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Night was dark and full of (script) errors.

Free Press

I was shot to helicopter. Fell to ground 45s to mission. Splat. Went to play Red Lightning on Dosbox. Just as my 3rd Shock Army was about to have a breakthrough in Fulda Gap next mission started.

Angel of death

The mission idea was nice and it was cool to have helicopter provide support with minigun from above. I was medic and well, not much job for me as mission ended to technical issues and finally to a bugged trigger. Fun and don't mind trying again.

El Chapo

Only in the end I figured it was Etzu mission after all and not a Phantom mission. Wonder why. Anyway the mission was good. I admit I liked it despite technical difficulties.

In mission start I was AT in Alwarrens team. We spotted enemy armed vehicle at a distance, disembarked and I scored a hit with RPG-7. Thanks Alwarren and Den for giving me accurate range. Second after that I was turned to swiss cheese. Lifetime of hunter-killer RPG teams is short, even without Encino Man's firemissions.

I got new assignment to Outlawz team. Sneaking to objective was kind of fun. We took heavy casualties at the city. The shacktown was part of the mission charm but also frustrating as hell. We lost Outlawz, then Variable and Unnamed took over. In the end only Unnamed me and Freeman made it of my team. Several skirmishes at point blank range. We linked up with remnants of Val's team, found El Chapo who figured that hes more safe running off like headless chicken than with us. Probably a good call. We decided we aren't getting paid enough for this shit and hiked to extraction killing humvee enroute. 

Paratrooper mission

I don't mind creative anachronisms, I can imagine my M14 is Garand but I didn't really understand the mission. Better coherent readable briefing would have helped. However Normandy looked fun from the sky but 101st Airborne took heavy casualties at yellow chemlight of Sainte Mere Eglise. We lost two men at drop, more at first firefights resulting 50% casualties. In end me and Alwarren charged SS Panzergrenadier regiment head on.

If we go to these type of missions I want to jump from plane in  Unternehmen Merkur with Altis being Crete.

Raid and Rescue

It actually worked..at least first part... and it looked like nice mission. It was fun setting up the ambush but I got killed in skirmish back at the shack.  Convoy apparently got stuck in the city. Replay material if author addresses the issue.

Headhunters Redux

I'm ashamed this POS of a mission had my name on it. I have updated it to this century by now.
Re Headhunter Redux: It's not bad, it's just using the wrong first aid system. I was shot and landed in the water, where no one could hear me scream :|
Serpent Rising
There were several points in the mission were things could have gone very different, but everybody kept their cool. The BRDM-2 that came to investigate the EWR site was dispatched before it could use its gun; the BMP-2 didn't spot us and the gunship also never got a fix on us.

This mission didn't have a lot of patrols but it had sentries that could call in reinforcements, we were lucky that we didn't stumble over any of those.

Approaching the AA Site, it was revealed that there was a camp in the fold behind it that was impossible to spot from either the sea-side nor from the way we approached (I wonder who put it there Smile )

Good job, good leading.

Deciding Factor
Major issue at the beginning was trying to fit both teams next to each other without a fixed marching direction. The result was that we kept bumping into each other, and I was really surprised we didn't have any friendly fire incidents. I am not a big fan of "keeping teams together", most of the time it isn't needed or outright counter-productive. In this case it worked, but there was a lot of luck involved.

One thing I noticed, leaders must really speak up when using the radio, it is very hard to understand them sometimes with the noise of the static and combat sounds.

Ambush the Convoy

Simple name for a simple mission which nevertheless proved to be a fun one (as a lot of simple missions do). Next time we shouldn't bother to bring the fixed weapon, it was pretty useless since it only has a limited swivel range. Other than that, the mines could have obviously been played better (mea culpa). Other than that, good execution, good mission.

Headhunters Redux

The highlight of the evening. Wouldn't have thought that a remake of a BIS mission would be so much fun Smile
It kept us busy all the time without overloading us, had its quiet times juxtaposed to the high-intensity action, perfect mission. When we passed that Marid I was sure we were done for Smile

Good games yesterday, in spite of a few workshop weirdnesses.
Serpent Rising FHQ

Great moody mission. Zodiac insertions are cool and the mission had great setup with nice background/briefing. I was a grenadier in Varanon's Alpha team. Nice execution and action when taking the beachhead and the bridge.

In the camp we came under a surprise visit by a BRDM which was swiftly dealt with. One of the game savers. On our route to second objective we decided not to use the road, apparently as we came under fire from there and there was another heavy vehicle. We pushed to AA camp through forest. Short fun action at AA camp, hike to extraction and mission complete. Nice job leaders. Sahrani is still very new map to me so it was fun.  Really looking forward to next episode.

Deciding factor

This was a bit of a interim work, snack and not one of my magnum opuses.  I didn't really like the mission but I rarely like my missions anyway.

I was a simple rifleman, the sinew of the armed forces.  Alpha actual was Den and Comrade McGregor led Bravo. It turned out we played the old version of a mission, the new one would have been a bit different.  This was bread and butter no frills infantry job in the forest.

Den chose to approach the objective from southeast corner and cut the route of a Command truck. In the start we dodged USMC ambush at the farmhouse and we headed to forest. We came close to kill box and started sweeping the area. We came across the command truck, eliminated it, and kept moving. Eventually we came across the tank that mopped us up last time. Bravo team neutralized it. With a bit of divine assistance we got more illumination, continued our SnD, and finished mission.

This map's beef is the forest. It is also detailed, and enemies, especially at night, are pain to spot. Den chose to move relatively slowly and took our time. That was a good overall plan. Spot hostiles,stay in cover,  use grenades, small flanking, rinse and repeat.  Bread and butter. Problem is that forest is like a real forest. Getting lost is easy, and losing LOS to your team mates is easy and formations take much more effort.

Island Thunder 2

Fun mission!

Variable took command of Alpha, I took over Bravo. We chose to use the boats to cut down transit time and in heavy Pacific waves we set off. Action at LZ was short, and we overcame the opposition.

We started moving to objective with familiar move/cover, take turns, etc but it was soon apparent weather would have its challenges. Haze / fog was heavy and at least on my screen I had several issues with spotting targets. However my team, especially Unnamed/McGregot hunter/killer team did great work in finding hostiles from the mist.

Crossing the small isthmus was particularly tough action. We neutralized the bunker on south after heavy firefight,  but my team took plenty of fire from across the inlet. We RV'd with Alpha who made the push across as we covered. Then other way around. We had constant skirmishes from 360 until things calmed down near our final objective, airfield. We put our optics to work and Alpha moved to secure the area.

At this phase we started receiving enemy reinforcements to our rear. Alpha ordered my team to move in, and I left McG/Unnamed HK team to provide rearguard as Bravo moved to secure comms tower. One nasty incident at comms tower. I simply missed one hostile in small guard hut. I heard Alwarren declare hostiles, I turned around, and had both Alwarren and hostile on my line of fire. Fortunately no casualties but I should have provided more clear orders who does what, who clears what.

I was concerned of my rear guard as Unnamed/McG were constantly under fire and I requested permission to leave the site and return to action but we had another route for extraction. I pulled my team back, and we prepared for a march to exit until mission ended.  Solid job team B, and again, I had clear orders/great coop with my superior officer (Variable, A-actual).

I liked the mission setup, mood, but haze was too heavy for my personal tastes.  This is turning out to be a nice campaign andlook forward to more.

Ambush the convoy


Nice simple mission! I decided to setup the ambush point relatively close after a bit of thinking and consulting opinions of the populus.

Setup was simple. Mines on road, ambush positions up. Bravo were to ambush APC, my team was to concentrate on light escorts. Charge to truck ASAP and bug out. With a bit of divine spotting the convoy eventually made its way to our ambush. M113 escaped, but escorts were neutralized and Ammo truck was disabled. With a bit of a chaos Manuel got to truck and took off with it taking fire.

I told the truck to get off the road, push to forest and keep moving. Truck was the golden goose. Infantry was expendable. We took fire from 400-500m distance from north.  We had option to start a long range shooting contest with ironsight AKS or bug out. From my angle it was a no brainer. Pedal to metal with two feet. It probably wasn't fun. but staying at ambush spot would have been monumentally stupid.

I planned to RV with truck and move with infantry but truck got to extraction, end of mission. Fun snack and good job people, especially Manuel for the truck gauntlet.

To do better:

Even if it is  late night, simple mission, I should have preplanned better who does what AFTER we complete the ambush. What is extraction route, RV point, route to truck. Ok, we didn't know at that point where to go, but when we waited for convoy I should have drawn preliminary extraction routes, RV poitns, etc. Now our flight was chaotic even if it apparently worked.

Headhunters Redux


I don't usually enjoy my own missions but this one was nice. I was sniper and Variable led the team.

We sneaked to lighthouse. Variable and I went further and took observation positions. We spotted the target walking around the firing range, inspecting troops. Target stopped to reprimand his men for sloppy firearms handling. Variable reported distance. One click up. Hold breath. Good sight picture. Pad of the finger on the trigger. Custom Timney match trigger action. Shot fired, observation. One hit, one kill, bug out. #HVT 1 down. As the time alarm flares went to the sky the special forces team was already on the offroad cruising to next objective.  (Honestly the range was trivial for a sniper shot but I loved sneaking, setup, and execution)

On route to next objective we came across a patrol on the road. There is no kill like roadkill. We overran one guard, and opened fire from back of the truck upon others. Unfortunately they managed to return fire before we got 'em, and Misha was KIA at ths point.

We checked a small hut and found evidence of FIA / CSAT clash. No survivors, but .50 cal on technical was working. It appeared a recent incident, and soon CSAT Ifrit came across the hill to investigate. It was soon pelted with .50 cal rounds, and infantry team moved in to eliminate the survivors.

Next step was observation post and HVT #2. We spotted observation tower and Variable told us to go around. This turned out to be a good maneuver and we managed to surprise them. Short firefight at point blank range and HVT #2 down. However firefight awoke the driver of the truck containing SIGINT equipment. He started the truck and put pedal to metal. Variable ordered men to commandeer empty Ifrit, and they went to pursue the truck. I was left behind to observation post with Manuel but we soon heard good news on radio. 007 car chase ended to destruction of the target truck.  Alwarren's explosives did the trick.

We had spotted HVT #3 at Camp Rogain 800m away. We planned to use captured mortar to pelt the target area with indirect fire.  Unfortunately our loud firefight and allied air strike to M-26 had awoken the place. Enemy reinforcements started pouring in. We had clash with enemy infantry, Marid, and incoming helicopter. I opened fire with my heavy sniper rifle rounds and Variable grabbed RPG from Ifrit and scored a hit. The following firefight was one of most chaotic I have experienced for a while and I am surprised we only lost Varanon. We managed to put off some mortar rounds to Rogain, which apparently eliminated our HVT #3. Time to bug out.

During our drive to patrol boat we came across Marid on the road.

Stag: Hey' is that thing armed?!?!
Variable: What thing?
Stag: Um the Ifrit that just drove past us?
Alwarren: It isn't Ifrit. It is Marid.

40mm grenades opened on us but Variables Ifrit smokescreen (underused feature people) saved  us and we managed to make our way to extraction. I thought the FIA guys had returned but instead they turned out to be CSAT. However we saw them before they saw us, and we executed ambush. 2 seconds of firefight, all done.

We commandeered a patrol boat and made our way to extraction under moonlight. Mission complete. Awesome job everyone. Great leading, great execution.
Headhunter Redux

God damn, what a ride.
Our team was covertly inserted onto the beach and made its way to meet our FIA contacts. They were standing by a CSAT soldier corps and informed us that Col. Namdar was visiting the Kamino firing range.  After assessing the topography and calculating lines of sights I decided, in contradiction to everything that I am, to go for the silent, one- shot-one-kill approach. We slowly climbed the lighthouse hill in fear of detection. Luckily, the Persians didn't it guard although it controled their firing range. Big mistake. In the last stretch I kept the bulk of the team behind, and transformed from a SPECOP team leader into a spotter. Stag, our sniper, and I, crawled the last few meters and the Kamino firing range finally came into view. I started to look for our target. After a few sweeps with the laser range finder, an officer came into view. That's the Colonel! He approached a group of soldiers, looks like he is going to inspect them, which means he is about to stop, giving Stag a chance to conveniently snipe him. For the last time I called out  the range and bam! The colonel is down. We grabbed our gear and quickly evacuated the vantage point.

We got back to the FIA gathering point and took two offroad vehicles. I decided to hit the comm tower next. Our target was a Tempest type truck. Our small convoy cut through the forest and I decided to cover the last stretch over the road. That was a mistake. A patrol of CSAT infantry came into view right after the bend I quickly tried to run them over, missing them both, and allowing them to release some shots. Damn! We are exposed. As I drove through, the operators at the back opened up on them, and the rear vehicle managed to run them over. The quick fire exchange cost Misha's life, but we had to press on. We proceeded and came into view of what looked like a stronghold that FIA attempted to attack and failed, judging by the corpses that were laying around.
That was the first time we came under accurate fire, the enemy has responded fast after detecting us. An Ifrit attacked, and deployed a QRF on the side of the hill. Stag manned an abandoned M2 gun and opened up, suppressing the dismounts. I followed with 40mm rounds to finish them off. And then the ground exploded around us. Mortar rounds! I was thinking  "we have to get the fuck out, and fast. The objective is not far away so we might still hit it before reinforcements arrive to boost its defenses". Too bad we had to climb a steep hill to get to it.

The climb ended. We set up on the narrow side of the perimeter fence to limit the sector in which the enemy might be. Split into two teams, Red on the right and Blue on the left, we started sweeping the perimeter. contact was made with some sentries, good, it looks like the reinforcements had not arrived yet. Here's the target Tempest truck! Fuck, it's manned. Fuck, it's running away! We have to prevent it from escaping. I quickly jumped into an Ifrit, ordering Alwarren to join me, and the chase was on. I drove North and couldn't spot it. Stag reported over the comms that the truck had left to the east. I corrected my course and saw it. I drove in front of it, taking advantage of the Ifrit's superior speed and traversability. Alwarren jumped off to kill the driver and then it turned and moved away from us. Damn it! I left Alwarren there and chased it yet again, this time trying to ram it. That Tempest beast didn’t' even budge. Ok, time for a different plan. I moved ahead of it and physically blocked it. It finally stopped. I jumped out and emptied a full mag into the driver seat. Job's done. All the while our guys were killing infantry on the hill. I ordered our demolition expert, Varanon, to grab one of the OPFOR vehicles and destroy the tempest truck and I got back to the comm tower hill. We wasted a lot of time and the enemy managed to put up an effective counter attack. We fought hard, fending off enemy teams from multiple sides. At one point an enemy helicopter attempted to deploy reinforcements on the side of the hill but when it slowed down to land, an HE rocket killed its engine, and made it fall on the hill. it slid inelegantly
and blew up in flames.
We found an enemy mortar and used it on the remaining target, after a while we received confirmation that our target there has been killed. Good, we won't have to fight through the now ready enemies there.
After losing Varanon to enemy fire, and taking out the team that killed him, I got back to my trusty commandeered Ifrit and ordered the team in. We took a lot of fire. Thank the Goddess that even Iranian vehicles have English labels... here's the switch. A smoke screen bloomed right in front of the vehicle. Stag moved through it and boarded the vehicle. All in, time to go! I reversed down the hill until we were clear from the enemy fire, turned around and raced away from the crime scene. We moved offroad. Apparently, I completely missed an enemy Marid APC that managed to land some rounds into our back just as we crested down and broke its line of fire, the Ifrit was dead. Remembering that FIA left an assault boat for us in the rendezvous point, we decided to get back there. Moving out of the woods we saw two silhouettes there. Are these more FIA fighters? That would be odd since we saw that the guys we met leaving the area. Getting closer we managed to identify the typical CSAT headgear, the enemy has found the gather point. After assigning targets, and receiving  the "Ready to fire" reports, I gave the order to fire. Good, they never knew what hit them.

That was one hell of a mission, saturated with events. Silent kill and successful evacuation, close encounter in a convoy and using fire from vehicle, cool firefight on the hill, shooting down a chopper, violent car chase with the Tempest truck, and great enemy that tested our nerves. Awesome mission Stag!
Missing in Action


That was a tough one. We crashed in pitch black. Two guys bleeding because of the exploding chopper. I was the medic, so I was getting them up, and suddenly the enemy was all over us. In the darkness, we lost our leader and ended up without a long range radio. Suddenly, a BTR was sneaking up on us and opened fire. I grabbed a Javelin and put a missile on it, but the distance was too short. Couldn't lock, the missile exploded near it, killing one of our guys (sorry whoever you are) but blew out the tires. Luckily, we were extracted shortly after.


Crash Site Red


After putting the teams on the ground, I flew off to the north west, only to be hit by large caliber fire that took out my engine... I was too fast, too low, and soon after, too dead.


Respawned in Viper-Black. We were up on the hillside, with a lot of NATO forces in town. Someone opened fire, and the GMG Hunter hung us from the trees like Spaghetti.


Ivory Serpent


Sneaking through the jungle evading patrols was fun. Once, the enemy was just on top of us. I mean, one stepped on my hand, really. After emerging from the jungle, we sneaked up to the boat and found out that it's pretty sturdy. Mopping up the prison camp and guard post went rather well.


Hammer Blade


The success of the mission was only surpassed by the rugged handsomeness of the leading officer. We dispatched the Shilka from the lower point, out of it's gun's depression angle. Using one team as cover, the other team moved in and dispatched of the radar station. Similar tactics were cunningly employed to approach and clear the crash site, before moving north to the extraction.


Message in a Bottle


Unfortunately, the mission bugged out. It was pretty action packed and all went smoothly until we had a misunderstanding with the command team, which, coming around the corner, attacked us, resulting in some friendly fire.


Operation Two Birds


Very nice idea. First, we cleared the roadblock, then waited for one of the trucks coming in from the airfield, hid in the rear, and let it drive us past the enemy defenses. After a hard fight, we were buzzed by an SU-25 Frogfoot coming in from the nearby air base. Luckily, it was never able to get a clear shot on us.


Assaulting the airfield was brutal, we were constantly under fire from the Mi-8 circling above. Luckily, the harriers made some effective runs on the airfield, and Knight was able to damage the chopper so it crash landed far out of the AO.


After that, it was mainly mopping up.
(03-18-2016, 11:05 PM)Varanon link Wrote:Message in a Bottle

Unfortunately, the mission bugged out. It was pretty action packed and all went smoothly until we had a misunderstanding with the command team, which, coming around the corner, attacked us, resulting in some friendly fire.

That could be my mistake aswell. I gave command team Desert (/Urbanish) camo and everyone else had Forest camo and didn't mention it anywhere. Thought it would've been a cool effect but it backfired in way I didn't think of.

I have fixed that by giving everyone Forest camo and fixing the mission. Hopefully next time, it will be a much better experience for everyone.  :-[
Missing in Action
SQL
Tried to get everybody away from the chopper, but did not manage to do it in time. Should have send the peole up the hill first, but you are always smarter in hindsight. When I finally started to move my Squad I took an instant bullet to the head and fell.

Crash Site Red
GL Black
We were the engi team, so I kept us behind the other two groups. Since the other groups never pushed over our assignet position we got stuck on the hill. Great overwatch position, but we could not do anything to disable those hunters.
The plan was to ambush a foot patrol and sneak through the gardens, but somebody either panicked and fired/was shot at and we got wiped out.

Ivory Serpent
Marksman

I love the jungle and sneaking through the pitch black was fun. We were a bit OP, but I had a lot of oppertunities to utilize my weapon. I just would have liked to recieve more info where the other group is moving. Identification via IR was not always easy.

Hammer Blade
AT
Finally got to play with the Panzerfaust. Mission went smooth. Orders and Objectives were clear. However we were encouraged to all face one direction and the squad tended to embrace it, which left us vulnerable to flanking enemies. We were lucky enough that no serious attack came from the side.

Message in a Bottle
SQL
I really liked the mission, espacially the pressure from the incoming bombing run. I think using one group on the left, one on the right and the command group as reserve in the middle worked quite well. The friendly fire incident was started by me. I was fighting green KSK with "Flecktarn" backpacks. Came to the town hall and shot two oilve green enemies. Came around the corner facing two oilve green soldiers one with a flecktarn backpack. I shot them they shot back and several people went down including myself.

Operation Two Birds
Command
Luckily I was able to get into a position where I could reach everybody on long range.
B provided good recon, C was working independently and A was clearing the first objective. Everybody was reporting in, so far, so good.

A was supposed to get in a truck and be driven past the second Roadblock covertly. They were to clear the village and afterwards take control of B.

When A was just seconds away from the second roadblock SQL A was suddenly giving orders to B. What made the situation worse was that SQL A was giving B orders to fire on a target that was not supposed to be killed.

Now I had two options:
1. Either tell both to hold fire and continue as planned
or
2. Watch and see what A is about to pull off

I was about to go with the first option when I saw the truck come around a corner and slow down for the roadblock, so instead of possible confusion I would have created I folded and let SQL A roll with it.
After that it went smoother, but the triggers did not work due to the roadblock.
Nice AAR format Sithis ^^

Missing in action
(My role: Your friendly neighbourhood god)

Night was dark and full of..hrm.. flares? Darkness was a curse and a boon. You lost Sithis and leaders LR radio due darkness, but as you had untrained rabble without NVGs against you, they were as blind as you were. In couple of instances they almost sneaked up on you in cover of darkness. I added some flares to balance odds but still. Game changer this time was the BTR. Great work disabling it.

Crash site was one of furthest possible locations and even with LR it would have been at maximum range. Eventually CSAR team found you and due extensive casulties, picked all missing sheep at one lift. On way back Variable played hide and seek with Shilka, and quite possibly saved extraction helicopter from being shot down.

CSR [FHQ]
(Viper Green)

Red chainer, server issues. Phase Shift Warp + armed MRAP. Ugly. By the time I got back most people were dead.

Island Thunder 3&4
(AT in McG's team & MG in Mjolnirs team)

Great missions. Our plan to use boats to bypass the enemy (and likely the author's intention) failed, and we got a trek through the jungle. We played hide and seek with enemy patrols at the start and it was one heck of a experience. They must have passed us as 2-3m range at best. We laid still, silent, and enemy wasn't any wiser. McG kept cool, and we went undetected. Awesome.

At the compound we destroyed one armed technical, and encountered one sturdy trawler. Nice infantry action enroute to other outpost and mission win.

In next episode it was daylight for a change. Nice infantry mission and lots of action at AAA/Radar sites. We located crash site, and headed to extraction. Very moody patrol type mission.  In both episodes I liked the variation/balance of silence, sneak, and action.  Great job from leaders/team members.

Message in a bottle
(Rifleman in Variables team)

Great opener from Den. Nice briefing/clear tasks, and novel mission idea! Compact short fun. Nice infantry action. I liked that player really had to keep moving, and pushing from one building to another. In the end bugged trigger caused issues.  Look forward to play again!

Two Birds
(Spotter. Unnameds aide de camp)

Grand tour. Briefing was bit of a stress test but this turned out to be a great mission. I didn't realize the thing about trucks/roadblock until I read debriefing ^^ Diverse tasks for different teams.

Our job was to reconnoiter/mark targets for eastern roadblock/compound. The recce part was great fun. Good communication/coop with the boss above my pay grade, aka Unnamed. We checked target distances, targeting priorities, locations of threats,  well before action took place and when it was time to pull trigger it was just systematic going down the list.

Variables Alpha-team cleared the eastern compound under perfectly executed all around awesome, professional fuzzy fluffy sniper umbrella. We RV'd with infantry at compound, destroyed narcotics cache, and turned to improvised SA-16 SAM vehicle.

We got our sights on the frogfoot. Our mistake was to fire at same time. Unfortunately it wasn't all. RHS has currently bug with Iglas. They do not lock to targets. They get tone,but missile won't guide. This is acknowledged issue in RHS dev tracker, and it is marked to be fixed in next release. Result was two misses. Fortunately it didn't ruin the mission.

At airfield we took positions on southern ridge and were told to engage snipers/Iglas/helicopter pilots. We got clear targeting param's from  Commander Sithis but now that I think, it would have been better to hit the helicopter pilots first. Sniper wouldn't go anywhere, Igla gunners would be stationary targets if they would attempt use the launcher, but helicopter taking off turned it to a different fight. Bolt action takes a bit to load and to regain sight picture and I missed running pilot. Fortunately our HMG/AA gunners scored several hits to helo, and I think Unnamed hit its engine with heavy sniper round as well.

In end I spotted targets/ranges for Unnamed and watched friendlies sweeping Harrier softened airbase clean.  We almost got offroad tireprints on our asses as friendly truck narrowly missed us on our firing position. That's what you get for being camouflaged^^.  GJ folks, great leading Sithis.
(03-19-2016, 02:08 AM)Sithis link Wrote:When A was just seconds away from the second roadblock SQL A was suddenly giving orders to B. What made the situation worse was that SQL A was giving B orders to fire on a target that was not supposed to be killed.
Sorry, I thought you wanted me to take command over them once the assault on the town started.
What target was not suppose to be killed?

(03-19-2016, 02:08 AM)Sithis link Wrote:After that it went smoother, but the triggers did not work due to the roadblock.
What do you mean?
(03-19-2016, 11:10 PM)Variable link Wrote:Sorry, I thought you wanted me to take command over them once the assault on the town started.
What target was not suppose to be killed?
What do you mean?

B was only supposed to come under A command after that assault, so I probably didnt communicate that clearly enough.

The objective was to go through the second roadblock undetected. Which was weird since it was right next to the village that you had to assault.

The "task" read: Get through the eastern roadblock un detected.
And it never ticked, I guess it was a condition for the other tasks to count as complete.

In my eyes the mission was still a success, but it would explain why the triggers failed.

(03-20-2016, 02:18 AM)Sithis link Wrote:The objective was to go through the second roadblock undetected.
Damn, I missed that.
(03-20-2016, 07:47 AM)Variable link Wrote:Damn, I missed that.
That was, iirc, optional
that task is bugged/not working, had some issues due to the blufor being detected whilst undercover in the cartels truck, usually ticks on exit of the area  as long as you drive back through the rd block, had it working before so not sure of the issue. Sounds like it all went as I had intended  ;D the jet turning up at hazar bagh is due too enemy escaping via motorbike, if anyone noticed ?
We took out a motorcycle in the town. I think we let the rider live since he was unarmed. Is this the guy? If we just neutralized the vehicle will the jet still arrive?