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Full Version: Promoted Arma 3 feedback tracker tickets
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Let's put here tickets we wish to promote and vote them. It doesn't have to be yours, any issue you feel worth promoting is important. I know for a fact BIS is taking into account the number of votes.

Two I opened recently:

This one is plaguing our coop nights for ages:
Missions with a "Bad link to a static object" do not load on dedicated server unless -nologs is used

This one is just poor, poor design for the weapon and grenade switching:
Weapon and grenade switch controls should first bring up the weapon-HUD to show the current selection before changing it

Please vote and post more important bugs!
Hasn't been solved yet, status is "Assigned" so there may be still some hope. Not something concerning everybody, but i guess it bothers every head tracking users.. had to play with disabled aiming deadzone since then.
http://feedback.arma3.com/view.php?id=116
(07-19-2014, 09:36 AM)3lackrose link Wrote: [ -> ]Hasn't been solved yet, status is "Assigned" so there may be still some hope. Not something concerning everybody, but i guess it bothers every head tracking users.. had to play with disabled aiming deadzone since then.
http://feedback.arma3.com/view.php?id=116
Voted up.

Another one that makes stealth underwated approaches on a defended coast impossible:
http://feedback.arma3.com/view.php?id=18986
I don't know of you guys ever experienced it, but this is a problem that should still be present in the game. Basically spectators can "interact" with your character.

Example: as a spectator, during a mission i was making a pilot dump flares (not purposely) by pressing the corresponding key. You can also make them switch weapons or other actions, so better not touch any key other than switching from player to player when spectating for now.

You can imagine this happening in the wrong moment, could mess up a mission.

http://feedback.arma3.com/view.php?id=19705
(07-22-2014, 08:50 AM)3lackrose link Wrote: [ -> ]I don't know of you guys ever experienced it, but this is a problem that should still be present in the game. Basically spectators can "interact" with your character.

Example: as a spectator, during a mission i was making a pilot dump flares (not purposely) by pressing the corresponding key. You can also make them switch weapons or other actions, so better not touch any key other than switching from player to player when spectating for now.

You can imagine this happening in the wrong moment, could mess up a mission.

http://feedback.arma3.com/view.php?id=19705
Oh jeez, I hoped that it's only local to the spectator's machine! I guess I was wrong. Voted up.
The guy who makes the weapon attachments animations (which we will soon add, by the way) has requested to vote this ticket:
http://feedback.arma3.com/view.php?id=18174
Please vote this one guys. Joystick controls are deleted if game is launched with the joystick unplugged.
http://feedback.arma3.com/view.php?id=20950
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And another one. Silencers cause weapons to inflict more damage:
http://feedback.arma3.com/view.php?id=21000
Please vote this up:
http://feedback.arma3.com/view.php?id=21074

The command I want would enable easy fastroping scipts, rapelling, and other goodies like that (zip lines too)

Although there's mods that fix this, this should really be fixed by BIS.


AutoSpot=0 in difficulty settings has no effect in MPhttp://feedback.arma3.com/view.php?id=18967
AI can spot mine way too easily. A mission breaking bug that affects most of the ambush missions out there.
http://feedback.arma3.com/view.php?id=21361
Just up voted all of these. Hopefully something will be done about these issues.


EDIT:


Please up vote this one, it would make load out creation much easier.
http://feedback.arma3.com/view.php?id=1353

I get these annoying sparklies around edges in the shadows. Please vote up. The bug report is pretty old, so chances are slim it is ever going to be fixed, but you can always hope.
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