07-03-2014, 03:31 AM
Based on his testing, it seems like it's heavily reliant on wind conditions, random luck, etc. But yeah, it can/does obscure their vision to some extent if the stars align.Â
(07-03-2014, 03:31 AM)MavericK link Wrote:Based on his testing, it seems like it's heavily reliant on wind conditions, random luck, etc. But yeah, it can/does obscure their vision to some extent if the stars align.ÂYou make it sound like it's not reliable. I think his tests show that it has the same effect as it has on humans. The AI will not see through thick smoke, but if they know about you, they will fire through partial smoke screen. AI will also fire on your last known location if they saw you moving before you entered into a smoke screen. It's all quite impressive.
(07-02-2014, 02:42 PM)Variable link Wrote:See PoorOldSpike's smoke test. I was glad to find out that AI vision IS blocked by smoke!
Just note that if the AI sees you moving into the smoke, it will predict your location and fire at it, just as humans would do. maybe that's what happened to you in Wolfpack Day 4.
(07-04-2014, 05:54 PM)alias link Wrote:Trap
Nice mission, felt a bit light, easy, but the location, troops placement was nice. Could be a challenge for unexperienced players, for us was piece of cake. Our teams coordinated and flanked well enemy positions. They didn't have a chance.
If you didn't rate this mission yet please do so here:
http://game-comics.com/trap/
Just give the number of stars you think this mission deserve. Thanks.
(07-04-2014, 05:54 PM)alias link Wrote:Eagle ClawIt seems like also in Vanilla it takes a lot of RPGs to take out a sandstorm, I tested it later to confirm.
I liked the overall settings, clear objectives, the location made sense, i wish i had more time to stay and see the ending. I suppose you completed the mission.
Would be nice too see more aerial activity or more aircrafts landed or parked on ground since was the airfield we attacked. Also more patrols would've made sense.
I like how our team moved in formation and was able to cross an open space even with a Hunter... hunting us.
(07-04-2014, 05:54 PM)alias link Wrote:NightwalkÂnonetheless, it was a great mission! Too bad we beat it and we won't play it again...
Challenging mission, but our teams did very well eliminating a lot of targets, the only problem was with the HVT.. sneaky bastard, he was spawned in the sea or he run away by himself for a night swim?
(07-04-2014, 05:54 PM)alias link Wrote:Poking nest?ÂLoved that mission. We had some challenging firefights in it. Got to keep that medic alive, I provided Imperator, its creator, some review. Feel free to add more points that I missed.
Not sure about the name, I liked the mission, pretty challenging, too bad we had some bugs like invisible gear (mortar), friendly dead bodies vanishing. Despite we died like flies i think we did good and i'm looking forward to play it again. This mission could use a UAV or a AH9 in the air for surveillance. Flat ground didn't help our planning but made it more compelling. As for reviving script... well, just protect the medic next time
(07-05-2014, 07:08 PM)Outlawz7 link Wrote:Every time there's a 'only medics can revive', there's only one medic and he gets shot first.
It's like Murphy's Law of revive scripts.
(07-05-2014, 08:15 PM)alias link Wrote:Quick and dirty fix will be for everyone to have Long range radion but only leader to use it.
(07-05-2014, 10:05 PM)Alwarren link Wrote:Easier...
Team 1 - channel 1
Team 2 - channel 2
Team 3 - channel 3
all times: alternate channel n (for example, channel 9)
So to speak to all teams, simply speak on alternate channel
(07-05-2014, 10:59 PM)doveman link Wrote:So every team still uses Channel 1 for internal comms and if they need to talk to another team, they press T to transmit on the alternate channel (2 - 400Mhz) and the other team does the same to reply.
(07-06-2014, 12:34 AM)Alwarren link Wrote:Yeah but changing channels is much faster and easier than changing frequencies, and can be easily switched back. Once teams get merged again, everybody switches back to the same channel.
(07-06-2014, 12:38 AM)doveman link Wrote:Of course, there might be some missions where the teams are far apart and then he'll still need to try and retrieve the LR.
(07-06-2014, 12:51 AM)Alwarren link Wrote:Speaking of which, tuning your rifleman radio to the same frequency as the long range radio allows you to hear the long range radio as a normal rifleman.
(07-06-2014, 11:26 PM)Phantom link Wrote:Pulled a Sander there