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Full Version: CUP Brensk Tram Sweep (SP/CO09)
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NAC has been hiding a bunch of chemical compounds within Brensk train station. If we don't stop them, their shipment will head off tomorrow. We can't let them ship this chemical across to their labs or else they'll complete their zombie experiment of transforming all human beings into zombies and mutants. We can't destroy this compound either or else it'll spread like a virus. We can't just steal one sample because they got a large amount here. We must eliminate all of the NAC forces immediately then we can get our reinforcements to confiscate the chemicals. A joint ops of Czech, British, and Russian forces will lead the assault.

Features
- Spectator Slots 
- Zeus Slots 
- Side Respawn 
- Dedicated Server compatible 
- If started in singleplayer, you will have more friendly AI reinforcements
- You get to customize loadouts in briefing in singleplayer
- If optional low player count mode is on, there will be more friendly reinforcements (only if players do not occupy other teams)

https://steamcommunity.com/sharedfiles/f...1386335813

Requires Namalsk and CUP

Ported over from one of my Arma 2 namalsk missions.
Sounds great Phantom!
We tried this a couple of times. It seems like the enemy can see through the trees and bushes. I suggest, as a workaround, limit most of them to fixed positions and maybe a patrol on the main road of the base.
Updated Brensk Tram Sweep. 

All patrols except for 1 main road patrol (and 1 random spawn pickup that don't move at start) are now static
Added TAW View Distance