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Full Version: Phantom Mission Script Loader/Generator
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Program that modifies your unbinarize mission.sqm weather, player count settings, mission description and generate scripts for you to use when making a mission so you can focus more on placing the units in game rather than copying and pasting over the template files you want to use and then modifying them. Practically, this is my mission template loaded up in a GUI and cuts out the step of editing all the files manually. 

I also included my mission composition in the release that contains 16 spectator slots, 3 zeus slots, and some triggers for mission end/success and Task completion which utilizes FHQ Task Tracker. 

Current features:
  • Setup in game mission settings (weather, player count, anything you can currently set ingame in the settings plus description.ext)
  • Create info text on bottom right screen
  • Pick which scripts to load (all FHQ so far. I'll only add scripts that have a proven record to integrate well and work for dedicated servers. In most cases, they'll almost always be FHQ scripts)
  • Write debriefing
  • Write briefing and tasks
How to Use:
  • Create any mission in the editor and unbinarize the mission
  • You can place the units and items in the mission now or later, or you can go ahead and run the generator now. 
  • It should create a backup of your mission.sqm and then you fill out the information that you need
  • It will overwrite some mission settings and create the files in your mission folder
  • DO NOT have any other files in that mission folder. If you are using any other templates or frameworks, do not use this application.
If you want to add more items or fix some spellings for task/briefing creation or debriefing, you'll need to open the briefing.sqf or debriefing.hpp in a text editor.

Full readme and documentations on how to use can be found here
https://docs.google.com/document/d/1FjhS...sp=sharing

Download here
https://github.com/bennpham/Arma3Phantom...r/releases
This is great Phantom, thanks. Might be the reason for me to get back to mission making...
Updated to version 0.9.1

- Fixed briefing task missing waypoint texts and task titles being labeled incorrectly
- Mission.sqm fix messed up Mission section, Scenario Data Header, and duplicate Header when Header is already defined
Updated to version 1.0.0

- Added FHQ Force Tracker
- Added color picker to Tasks & Briefing
- Color button will automatically change color if you manually type the hexidecimal for marker colors
Updated to version 1.0.1

- Included latest updated FHQ TaskTracker from the forum
Updated to version 1.1.0

https://github.com/bennpham/Arma3Phantom...tag/v1.1.0

- Added FHQ Weather Script
- Added FHQ Detection Script
- Added TAW View Distance
- Moved init and description generation until after script selection to enable the new scripts
Updated to version 1.1.1

https://github.com/bennpham/Arma3Phantom...tag/v1.1.1

Bugfix for an issue in the description checkboxes option where it only keeps the default checkboxes to pass through the state instead of allow you to pick which items to check.

This prevented you from having briefing_loadout options or disabling the zeus init and low player count parameters options.
Updated to version 1.2.0

https://github.com/bennpham/Arma3Phantom...tag/v1.2.0

- Adds new description sections
  - description params (FHQ Difficulty)
  - init ACE Extra (for extra ace items)
- Trimmed off day on infotext time of day
  - This was bleeding off the screen when the actual infotext was running ingame
- Adds new Setup.md file to give users more information on various options
- Prevents users from skipping debriefing, briefing, and tasks if they left it blank to avoid script errors in game

Link to FHQ EdenTool that FHQ Difficulty options compliments with: http://ciahome.net/forum/showthread.php?tid=3875