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(01-01-2014, 02:14 AM)freeman link Wrote:The reason the mission caused people to crash might be other than just ATI's fault because i have ATI and didn't crash .

There goes a nice theory LOL
Yeah I crashed out and I have a nvidia 560ti...
(01-01-2014, 01:36 AM)Alwarren link Wrote:.....
Hedge Creeper:

Well I guess this went quite well until that point that four or five people crashed simultaneously. Must have been something with a defective model, or maybe it was all ATI people and only the NVidia guys survived.  Up to that point I think we did good, but of course with so many crashes, things quickly went fubar.

.......

I think that something goes wrong from server side because @CBA initialization start 2 times..and ck-claw and freeman need to update there @CBA to last version for official patch

Quote:[9.3234e+006,203259,0,"XEH: PreInit Started. v1.0.0.189. MISSINIT: missionName=co09_cwr2_hedge_creeper, worldName=adam, isMultiplayer=true, isServer=true, isDedicated=true"]
[9.3234e+006,203259,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
SetFace error: custom face texture not found in d:\cia\a2\a2serverno1\\players\variable\
SetFace error: custom face texture not found in d:\cia\a2\a2serverno1\\players\variable\
[9.3234e+006,203261,0,"XEH: PostInit Started"]
[9.3234e+006,203261,0,"CBA_VERSIONING: cba=1.0.0.190, cba_a2=1.0.0.8, cba_oa=1.0.0.6, "]
[9.3234e+006,203261,0,"XEH: PostInit Finished. State: _isClient=false, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=true, _playerCheckDone=true, _sp=false, _startInitDone=true, _postInitDone=true, _mpRespawn=true, _machineType=0, _sessionId=9, _level=0, _timeOut=false, _game=1, BIS_functions=L 1-1-I:1, group=L 1-1-I"]
"0 twpcas mode init check: tpwcas_mode = any - Server: [true] - MP: [true] - tpwcas_isHC: [false] - isNil tpwcas_mode: [true]"
"0 tpwcas_mode = any - Server: [true] - MP: [true] - config: [3] - isNil: [true]"
Error in expression <sActivated = _timesActivated + 1
};
};

if (_mode) then
{
if (_timesActivated <>
  Error position: <if (_mode) then
{
if (_timesActivated <>
  Error if: Type Number, expected Bool
File ca\modules\functions\misc\fn_initCounter.sqf, line 16
56:27:48.203 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo5 (sandb0x) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
56:27:48.234 (0:00:00.000) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo5 (sandb0x) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
56:27:48.281 (0:00:00.000) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo5 (sandb0x) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
56:27:53.813 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo3 (simon) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
56:27:53.875 (0:00:00.000) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo3 (simon) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
56:27:53.938 (0:00:00.000) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo3 (simon) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
56:27:54.328 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo8 (ck-claw) version: 1.0.0.188, serverVersion: 1.0.0.190, Level: 4)
56:27:54.688 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo2 (Riot) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
56:27:54.688 (0:00:00.000) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo2 (Riot) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
56:27:54.703 (0:00:00.000) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo2 (Riot) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
56:27:56.563 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo6 (freeman) version: 1.0.0.182, serverVersion: 1.0.0.190, Level: 4)
56:27:56.828 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo9 (Varanon) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
56:27:56.844 (0:00:00.000) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo9 (Varanon) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
56:27:56.891 (0:00:00.000) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo9 (Varanon) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
56:27:59.500 (0:00:00.000) cba_versioning - cba - Version Mismatch! (Machine: bravo1 (Alwarren) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
56:27:59.547 (0:00:00.000) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo1 (Alwarren) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
56:27:59.609 (0:00:00.000) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo1 (Alwarren) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
"5.02 - TPWCAS 4.5 Initiated - tpwcas_mode: [3]"
"5.02 - TPWCAS supported version of ASR_AI found"
"10.919 - TPWCAS LOS Sun angle detection started"
"11.936 - TPWCAS LOS started"
"12.441 - TPWCAS mainloop started"
"12.441 - TPWCAS 4.5 Active - tpwcas_mode: [3]"
Server: Object 24:51 not found (message 85)
57:01:55.000 (0:27:44.847) cba_versioning - cba - Version Mismatch! (Machine: bravo5 (sandb0x) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
57:01:55.125 (0:27:44.973) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo5 (sandb0x) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
57:01:55.125 (0:27:44.973) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo5 (sandb0x) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
SetFace error: custom face texture not found in d:\cia\a2\a2serverno1\\players\variable\
Client: Object 2:5450 (type Type_89) not found.
Client: Object 2:5450 (type Type_89) not found.
57:02:53.391 (0:28:43.232) cba_versioning - cba - Version Mismatch! (Machine: bravo1 (Alwarren) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
57:02:53.594 (0:28:43.440) cba_versioning - cba_a2 - Version Mismatch! (Machine: bravo1 (Alwarren) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
57:02:53.719 (0:28:43.567) cba_versioning - cba_oa - Version Mismatch! (Machine: bravo1 (Alwarren) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)
57:03:51.938 (0:29:41.776) cba_versioning - cba - Version Mismatch! (Machine: <NULL-object> (Error: No vehicle) version: 1.0.1.196, serverVersion: 1.0.0.190, Level: 4)
57:03:51.938 (0:29:41.776) cba_versioning - cba_a2 - Version Mismatch! (Machine: <NULL-object> (Error: No vehicle) version: 0.0.0, serverVersion: 1.0.0.8, Level: 4)
57:03:51.969 (0:29:41.818) cba_versioning - cba_oa - Version Mismatch! (Machine: <NULL-object> (Error: No vehicle) version: 0.0.0, serverVersion: 1.0.0.6, Level: 4)

Sorry for this big post but forum
  :-\
Hmmm -well spotted Horus- didnt realise there was a newer version!  ???
Task Force Radio

Seems to work great once everyone gets it working. I couldn't use the CAPS Lock key after respawning on one of my mission to transmit over radio though (I'll assume maybe I don't have a radio).


TFR Trident
While leading team Charlie, we got lucky at the convoy. We didn't have time to set up explosives but we took shots at the 2 vehicles and took them out since by the time we got there we were a bit low on time for setting up (I guess I was setting up my frequency for the long range radio also). We moved west to take a look at the amount of tanks in the base after but I heard people were having problems with their games at that point while Variable and I were climbing the towers.

Office Complex Hostage Rescue
I'm not making another AI hostage... too much problems. I'll make player hostages only. Mission was brokne when we got the hostage. He moved at first but he teleported back to the spot he was captive in while we were trying to get the hostage to board the vehicle. Although Gwynbleid has the command bar at that point, when the hostage teleported back to the location he was captive in, he can no longer be ordered around...

Steal the Car
Hellhammer and Student died but I manage to steal the car and drove off (sorry if I costed you your lives). I decide to risk rambo after that and went building to building to hope of not being in contact with enemies, took the Ifrit and drove away. Does mission count as completed if everyone already went to bed?

Not sure whether I should remove those and keep just the terorrist hunt versions.
Task Force Radio

I like it, it adds another level of immersion to the game. A bit rough around the edges, and needs some time to getting used to but definitely a good addition to our roster of addons.

I think it is possible to make all radios of one side use the same frequency (I read something like that in the release notes). Might be a good option for us: Instead of all talking on channel 1, teams just switch to other channels for internal talk. Saves a bit of hassle with the setup.

Now, for the missions: Not much to add to what Phantom wrote, except

Tunguska

Ah, the joy of being shot in the back with high explosive 20mm rounds.


Wink
Aside from freezes on Trident where I had to kill ArmA3 in Task Manager, my framerate also went to shit on Tunguska some time after we blew up the AAs.

Is it the mission, the dev build, the TFA radio or a combination of all?
For me,  the stable build was even worse. I think they still have a memory leak
ACR Silent Hill

Good approach to attack the ambush position first, but unfortunately we'll be surrounded sooner or later and  AI have the advantage in the woods. Do we have to sweep everyone in the position? It is pretty much certain death.

Trenches of Gasmar

Sorry for my bad usage of missing with the javelin twice :/ . I should've just went with a direct fire AT weapon instead of a more logistic weapon. A couple mistakes I saw, first 2 deaths from 1 being run over by a tank and 2 running in someone's line of fire. First time I thought it was just the fast beep means lock (but it was Mando Missile). Second time I forgot it was mando missile (nor did I remember how it work with tab to lock).
Trenches of Gasmar

Misha, Gwynbleidd and myself made it to the end, searching the town meticulously for the last guy(s), but were never able to find them.  I would say we can consider the mission complete, though, since we survived and the town seemed as clear as it could be.  It wasn't worth running around for another half hour trying to find one guy (I hate that stuff in missions...not that the rest of the mission was bad, though, it was quite good).
I liked Trenches of Garmsar. Nice and simple all-out war mission. Good job on completing it! Two lessons learned - Don't run ahead of tanks. If a vehicle crosses your path, move from behind it and don't move in his front side unless you wanna die. Also - Do not cross friendlies line of fire!

About saerching for the last guy - most of the times we have a guy with a monitor that can tell us where he is. Don't hesitate to "cheat" in this case and use a monitor, there's no fun or point in searching for the last stupid guy.

Afterwards there was a nice convoy ambush and raid mission lead by Alwarren. Lesson learned from the convoy ambush part - If the last vehicle in a column is about to pass over your satchels, detonate! Even if the vehicle infront of it has yet to reach "his" satchels.
(01-06-2014, 09:39 PM)Variable link Wrote:About saerching for the last guy - most of the times we have a guy with a monitor that can tell us where he is. Don't hesitate to "cheat" in this case and use a monitor, there's no fun or point in searching for the last stupid guy.

I usually solve that by adding a script that makes all enemies retreat once their number drops ujnder a certain threshold. I find "kill the last guy" searches utterly pointless.
(01-06-2014, 09:39 PM)Variable link Wrote:Afterwards there was a nice convoy ambush and raid mission lead by Alwarren. Lesson learned from the convoy ambush part - If the last vehicle in a column is about to pass over your satchels, detonate! Even if the vehicle infront of it has yet to reach "his" satchels.


I disagree on this. I tried to ask for advice but there was little time. Still, it could or could not have worked if satchel was blown.
(01-06-2014, 11:31 PM)Misha link Wrote:I disagree on this. I tried to ask for advice but there was little time. Still, it could or could not have worked if satchel was blown.

I think what we should primarily try to place them closer together, that worked well. In any case, the major factor is a quick decision.
Misha this is plain logic - since we had only two target vehicles in the column, these were the two options:

Option 1 - Not Detonating:
If you don't detonate the second vehicle survives for sure. The lead vehicle - might survive as well. That leaves a possibility where two of the vehicles survive and manage to deploy their troops which is the worst case scenario (and that's what happened). Of course the lead vehicle can keep on moving and get to the lead group of satchels, but even if it does, that still leaves us with only one dead vehicle.

Option 2- Detonating:
Detonating ensures the destruction of the second vehicle, and leaves the possibility for destroying the first vehicle if it doesn't manage to hit the breaks in time and get to "his" satchels.

Therefore, in this case the second option is ALWAYS better.