(07-10-2011, 04:08 AM)Overlord link Wrote:I think those "re-save-missions" needs to be un-pbo'ed, loaded in editor, and exported to MP mission. As I've understanded, it often occours if mission is made in vanilla A2, and played on A2-OA server. The re-saving will add proper links and delete oboselte once. Correct me if I'm wrong, but I have fixed several missions this way (Pulv, Zwo?? You are the hacker-brains here ...)
Yes reload it in editor and resave it, it fixes the error "mission include link to static object, re-save it in editor". This error occur when the mision has been made with an old ArmA2 version.
If you want to have nonbuged mission on your server you should standardize the testing process and use
-ShowScriptError parameter in your shorcut.
* Map names must be in the format: coXX_name.island.pbo or coXX@_name.island.pbo. The @ sign signifies that there are other than vanila addons or islands used in the mission. Do not use spaces, use The underline instead _. Makes sure the title is in lowercase letter only so it can be played and tested on a linux server. Make sure the mission is named properly in the correct format in the mission selection screen. This can be edited in the mission.sqm (briefingName="coxx_mission_name"), this can be done also in the "intel" part in the editor when you make the mission. When you save the mission it should be in lowercase with no spaces, this will name the actual pbo file.
* Extra Parameters working: ie Day/Night, Intro on/Intro off, etc.
* Mission Name and Description in slot section screen.
* Mission Name in Briefing.
* Spelling and Grammar.
* Spectate Mode.
* Tasks with links
* Links to objectives.
* Minimal Lag.
* Objectives/tasks Check off when completed.
* Mission Ends when ALL Enemy/Players are Dead.
* Mission Ends if Completed.
* Intro longer than 30 seconds need to have a intro on/off option.
CONSIDERATIONS
* Version number for testing. (It can be removed after final approval)
* SETCAPTIVE FOR TESTING.
* GPS Is nice for Multiple Objective Missions.
* Proper weapon load outs.
* Playability (Good game flow).
* Hint for completed Objective.
* Night vision in Night missions (remember to add if you have day/night option).
* Enough Vehicles for all Players when required.
* Make Start fairly close to Objective so players dont to run too far.
* When Multiple Objectives need to be completed Make End Trigger depending on all Objectives being done.
I also noticed a lot of missions on CiA server with scripting error messages looping during the whole mission time. It becomes a big performance issue if you play the mission during 45min.
I know it's a boring process but it can save a lot of time in the long run, the server performance is greatly increased and the mission quality is better.
cya.
Nikiller.