPlayers = 6;
maxPlayers = 10;
};
class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
};
class CfgDebriefing
{
class End1
{
title = "Mission Completed";
subtitle = "River crossing successful";
description = "You managed to get the truck across the river in one piece and leave the area. Well done!";
pictureBackground = "";
picture = "b_inf";
pictureColor[] = {0.0,0.3,0.6,1};
};
class End2
{
title = "Mission Failed";
subtitle = "Truck destroyed";
description = "The truck was destroyed";
pictureBackground = "";
picture = "b_inf";
pictureColor[] = {0.0,0.3,0.6,1};
};
class loser
{
title = "You all died!";
subtitle = "";
description = "Everyone is dead.";
pictureBackground = "";
picture = "KIA";
pictureColor[] = {0.6,0.1,0.2,1};
};
};
_location = hidelog;
_radius = 20;
_terrainobjects = _location nearRoads _radius;
{hideobjectglobal _x} foreach _terrainobjects; JFIF H H C
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