FHQ Mission of Murder
From a grunts viewpoint plan went smooth until we started taking out the AAAs. I was one of the unfortunate suspects. I couldn't get a lock on from the tower, nor from the ground. I saw it clearly in thermal behind the building, but the launcher refused to lock. Evans managed to take a shot, but the missile hit a building in front of the Tigris. I probably should have fired the missile without a lock a bit up to the sky, and then to just 'wire guide' it to target, but I learned that you can actually do that bit too late. Then I made a controversial decision to attempt a lock on from the radar dome, but fell through the stairs while climbing. Good night. I took a side respawn to APC commander, and one minute after it was nuked to particles unknown to human science. I brought ill luck to my team in that mission.
Lost Squad Chernarus
Everyone was moaning that it is dark, pitch black, but I loved it. Obviously I get my pleasures from perverse stuff. It had great atmosphere of panic when we started taking fire, had no idea where we were, and had to rely on Phantom's flares. Great fun!
Winters twilight.
It was surprisingly addictive to watch the action from the sky (not as a seagull). Obviously it was my own mission so I knew what to expect, and I think both teams did great job. Players approached the mission as I had in mind, and plotted sensible and sane search patterns.
Both teams reacted very well to fire when they clashed with first VDV maneuver teams. Mission worked pretty well as a stand alone and I had to do only subtle additions. At your second clash, when Outlawz's (I think) team was making a way across forest clearing you took a fire from your flank and RPG gunner missed your team with thermobaric RPG round. HAd that hit, it would have wiped half of the squad. You located very quickly the origin of fire and cleared the threat. At that point, I started to make small changes. You were doing way too well
I mostly tried to think how enemy commander would react. I share excerpt from war diary of 1st Razvedka platoon/3rd company/1st Battalion of 104th Air Assault Regiment on their Thirsk campaign.
"
Baltic Sea. Island of Thirsk. 4th day.
I've spent half a hour next to radio at my command post. I lost half of my company yesterday when we assaulted the church of the capital and now it's snowing like in Siberia. My teams reported sounds of turboprop engines in the Baltic darkness. GRU confirms enemy is attepting a resupply, and it seems they missed the drop zones. US teams are no doubt out there, but so are my elite recon teams!
One of my teams fails to check in with me. Radio? Weather is bad, and cold is eating our batteries. I wait 10 minutes. This isn't time for hasty decisions.
Then, I get a radio message. One my search teams has found a blinking blue light in woods some 200m away. I order them to move in slowly and carefully. Few minutes after this, they report of US team meeting at the crate. I tell them to move in and wipe them out. Flank the enemy, don't just to rush in! No one acknowledges the transmission and no more messages are received. Damn.
I send forth the reserve squad of my best veterans with a helicopter despite the weather. Each one of them has combat experience from Georgia and Dagestan. They can handle anything that capitalistic exploiters of the west can dish out. Helicopter reports LZ clear and proceeds to reconnoiter forests from air. Helicopter reports of a flare, but fails to spot anyone in the blizzard. I'm concerned of portable launchers, and I won't risk my last helicopters. I pull it back. I need it later. Squad on the ground is sent to investigate last known location of flare, and they find bodies of their comrades. Leader, veteran sergeant, plots a new search course.
(One of your teams made a short cut, or got lost, and adjusted their path to RV with another team which went to investigate the wreck of the plane. As a result, you avoided narrowly being ganged by a full VDV squad. They passed you DAMN close! I won't metagame, and if I hear you guys make plans on radio, I won't use the information 'out of context'. I might consider adding NVGs to AI in future missions. Most of the time they do well, but sometimes they are damn blind. It was lots of fun to watch it though : ) )
My VDV squad found faint set of tracks in the snow and 97 empty cans of Tactical Bacon! Ah! There were at least two teams! My maneuver team further east moving with UAZ was given order to carefully reconnoiter the US forces near coast and report what exactly we are dealing with. Sounds of gunfire and silence. Another team goes missing, but I now have a rough fix.Definetely somewhere near coastal road!
Damn. Had my battalion deployed in Gotland I would be enjoying Swedish vodka by now, but I am stranded on damn Thirsk, and dealing with what has to be at least a platoon of Delta Force operators. I send three maneuver teams from all directions at same time, and tell them to suppress, cover, and move together (herding AI in combat mode is a PITA even as Z
). They report a visual of a beacon of a supply crate. I tell them to move in slowly. No risks. Suddenly edge of forest explodes and my teams are cut down with accurate fire. Efreitor on the ground is wounded, still thinking whiskey-tango-foxtrot hit us, and as a last act, grabs RPG from the ground and loads it with Frag warhead. There! 3-4 enemies prone. Sweet target, and they haven't noticed him! Hands shaking from battle stress and cursor is at target. Eat this Big Macs! Millisecond before he presses the trigger there is a muzzle flash, and it is good night. (I was playing opfor at that point, and I think it was Alpha team which made a juicy target, but was saved seriously at VERY last second! Great Zeus moment there!
)Â
More casualties. I radio HQ and request a Mi-24 gunship support. Some S8KOM's and they are fried Kiev chicken. Denied (d20 roll dice fail
). Too risky and Americans might have received new Stingers. But my 2B14 mortar platoon is on stand by, and now I at least have a non moving enemy at my sights! Wounded sergeant on the ground is still alive, having witnessed destruction of his elite VDV team. He calls in fire, but blood loss and battle stress makes him read coordinates wrong. First round lands to coast, way off target! 'Vampir, 45-00. Left 250, add 100, fire!'. Next round lands closer, but not quite there yet! However the lucky round wounds two enemy soldiers! Their comrades rush to give first aid. Sweet non moving target! 'Vampir, left 50, add 50, fire!'. Sound of shriek as 82mm HE round flies over my head. There! Close enough!
Call for 'fire for effect' is received at the mortar platoon. Tired crews are rushing new 82mm HE rounds to guns. Sergeant hears the muzzle sounds of the mortars at distance and manages to spot a sleeve insignia patch through the binoculars. CiA! One of their elite units! Those guys wiped half of my company when they defended the church! (Mission Winters Chill. COOP night week ago)
Trees falls and shrapnel and blast waves pelts the enemy! Impacts aren't quite on target, but I spot casualties, and they are pulling back!
No risks now. Enemy is a capable opponent. I better send the big guns. Mortars are firing smoke to conceal the move, but my BTR gets stuck in the snow. Same time my recon Mi-8 lands a squad to the coast. Damn pilot goes too close. I warned him of possible Stingers! My BTR reports of strange objects in snow and stops for a fateful second. Accurate M136 round, or hidden M19 AT mine blows it to sky high.
Helicopter pilot made one last error and reports of a missile hit and loss of hydraulic pressure. He manages to unload half of the squad to ground, but moment later it is destroyed on the ground with another AT4 (or Javelin). This is escalating into another debacle. My radio is pinging like symbals of Bolshoi's orchestra. I ignore it and order my last reserves to move forth (I noticed your pingings, but I decided odds were still 'good to go'
). Americans are wounded, and maybe I can finish the job.
But it wasn't to be. My last BTR is destroyed and my squad is shattered and stuck in the snow. Leader is dead, and they are panicked (aka stuck/bugged/and it required my attention to micromanage them at this point
). Sound of helicopter! American Cobra! (I got a soft heart and helped you but damn AI pilots didn't engage the Russians on ground :/
)My AA team readies the 9K34 and manages to shoot it! A hit! Enemy gunship retreats, but another is hovering somewhere close, but staying way off the missile range.
So be it. Valar Morghulis. With a heavy heart, and more Stolichnaya, I radio my last teams order to disengage. Panicked (aka stuck) forces finally follows my command, and CiA has won another day, but war isn't over. Before disappearing to snowy forest my razviedka sergeant reads name tags of the fallen Americans from their uniforms. MacGregor. Alwarren (must be a KSK operator), and at least two others. Well next time, we get them all!
(Despite speculation, I did not purposefully murder you with the mortar fire. Well, my script did, but I didn't do it as Zeus. There is 60m radius where rounds lands, and you had super bad luck to get the hit by bracketing round. Sorry. I don't know about you, but I had tons of fun ^^)